Need For Speed :: San Andreas

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Hi everyone , this is my nfs performance shop project.

I'm thinking of doing more than one garage ( accessory , dyno )





Production By  AnGeL_GhoST  [Image: angel.gif] 



Thanks For Watching
i think omg but i watch watch and what i see? Big dildo xD 0:49
good i like it
that looks amazing but I think it's a bit too dark in front of car (walls etc)
(15-11-2017, 08:53)bartekPL Wrote: [ -> ]that looks amazing but I think it's a bit too dark in front of car (walls etc)

there are shadows on the walls they can be reduced Smile would you like me to reduce?
Yes, imo should be a bit brighter
(15-11-2017, 11:30)bartekPL Wrote: [ -> ]Yes, imo should be a bit brighter


I am immediately interested

(15-11-2017, 11:35)ulusoy Wrote: [ -> ]
(15-11-2017, 11:30)bartekPL Wrote: [ -> ]Yes, imo should be a bit brighter


I am immediately interested

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Man, your set of shop interiors is just... I damn good idea, it so much helps with the NFSU2 vibes and nostalgia effect.
In the future, it would be cool if every shop (individually, not shop type) in the map had a different interior, also based on other NFS games like Carbon, Most Wanted, and any other that has those. It would be that touch that just screams «attention to detail». It's a lot of models, though.
Is the garage made with ingame assets, custom models or both? I don't remember seeing those engine block anywhere in the game, but I do recall those TVs from somewhere.
Also, is the platform where the car stands meant to spin, like in U2? That'd be cool AF, but, is it possible to lock the camera movement to a single axis so it only moves vertically?
(15-11-2017, 21:17)MatthewChow Wrote: [ -> ]Man, your set of shop interiors is just... I damn good idea, it so much helps with the NFSU2 vibes and nostalgia effect.
In the future, it would be cool if every shop (individually, not shop type) in the map had a different interior, also based on other NFS games like Carbon, Most Wanted, and any other that has those. It would be that touch that just screams «attention to detail». It's a lot of models, though.
Is the garage made with ingame assets, custom models or both? I don't remember seeing those engine block anywhere in the game, but I do recall those TVs from somewhere.
Also, is the platform where the car stands meant to spin, like in U2? That'd be cool AF, but, is it possible to lock the camera movement to a single axis so it only moves vertically?
1-)First I design yes u2 garage maps but I can work on mw garages later but I'm not sure.

2-)Engine block I designed the parts in gta san andreas , gta san andreas in the engine block unfortunately I had to do it myself and it was very difficult.

3-)I just design the map, bartek the movements of the cars will set the camera ups and I will help
Okey dokey!
I just wonder how you made the textures work ingame, that's the hard part for me. For me they never work, they seem okay in in the modeling program but ingame there's no texture there. I never figured that part out.