Need For Speed :: San Andreas

Full Version: List of suggestions/fixes #2
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- About Speedtraps , when after the first player reached the finish , normally , in Most Wanted Game , laters get a penalty of 10km/h each seconds until everyone has finished the race or the end of countdown 

- If a player "lambda" has a car with a low score like 300 and if he won (1st place) vs atleast one player with a score ~ 350 , so difference of 50 points "obvious" , then the player "lambda" has a chance to earn an RP and $ bonus between 5 to 10% .

- Fantasy idea maybe but adding "Junkman" unique performance parts . So it's a unique part for one car only that you can unlock by doing certain hard things/tasks or others . To debate .

- Fixing a road indicated below with a cross and on which way it ruins the road . It's an invisible collision issue which makes you bump your car randomly , so annoying . Would be cool to fix it . ( I have a fix if you're interested in PM )

[Image: 1489358044-win9wnm.jpg]

- Last for the moment , many noticed some ped cops spawned on Race Mode or even in Pursuit Mode with cop cars (1 or 2) but they're not moving . They often spawn near SF Army Base . Some screens below . 

[Image: 1489358402-mta-screen-2017-03-12-22-03-18.png][Image: 1489358396-mta-screen-2017-03-12-22-03-19.png]

That's all folks  Tongue
1. About Speedtraps - it is good idea.

2. RP Bonus - no, because scores are not accurate enough, especially between classes.

3. Uniqe performance parts - I think it doesn't fit to NFS:SA upgrading system, which is differnt than original NFS U2, when you was able to finish a game using the car you buy on the beginning.
Speedtraps penalty would be less
In all, very good ideas.
Completely Supported Sir..