Need For Speed :: San Andreas

Full Version: Kommer Suggestions
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Hello, my suggestions is:
-Add visual tire tuning (drag tires/drift tiver visual)
-Colored smoke from tires
-Drag bodykits for cars from D-A class (+ all cars whit U class)
-more rims (rims for drif cars, drag cars (mamba adn more) and vintage (hermes, hustler brodway and more)
-more special vinyls (from nfs mw 2005, nfs carbon, nfs pro street)
-better optimization
-crew territories (from nfs carbon)
-crew garage (crew must buy garage for 20k $ from crew bank)


This is my suggestions.
Hmm... I like this shit Ramzes.
1. Yeah we need it!!!!!11!!11
2.nah, less fps
3.maybe idk
4.hell yeah MFCKS!
5.But they are here already
6.http://roadmap.nfssa.com/public/task/42/51eeb690dbd099ef87c91f5b42bf7c5a714e50adf0529e85355c9bf93316 http://roadmap.nfssa.com/public/task/41/...5c9bf93316
http://roadmap.nfssa.com/public/task/44/...5c9bf93316
7.nah
8.nah
(19-05-2017, 23:00)EloRamzes Wrote: [ -> ]-Add visual tire tuning (drag tires/drift tiver visual)
-more rims (rims for drif cars, drag cars (mamba adn more) and vintage (hermes, hustler brodway and more)
-more special vinyls (from nfs mw 2005, nfs carbon, nfs pro street)

I like these one, the others aren't really necessary and don't really fit into the gameplay.
How are you suppossed to add crew territory, if there are like 300 Crews? Every Crew gets 1 Pixel of territory or what?
(20-05-2017, 09:58)YoWorstNightmare Wrote: [ -> ]How are you suppossed to add crew territory, if there are like 300 Crews? Every Crew gets 1  Pixel of territory or what?

Crew territory for first 25 crew's
(10-05-2017, 17:30)deadboy Wrote: [ -> ]Accepted / planned in future:
- Advanced Crew-system (it could be about these territories, but I'm not really into this idea)
- New tuning parts (new bodykits and rims will be released in future)

Declined / not possible:
- Crew Bases / Buildings (about crew garages)

Already added / done:
- Graphical options for very old PCs ('optimization')