11-08-2016, 17:49
11-08-2016, 18:00
I already thought about it but without making them colorable like in UG@ it doesn't make sense and for now it's technically impossible to do because MTA doesn't support customizable effects and custom shaders for them.
11-08-2016, 18:37
(11-08-2016, 18:00)bartekPL Wrote: [ -> ]I already thought about it but without making them colorable like in UG@ it doesn't make sense and for now it's technically impossible to do because MTA doesn't support customizable effects and custom shaders for them.
http://dev.prineside.com/en/gtasa_samp_m...sfountain/ if you make that object size 0 water still poruing
11-08-2016, 19:50
Bartek said few times that (sadly) he dont want to use community objects.
11-08-2016, 20:01
I will never use community objects and scripts.
This one is not community object but built-in SA object.
Ye, after setting scale to 0 there's still water effect but this is effect and can't be modiffed by shader so still no customization.
This one is not community object but built-in SA object.
Ye, after setting scale to 0 there's still water effect but this is effect and can't be modiffed by shader so still no customization.
25-08-2016, 10:45