Need For Speed :: San Andreas

Full Version: Dogfish Rising
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Map name: Dogfish Rising
Type: Sprint
Location: San Fierro
Author: :Ivkeee

Map layout:
[Image: San_Fierro.png]
Map showcase:



sorry for the cheesy quality it is better to watch it on a phone
I guess its great apart from the arrow placement

Wait until scaftzi writes the every single one
(26-06-2021, 14:47)kayra999 Wrote: [ -> ]I guess its great apart from the arrow placement

Wait until scaftzi writes the every single one

lol

Pretty odd starting line and the whole route seems annoying enough, to be honest. Just not something i would like to pick when choosing maps to play.

0:04 - Remove this grass maybe. Starting place is odd enough and visual obstruction just doesn't help.
0:14 - Remove guardrail, make the arrows coming out from the building, snaking left then right to the grass patch.
0:16 to 0:17 - Too many cones. Should not be cones even. Try lighthouse barrier or bollards.
1:11, 1:15 and 1:16 - Shabby wall could be a better in-between for the guardrails, better yet make the guardrails as one.
1:19 - This right corner should be using arrows i think.
1:33 - (The right arrows) Do it like what i told you at 0:14.
1:46 - Must this path even exist?
(26-06-2021, 18:53)scaftz Wrote: [ -> ]
(26-06-2021, 14:47)kayra999 Wrote: [ -> ]I guess its great apart from the arrow placement

Wait until scaftzi writes the every single one

lol

Pretty odd starting line and the whole route seems annoying enough, to be honest. Just not something i would like to pick when choosing maps to play.

0:04 - Remove this grass maybe. Starting place is odd enough and visual obstruction just doesn't help.
0:14 - Remove guardrail, make the arrows coming out from the building, snaking left then right to the grass patch.
0:16 to 0:17 - Too many cones. Should not be cones even. Try lighthouse barrier or bollards.
1:11, 1:15 and 1:16 - Shabby wall could be a better in-between for the guardrails, better yet make the guardrails as one.
1:19 - This right corner should be using arrows i think.
1:33 - (The right arrows) Do it like what i told you at 0:14.
1:46 - Must this path even exist?
Told ya
I made some changes:

0:04 - Remove this grass maybe. Starting place is odd enough and visual obstruction just doesn't help.
[Image: mta-screen_2021-06-28_15-48-57.png]dont know how to remove the grass,if you know how to tell me please


0:14 - Remove guardrail, make the arrows coming out from the building, snaking left then right to the grass patch.
[Image: mta-screen_2021-06-28_15-53-40.png]dont know if this is what you meant,if it isnt i will make it better

0:16 to 0:17 - Too many cones. Should not be cones even. Try lighthouse barrier or bollards.
[Image: mta-screen_2021-06-28_15-53-54.png]though adding arrows would be simpler and a casual player wont get confused as much

1:11, 1:15 and 1:16 - Shabby wall could be a better in-between for the guardrails, better yet make the guardrails as one.
[Image: mta-screen_2021-06-28_15-54-25.png][Image: mta-screen_2021-06-28_15-54-44.png][Image: mta-screen_2021-06-28_15-54-51.png]again dont know what you meant,but i placed the guardrails better

1:19 - This right corner should be using arrows i think.
[Image: mta-screen_2021-06-28_15-55-03.png]
1:33 - (The right arrows) Do it like what i told you at 0:14.
[Image: mta-screen_2021-06-28_15-55-15.png]i might look lazy coz of this but i added trees instead of arrows,i tried adding arrows for 30 minutes but i could not do it properly and make them look good and natural
1:46 - Must this path even exist?

i made a better route:



[Image: San_Fierro.png]hope it looks better
Images couldn't load for me, can't see what's going on.
About the grass, i am not allowed to tell how but i can remove it for you.
Huge thanks to scaftz for making these changes:
[Image: mta-screen_2021-06-29_02-14-29.png]
[Image: mta-screen_2021-06-29_02-25-23.png]
[Image: mta-screen_2021-06-29_02-32-58.png]