Need For Speed :: San Andreas

Full Version: New tuning parts and races.
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Hello!

I understand i've only been playing on the server for about 4 days, but i've got a few suggestion for expanding the gameplay, and making it more pleasant.
I understand the server has the atmosphere of NFS:UG2, but i suggest raace types from a couple of different games.

1. Rally - Rally in which you have 4 participants, and 2 of them race. The track would be composed of simple turns and crossings. 2 of the players from the lobby would be chosen as the racers, and 2 as the pilots. The pilot's task would be to show the route to the driver using his A and D keys, or < and >. After the pilot presses the correct key, an arrow would appear on the driver's screen telling him which direction he has to go. The driver would not see checkpoints or the route, so the pilot would have to be responsible for showing him the way (idea from GTA Online).

2. Gymkhana - Drift on a route e.g. in the mountains. The aim of the event is to get the required drift score and reach the finish line in the time given. This could be another type of race you could do every hour, like a time trial.

3. Drift Train - Drift in a group. Your points are only scored when you drift near your opponents. The goal is to reach the required drift score and reaching the finish line. The winner is the player with the most score.

4. Drift Contest - The aim is to get the highest drift score in the time given and beating other players. The track would be composed of branches, but the player would have the ability to select the track and it's style.

5. Drift Trial - Similar to Gymkhana. The player would be put on a pre-defined track full of crossings and branches, but the track would depend on the player's choice. The aim is to reach a required drift score in the time given.

6. Time Trial - A type of Time Trial, but on a circuit track. The player can do a couple of laps to try to achieve as good of a time as possible.

7. GTA Race - A type of Sprint or Circuit where a player would get powerups like traps, rockets, mines, oil spills or repairs. The car would have a set health, and we could repair it using a powerup from the track. This doesnt really fit with the atmosphere of the server, but it's quite interesting.

Time for tuning parts:
The first thing would be Compressors. I found out that Muscle Cars will be coming out, and an interesting tuning option would be replacing the Turbo option with Compressor, like it is with Muscle Cars. Of course you could make it so that a player would have a choice between Turbo and Compressor. A couple of car types had Turbo + Compressor or Twin Turbo to offer. This would be good to add to the server (Twin Turbo would be better than regular Turbo, and the sound would be different - at gear shift there would be a quick sound of the Turbo "spitting" air)

Visual Tuning:
More bodykits and spoilers in the type of e.g. more Rocket Bunny kits, BN Sports or LibertyWalk, and in the case of Comet, a body and spoiler of the RWB type.
In cars like e.g. Cadrona, Elegy RocketBunny kit would fit great, or Liberty Walk on Fortune, Vincent. I don't know much about making 3D models, but i could help with how the parts should look like, if my ideas are accepted.

¬Translated by Helomyname at the request of MrConrad.
1 -> It's NFS not Colin McRea so not fitting the game world.

2-> Why not, a sort of Drift Trial where you need to get points in order to win the RP and $, why not but not for now -> Need more drift routes.
Better name it Drift Trial, Gymkhana weren't born in 2005.

3-> Tandems are quite hard to get with the physics and i don't think we need this game mode now.

4-> Meh, it 95% like Custom Drift races.

5 -> Again, for me it won't fit the server's theme.

6 -> Yup, really good idea, maybe like 3 Laps to get a pre-difined time.

7 -> ABSOLUTLY NOT.

Body Parts (Or Perf)
Compressor, Oh hell yeah if possible.
But Compressor + Turbo = No.
Twin Turbo, why not but as we all know, Underground 1 & 2 only gived Turbo so even the compressor would maybe be out of space.

For the Bodykits, yup, they're already working on it, so wait a moment and you'll see
COMET -> Already been proposed by Ksysio, and accepted by the way, so it's in work.
For 3D Models, Venom is doing them all himself, and i don't know if he want or will accept help.

Not a bad list, but Underground Theme can block a lot of thing. Good job here mate Big Grin
1. It's not just an idea, it's a direct copy-paste. We have off-road races and that's enough.
2. That's not what gymkhana is at all. Gymkhana is a type of time-trial with obstacles. It's a motorsport therefore it's not suitable.
3. May not work at all because MTA has mediocre sync, you could easily crash into other people without even knowing it.
4. I could see this being rather a new drift track than a new race mode.
5. Basically No.4 but without opponents and with a set goal (not good because each car drifts differently).
6. I think practice laps are planned for URL speedway
7. ._.

8. Do you mean supercharger ? I'm not sure about twinturbos and twincharging, but I've not seen such in-depth feature in NFS games. It's all not very important. Also there already is turbo spooling sound.
9. Definitely not. There must be a wide variety of tuning parts instead of specific brands dominating. In fact Cadrona, Elegy and Flash have Rocket Bunny body kits.

I can see you got most ideas from NFS 2015. which is a crap game btw

Quote:For the Bodykits, yup, they're already working on it, so wait a moment and you'll see

COMET -> Already been proposed by Ksysio, and accepted by the way, so it's in work.

Not work in progress
(20-08-2016, 20:21)Venom Wrote: [ -> ]
Quote:For the Bodykits, yup, they're already working on it, so wait a moment and you'll see

COMET -> Already been proposed by Ksysio, and accepted by the way, so it's in work.

Not work in progress

At least, you got the idea, i'm talking about
Secondary body kits + small bug fixes
On the roadmap, you got the idea to work on secondary bodykits.