Need For Speed :: San Andreas

Full Version: A Trip 'Round Calton
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[Circuit] A Trip 'Round Calton
by Rooboty

Location: San Fierro (Calton Heights / Downtown / Esplande North )

[Image: Race_Map1.png]





Let me know if anything needs fixing, thanks!
Not sure about the last jump but in overall its areally good map carry on !
2:30 - pls make this place possible to cut
The jump is optional, you can always go around and only lose like 1-2 seconds. It's supposed to be a risk-reward thing. Either you make it and save a bit of time or you don't.

For that shortcut recommendation, i'd do it but it would be way too-cheaty. I'd rather make it more balanced. If it's supposed to save you lots of time it has to atleast be more hidden so nobody just abuses it immediatly once they know where it is.
seems good
Seeing the map already gave me a "oh god no please lol" because i personally hate technical maps. It is like First 2 End but in SF and trickier. 0:58 might need to have some sort of marking to see how much you can cut.
(26-09-2019, 10:18)scaftz Wrote: [ -> ]Seeing the map already gave me a "oh god no please lol" because i personally hate technical maps. It is like First 2 End but in SF and trickier. 0:58 might need to have some sort of marking to see how much you can cut.

The mesh fence on the inside is supposed to be the marking.
I am late... very.
The map is alright, except for the alley part, as it may cause trouble for non-maxed cars (especially starter cars). [also the alleys are just infuriating to drive through] If this was my map, I'd have changed the route to avoid the overly bumpy alleys.
Regarding the visuals...
1) please don't put [cop] cars all over the place, not only does it not look good eventually, but it also makes the map unsettling to drive on;
2) not every arrow turn must have something behind it, you don't organize street races only when there's chaos on the street;
3) don't go mad with details. Simple additions should be enough.

P.S. Reverse and Forwards do not necessarily have to be -exact- same, you can rotate the tube near finish line in Reverse, for example.