Need For Speed :: San Andreas

Full Version: Big Ear
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Name: Big Ear (reverse too)

Owner: RacerNub

Type: Sprint

Map showcase: https://youtu.be/swAye_4l5FI


At the start i added these barriers to avoid wallride.
Not bad map is overall but you need to change a little bit in my opinion

0:59 this arrow is not necessary
1:01 this arrows also weirds for me , put instead some fence or what you see as good
1:06 - 1:08 - 1:12 on the right side , not necessary ( change it to something else )
1:27 delete this camper imo
2:00 delete this barracks imo
2:10 the last arrow is unnecessary

That's all i wanted to tell you Smile
Oh boy here we go
0.07 0.29 dont spam the same object trillion times
0.39 half of the arrows are flying
0.51 that tree just doesnt fit
0.52 1.02 again spam and the tree
1.16 1.20 you know you dont need to fill these space
1.19 1.46 jesus christ the spam
1.52 1.59 trees are back!
2.10 2.28 oh no trees
2.30 2.37 jesus fucking christ you spammed more trees than I did

Ok so overall not bad it includes a lot of spam of object you dont need to put something to empty space
Starting side cut is basically blockable by max of 4 orange cones since the invisible walls will take that place
Route is basically not changeable to half of the map because of its a single road but ye good idea bad decoration gj anyway racer
Holy shit I wrote so much
(26-01-2021, 09:25)kayra999 Wrote: [ -> ]Oh boy here we go
0.07 0.29  dont spam the same object trillion times
0.39 half of the arrows are flying
0.51 that tree just doesnt fit
0.52 1.02 again spam and the tree
1.16 1.20 you know you dont need to fill these space
1.19 1.46 jesus christ the spam
1.52 1.59 trees are back!
2.10 2.28 oh no trees
2.30 2.37 jesus fucking christ you spammed more trees than I did

Ok so overall not bad it includes a lot of spam of object you dont need to put something to empty space
Starting side cut is basically blockable by max of 4 orange cones since the invisible walls will take that place
Route is basically not changeable to half of the map because of its a single road but ye good idea bad decoration gj anyway racer
Holy shit I wrote so much

0:07 - 0-29 if you don't know how is the original map please don't give your opinion, 

Later i will delete these Dead trees and then you can crash all the time u want or i will just exchange it with another object, the biggest one i will keep em there
(26-01-2021, 15:06)benjabrown2005 Wrote: [ -> ]
(26-01-2021, 09:25)kayra999 Wrote: [ -> ]Oh boy here we go
0.07 0.29  dont spam the same object trillion times
0.39 half of the arrows are flying
0.51 that tree just doesnt fit
0.52 1.02 again spam and the tree
1.16 1.20 you know you dont need to fill these space
1.19 1.46 jesus christ the spam
1.52 1.59 trees are back!
2.10 2.28 oh no trees
2.30 2.37 jesus fucking christ you spammed more trees than I did

Ok so overall not bad it includes a lot of spam of object you dont need to put something to empty space
Starting side cut is basically blockable by max of 4 orange cones since the invisible walls will take that place
Route is basically not changeable to half of the map because of its a single road but ye good idea bad decoration gj anyway racer
Holy shit I wrote so much

0:07 - 0-29 if you don't know how is the original map please don't give your opinion, 

Later i will delete these Dead trees and then you can crash all the time u want or i will just exchange it with another object, the biggest one i will keep em there

This is the reason why I dont give my opinions on other maps anymore.

I know that map pretty well btw believe it or not
edit https://youtu.be/fmPgIejH7i4

and as i said, i wont remove these "strtbarrier01" at the start because at the curves players wont know if there is a shortcut or no

and i dont think that spam of the same object will lag players
Honestly, I see a Kami Road alternative end here... that rout is extremely overused, if I may say...some of the mapping objects were quite unnecessary aswell.
(26-01-2021, 15:06)benjabrown2005 Wrote: [ -> ]if you don't know how is the original map please don't give your opinion, 
If you don't want to comply with NFSSA's mapping standards and guidelines don't post your map.

(26-01-2021, 19:45)benjabrown2005 Wrote: [ -> ]and as i said, i wont remove these "strtbarrier01" at the start because at the curves players wont know if there is a shortcut or no

and i dont think that spam of the same object will lag players
There is definitely a better way to tell players that cutting is not allowed here instead of spamming those orange ugly thing. Excessive amount of the same object ALSO makes lag, albeit not as much as variety of objects.

This map is a mess anyway, Its Kami Road but longer and the mapping is a long way off. I can still provide timestamps and where some fixes should be done even if you don't want "opinions" (its called feedback (meant to make your map better)) but if seeing this map on decline section is what you wanted, then do as your wish.

In addition of previously stated problems by others, this is the for 2nd video.

0:25 - The guardrails are wobbly. Easy to tell even with motion blur on.
0:31 - There are gaps between the segments of the guardrails.
0:45 - You left this one open without indication if you can cut or not (you even accidentally hit it yourself). Ironic how you also being so stubborn with removing orange things for the same reason.
1:39 - Good job you played yourself. Now maybe reconsider about the orange things once again.
Declined due to reasons mentioned above.