Need For Speed :: San Andreas

Full Version: NFS: SA is too grindy
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Hey there, as a casual player I'm having a lot of trouble with the amount of grind I have to go through. I can't say that I'm the only one as everyone that I've raced with until now had the same vehicles. We need diversity. GTA:SA has a bunch of vehicles, yet we're supposed to grind this server for months and on just to get a single vehicle that we do not even want. This isn't fun and in the long run you guys will get complaints about how boring it is to play here.

At first I started with Manana just like many others, on the 2nd day of my gameplay I got Futo (level 6) and I'm still not even close to the next car Vincent with 9k RP remaining. Getting 30-50 or 100-130 rp per race is just boring compared to the requirements we have for packs and new vehicles.

In all NFS games you'd have multiple cars for different modes and you'd have diversity. Here you're stuck with a single vehicle for months, depending on how much time you spend here. Just join some races and look at the vehicles players have. This isn't fun. Either we must have other ways for getting RP/Vehicles or RP reqirements must be halved.

If you want players to spend 10 hours a day however.. I've got nothing to say to that. Thanks for reading!
Well it's quite retarded with grinding. For vincent you need like 17k RP or so, and for emperor (first car in D class, fast af) only 10k, idk why. I agree with you, but I think that vincent should need like 5k RP or so, emperor 7k and everytime just add 2k RP
@TomiSo you want to stop this game at 30k RP?

There are 5 different classes for now, every class has 4 or more cars. Muscle cars are in their way, A class also. There are plenty of cars to unlock tho. 17k RP isn't much. You've got Manana, you've got futo, you still can get Washington, bravura, intruder or primo. You still haven't upgraded your Manana or futo to PRO package.

Getting 100 rp is not much, but it's not nothing. You want to get everything after 2-3 days and stop playing? We can't do such things like halving requirements or boosting RP rewards. Race a lot, make time trials and you'll get better cars.
I don't want to have everything in 2 days, which would still be impossible even if the requirements were halved. I want diversity in the server. I don't want to race against 3 Mananas or 3 Washingtons anymore. With the current requirements you need to nolife this server just to get a single car. As a casual player that's a whole different story.

Yes, I can get all starter cars, then do what? Spend 2 months getting them all PRO packages? I think you've missed the point. Join races and take a look at the cars players have. It's not fun.
I see plenty of people with other cars. Lots of emperors, vincents, cadronas. You can even see class C right now.

Lets take for example WOW. As a casual player how much time would it take to get to 100 LVL? It takes time, coz you're casual. You can't expect us to change requirements just because you don't spend that much time as others. Even as a casual it's not hard to get 17k RP. Play timetrials every ocassion, learn how to drive, and learn your car, win races, and in less than few days you can make it easily by playing 2-3 hours a day.
(30-12-2015, 14:11)Spotlight Wrote: [ -> ]A lot of new people keep joining beta test. They actually love the idea, but they give up too quickly. It's mostly because of RP requirements.
Performance upgrade requirements are always the same. 2,5k RP is just too much for a new player. People mostly play custom races, there's always someone in race who spends more time than others (like me tho), and their stock cars, or 2/3 street get crushed in a race.

Solution:
Requirements progression. For example, requirements for upgrade should be like 100rp, 400rp, 800rp, 1500rp, and then we can lock progression at 2500rp, so it won't be so easy. Race/Street cars have much more chances with a race/pro car than a stock player, who have to earn that 2500rp by getting only 20-40 rp for fourth place.

Bonus:
To prevent upgrading your engine to pro after earning 800rp, we could make a restriction, that you need 2/3 street parts, to unlock first race part, and so, 2/3 race to upgrade something to pro.

SECOND.
Unlocking new vehicles.

25k rp for vincent is A LOT. Casual players gonna farm it for few weeks. I already spend almost 3 days playing, and still got just 17k rp.
15-20k should be fine.

These are your words.
A lot have changed. Requirements were changed as you see. Vincent costs 17k RP. There are new maps that gives you much RP. There are much more players to race with. Progression was also implemented.
I guess I'll just accept that this is not a server for casual players. Thank you for your interest!
The problem is amount of cars available in this moment. When they add more cars to choice will be much better so we must wait for update's : )
The biggest problem is with "the biggest grinders". There will be always 5 - 10 people who grind all the time and get the highest level cars early. If we set RP reqs a lot lower then these grinders would have everything unlocked by now. We understand it's hard as a casual players, but understand it just as an RPG gamemode. Compare how much you had to grind in NFS World and how much you have to grind here, it's similiar. This gamemode is about playing for a long time but at the same time only spending 1 - 2 hours playing a day (for casual play). Wait a few days for a surprise.
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