Need For Speed :: San Andreas

Full Version: Wrap system from NFS Carbon/NFS World
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What about implementing wrap system from need for speed carbon/world or 2015 remake? It would be really nice to place vynil wherever you want and however you want. Without count limit.
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At the moment exact thing like with NFS 2015 is almost impossible due to mapping, advanced algorithms and performance issues.
(07-03-2016, 22:09)bartekPL Wrote: [ -> ]At the moment exact thing like with NFS 2015 is almost impossible due to mapping, advanced algorithms and performance issues.

And what about wrap from World? Same thing?
I didint play world much, but probably same thing, especially with layers amount.
I agree about having a bit more freedom with moving vinyls, but current system is good enough as it is. At some point I will be improving our current UV mapping but there are more important things right now. Just to mention, the advantage that UG games had was that you couldn't move the vinyl, but there would never be errors because each car had its own vinyls. It's even possible to remake UV maps to be like in NFS 2015 but Bartek would have to make the vinyl system a lot more advanced for more correct vinyl displaying, which could be a big performance hit and a big waste of time.