Need For Speed :: San Andreas

Full Version: - Plunderin' The Castle 🏴‍☠️⚔ (V4)
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Sup everyone, this is the first map I'm trying to make for this server. Considering I haven't touched the MTA editor for like 10 years before making this, I'd say I'm pretty happy with it lol.

This map revolves mostly around the pirate ship in LV, also using some of the highway and nearby cassinos.
The highlight of the map is when you "invade" the Come-a-lot castle, exiting or entering through the "main gate" depending on if you play it forward or reverse  Smile

Videos of me driving the map in forward and reverse layouts, as well as a picture of the layout of the track drawn on the minimap and the download for the file are below.

Hope yall like it and that it can be accepted in the future Big Grin   If you have any tips or suggestions or critiques also let me know.

Forward:
https://youtu.be/acPxN9IsUfg

Reverse:
https://youtu.be/Wv58BvaqIPE

(couldn't embed videos for some reason)

Minimap:
[attachment=683]

Download:
[attachment=687]
Update: Working on some changes on this map based on feedback received at the discord server.
Mainly:
-Making the track a little more open
-Reducing number of arrows
-Smoothing out the stairs/castle section
-Some other details

Will post V2 soon.
Update: Just uploaded the V2 version and updated the attachments on the main post. I think the track is way better now. Changes include:

-Less NFS arrows, now used almost exclusively to indicate direction change
-Better decoration
-Track is more open in some places, specially before the Sphinx, and less claustrophobic in general
-Smoothed out stairs/castle section with jetdoor prop
-Toned down shortcut ramp (less airtime, safer for a class cars)
-Deleted some vehicles to maybe improve performance in some pcs

Thanks Nide for the feedback. If anyone wants to see the original version for whatever reason I can post it too.
Hi, the map looks good and fun overall but this spot (you will find the attachment below.) caught my attention high chassis cars may hit their roof there I suggest testing it with such cars just in case.
(08-11-2023, 21:00)Raven. Wrote: [ -> ]Hi, the map looks good and fun overall but this spot (you will find the attachment below.) caught my attention high chassis cars may hit their roof there I suggest testing it with such cars just in case.

Thanks for the compliments, dude. I'm making version 3 now based on some more feedbacks and I think it'll be even better by then.

As for the roof thing, yeah I had that concern and I tested it. It seems only bigger cars hit the roof and it's only a slight bump that doesn't slow you down significantly. Unless you use an SUV and go flat out on that section you're probably fine.
V3 is done! Lots of changes now based on feedback by Nide, Remo and Scaftz.

- Layout is now slightly changed and shorter, to avoid too much long straights and "unrealistic" paths:
      The track doesn't cut through the highway anymore, turning sharply after exiting the pirate hotel (which now has a cool gate on the exit).
      The path after the castle bridge/stairs is not straight anymore, instead having a 90 degree turn that naturally follows the LV Strip road. Should help with less clutter and also for drivers to have less speed on the stairs in reverse layout.
      The final Cassino long turn was cut since it I found it to be not very fun and didn't fit into the "theme" of the track.

[attachment=685]

- Better scenery.
- Less clutter.
- Bollards now make sense.
- Better turns.
- No cars blocking roads (the track is now halal).
- Invisible walls now done with scale 0 instead of alpha 0 (correctly).
- First turn less wallridable.
- Jetdoors that smoothen out the stairs section are now invisible, and at the main entrance a fallen gate is used to smoothen out the steps and decrease their angle in a natural way.

Will post pictures of the changes soon.
V4.

- All mesh fences (haitifence) replaced with fenceshit1, 2 and 3 (better model despite the name)

- Better scenery, specially on the pirate hotel
---- Fences have wooden poles to give them a more "rustic" look
---- Better fence placement
---- More trees and plants

- The turn after the hotel section is no longer a giant arrow wall
---- Now has only one arrow height, and there's a fallen billboard and road barriers to help signalize the turn on the reverse layout (since the arrows kinda sink into the ground due to elevation of the terrain)

-No more overlapping arrows on turns and straights (pretty sure)
looks fun + lv circuit