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bartekPL

bartekPL

  • Registration Date: 13-03-2015
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W temacie: Third Server Anniversary 04.03.2019

Odpowiedzi: 17

04-03-2019, 01:14

Third Server Anniversary
So much time with you... even we can't believe how fast it passed.
On 4th March 2019 there will be exactly three years since server started!

[Image: uM9hDkt.png]

Due to this special occasion we decided to organize
a legendary Hunt The Staff event!

The event will start at 20:00 (8pm) server time (UTC +1:00 DST) on Monday 4th March 2019..

During the event Staff Members (Moderators and NFS:SA Team) will be hidden around whole SA map and players will have to find them, just like a game of hide and seek!

Some info and rules:
  • Hidden Staff Members won't be visible on radar and nametag will be displayed only if you are close enough
  • Staff Members will be hidden in common places, easily accessible for everyone without stunts. If it will be too hard to find someone, he will start driving around his place.
  • Staff Members will use their own vehicles, they can be in any car currently available on the server. 
  • If you'll find someone then you have to write on global chat his name and his car.
  • The reward for finding a Staff Member will be 10 DAYS OF PREMIUM - but one player is only allowed to find one Staff Member.
  • During the event you will have small board about hidden members on screen in the freerun mode.
[Image: g1lTGEe.png]
UPDATE: Congratulations to the winners!



But that's not all!
During Server Annivarsry we would like to give you few bonuses:
  • since 4th to 6th (3 days, Monday to Wednesday) x2 RP and cash from all races
  • all diamond hunts done on 4th, 5th or 6th March will give you guaranteed jackpot with guaranteed extra reward! (current progress doesn't matter, it can be even day #1)
  • if you join server on 4th March you will receive free premium for 3 days! (you must join server at least once between 00:00 and 23:59 4th)
  • many special URL events with high rewards multiplier



Some information

At this point, we should officially welcome two new NFS:SA Team members!
  • MatthewChow - as new 3D Modeler
  • Orbacle - as our new Scripter
Congratulations to them and wish them successful and helpful work for NFS:SA!




At the end, whole NFS:SA Team is glad that you are still with us. Hope we will see next year as well!

PS. Don't forget we are still on working on new updates for you.
As we didin't manage to prepare and test everything for today - expect new update within next two weeks Smile 

NFS:SA Team

W temacie: Freeroam map

Odpowiedzi: 8

23-02-2019, 21:10

Isn't this place already used by same race maps? If yes, then such map extension would collide with them and if I remember correctly there are some maps that use this place.

W temacie: URL Abuse

Odpowiedzi: 40

21-01-2019, 02:50

This is fine because they all agree each other and do such party farming - nice cooperation.
But they of course can't block other players - URLs are public, everyone can join and nobody can limit anybody.
Even if they "fill" whole URL room it doesn't mean they all will take part in same URL tournament - if more players join room, the system will choose 8 (usually) random players for tournament.
If such thing happen they can't force other player to give win etc until he agrees on his own.

So, if they are lucky enough that they are all friends and they all managed to take part in same URL tournament without other players - good to them.

W temacie: URL Bans

Odpowiedzi: 3

20-12-2018, 17:10

As above, at the very begining when we had different policy about race leaving punishements, it was abused by players to intentionally cut internet off etc.

W temacie: Crew logo lost

Odpowiedzi: 4

19-12-2018, 23:25

Ok, I checked what the problem is.
How many layers did you add?
The problem is you made too many layers and in the result data transfered to the server was too big and database update failed. So - you reached database limit which is already high enough and we are not gonna increase it (and you guys want logo editor even more advanced - keep in mind that information about crew logo has to be stored somewhere and downloaded everything by every player each time he joins server - looking at amount of crews and their logos complexity, that are megabytes of data downloaded every time you join server!).
We didin't even consider that someone may reach this limit (I checked and the limit is about 430 layers!!!) so script didin't even warn you about the problem.

The good news is that your logo isn't lost for ever.
I managed to manually recover first 430 layers which have been saved correctlly in database.
Your crew logo should now works properly with recovered layers but keep in mind that you can't add any more layers - even one more layer will cause this problem again.
If you want to think about some goodness for server and it's optimisation (including other players too), I'd strongly recommend you to remove at least half of layers of this logo, and don't go over 100 layers...

Temat: Third Server Anniversary 04.03.2019

Odpowiedzi: 17

04-03-2019, 01:14

Third Server Anniversary
So much time with you... even we can't believe how fast it passed.
On 4th March 2019 there will be exactly three years since server started!

[Image: uM9hDkt.png]

Due to this special occasion we decided to organize
a legendary Hunt The Staff event!

The event will start at 20:00 (8pm) server time (UTC +1:00 DST) on Monday 4th March 2019..

During the event Staff Members (Moderators and NFS:SA Team) will be hidden around whole SA map and players will have to find them, just like a game of hide and seek!

Some info and rules:
  • Hidden Staff Members won't be visible on radar and nametag will be displayed only if you are close enough
  • Staff Members will be hidden in common places, easily accessible for everyone without stunts. If it will be too hard to find someone, he will start driving around his place.
  • Staff Members will use their own vehicles, they can be in any car currently available on the server. 
  • If you'll find someone then you have to write on global chat his name and his car.
  • The reward for finding a Staff Member will be 10 DAYS OF PREMIUM - but one player is only allowed to find one Staff Member.
  • During the event you will have small board about hidden members on screen in the freerun mode.
[Image: g1lTGEe.png]
UPDATE: Congratulations to the winners!



But that's not all!
During Server Annivarsry we would like to give you few bonuses:
  • since 4th to 6th (3 days, Monday to Wednesday) x2 RP and cash from all races
  • all diamond hunts done on 4th, 5th or 6th March will give you guaranteed jackpot with guaranteed extra reward! (current progress doesn't matter, it can be even day #1)
  • if you join server on 4th March you will receive free premium for 3 days! (you must join server at least once between 00:00 and 23:59 4th)
  • many special URL events with high rewards multiplier



Some information

At this point, we should officially welcome two new NFS:SA Team members!
  • MatthewChow - as new 3D Modeler
  • Orbacle - as our new Scripter
Congratulations to them and wish them successful and helpful work for NFS:SA!




At the end, whole NFS:SA Team is glad that you are still with us. Hope we will see next year as well!

PS. Don't forget we are still on working on new updates for you.
As we didin't manage to prepare and test everything for today - expect new update within next two weeks Smile 

NFS:SA Team

Temat: Update 5-6.12.2018 - Muscle Cars

Odpowiedzi: 31

05-12-2018, 21:58

Update 5-6.12.2018
Server will be closed at 22:00 server time for about an hour
Muscle Cars



The most awaited update on NFS:SA has finally came!
We're glad to introduce you 7 new cars - muscle cars!

[Image: LOrpdXi.jpg] [Image: 7Irbcg4.jpg]

New class in Car Lot - Muscle

New cars belong to absolutely new class - Muscle.
Class is unlocked by reaching 50,000 RP and to unlock car from this class you need 10,000 Free RP.
This class contains 6 standard muscle cars and one unique:
  • Clover
  • Phoenix
  • Picador
  • Sabre
  • Stallion
  • Tampa
  • Dukes (unique)
[Image: iLPO1V1.jpg] [Image: CTcmRwp.jpg]

To unlock Dukes you need to find 10 parts, just like with other classes. You can find them in eastern part of LV city:

[Image: quSsdfk.png]

Because of new class, all muscle cars have simillar and comparable performance, which is simillar to C class cars performance.

Important note about muscle cars handlings:
We had to make totally new handling for new cars, which also has to be balanced according to score system and other cars.
Due to this fact, be aware that in next few days after update handling still can get changes which may result even in reseting toptimes for whole Muscle class!

[Image: aSUVziz.jpg] [Image: HdOF55T.jpg]

New rims

Alos, along with muscle cars, we added:
  • New rims package - NFS:SA #2 - 5 new rims
  • New rims package - American Racing -  3 new rims
  • New rims package - Hurst - 2 new rims

[Image: PJFxCNE.png]

Don't forget to unlock them using TaskPoints.
Enjoy!
NFS:SA Team

Temat: Update 13-14.07.2018

Odpowiedzi: 20

13-07-2018, 20:34

Server Script Update 13-14.07.2018
Server will be closed for about an hour at about 22:30 server time.


Changes:

General:
  • Added in-game changelog that appears after login if there are changes on server - now with it you will be informed about all next small changes = more small updates instead of waiting for major updates .
  • Due to changes introduced in this update you need to update booster if you're using it.
  • Fixed Deluxo scores in garage/races/performance shop.
Races:
  • Improved custom races system by allowing players to choose vehicle before joining lobby.
  • Custom races now update automatically while you're in menu, no need to refresh them all the time.
  • Time trials now show time left until next availible race in main race mode selection menu.
[Image: 9Q5eLvD.png]

Spectating:
  • Added ability to spectate races, race creator can specify if his race can be spectated, and set custom password for spectators.
  • The controls as spectator are as follows: left/right arrow to change between spectated players, 'O' to open side menu that displays statistics and ability to leave race.
  • All race types except of drag have been fully prepared for spectating. Drag is working, but isn't perfectly synced for now.
[Image: f7Gsa6D.png]

Quick races:
  • Removed old quick races system, replaced it with new one, that allows you to select multiple vehicles and search for race with all of them.
  • As this system is completely new, expect some minor problems with it, all feedback is welcome.
[Image: PQYPh8d.png]

Freeroam:
  • Added ability to join races from freeroam, by default you need to use 'shift + k' to open the menu. To be able to open the menu you need to be standing still, and not be in any marker.
  • You can stop Magazine / Diamond Hunt event using F6 (or the key you have assigned for leaving stuff).
New camera modes:
  • Added completely new, mouseless camera modes inspired by NFS games.
  • Camera has 5 modes: near/far follow, drift camera, hood camera, and bumper camera.
  • All of camera settings are configurable in server settings.
  • Old camera modes are still availible and useable, you can change camera modes using default camera change key.
  • New camera modes have custom "jump camera" mode that is used while in big jumps, you can disable it in camera settings.
  • Camera has 2 presets, normal and drift one, it will automatically change to last one used in given mode.
[Image: p85n7Z4.png]

Tuning:
  • Each rim can be now selected individually, meaning you can use 4 different rims at the same time.
  • All rims share the same size due to technical limitations.
  • You can mix normal rims with spinners, you can't mix any of them with offroad wheels due to technical limitations.
  • Added ability to color car decals in Paint Shop.
  • You can now choose exhaust color in Accessories Shop.
  • Vinyls selection now show preview image in the bar at the bottom of the screen. (Disabled for body/camo/special vinyls).
  • At layers view in paint shop your vinyls are displayed along with used colors in the bottom bar.
  • Added one additional vinyl layers pack exchangeable for task point.
  • Added 2 more vinyl layers availible in paintshop by default.
  • Added 1 more vinyl layer for donators.
  • Added text input for color selection, by default it uses server custom hsv format, but you can enter HEX color codes into it, like "#FF00FF".
  • Added text input for vinyl position, the bottom and top limits are still the same, but you can position vinyls a bit more precisely using decimal numbers.
  • Added ability to sell vinylpoints, 3 for $1000.
[Image: YgmlAX0.png]   [Image: NmSJ15S.png]  [Image: oTvgPE8.png]

Rims system:
  • Old rims system was replaced with new one to accomodate the ability to use different rims on each wheel.
  • It should be more optimized, but as with all new things it may have it's problems, if you notice anything out of place with it, report that on forum.
[Image: RA89Ht7.png]

BUG FIXES:
  • Removed some issues that were causing URLs to be stuck in limbo, hopefully those were all the issues, and URLs aren't gonna do that anymore.
  • Removed ability to drive vehicle using controller while in freeroam menus (for example URL one ya ppl.)
  • Fixed issue with crew permission that blocked people with proper permissions from changing other people ranks.
  • Fixed some issues that caused very slow garage loading, and not applying tuning to cars in garage (very rare bug)
  • Fixed exploit that allowed people to start police pursuits in wrong dimension, resulting in cops in freeroam, races and URLs.
  • Fixed some issues with race/duel/magazine timers that allowed people to abuse them.
  • Fixed neons not displaying under car in garages.
  • Cars in paint shop were given proper paintjobs instead of having all tuning applied to them at once.
  • If ya had static cars enabled, you could observe beautiful big phoenix car stuck halfway in the ground in some garages, fixed it.
  • Fixed some issues that allowed you to bug garage entering.
  • Fixed some issues that allowed you to get your camera stuck in place when entering garage.
  • Removed ability to reset car position in most menus while in freeroam, as it somehow allowed bugging too.
  • Fixed car visual score being 0.0 when entering some garages.
  • Optimized many parts of the gamemode, race UI should be having less effect on game performance.
  • Rewritten entire vinyls loading system to remove unnecessary actions and reduce memory usage in places that allowed us to.
  • Fixed some issues caused by leaving drift/speedtrap races while final countdown was enabled.
  • Fixed some issues with map selector not stoping rendering quickly enough when going back in menus.
  • Fixed car windows being visible from one side only.
  • Fixed some lags when entering car selection in garage, that were caused by tuning manager trying to apply tuning multiple times.

New maps and vinyls

We already started working on adding new maps and vinyls, but because we wanted to release this update as soon as possible we didin't manage to finish this work in time.
You can expect new maps and vinyls in the next few days - you will be informed about them by new in-game changelog. 

Temat: New developers wanted - scripter and modeler

Odpowiedzi: 0

05-05-2018, 13:13

New developers wanted - scripter and modeler!

Due to situation that our team don't have much time to do anything for server like before, we decided to open special recruitment for new scripter and 3D modeler.


Scripter Recruitment


To apply for NFS:SA scripter, you have to meet requirements listed below:
  • Age: 16+
  • At least 6 months of experience with NFSSA
  • At least intermediate skills in Lua and MTA:SA and some general programming skill
  • Should be familliar with MySQL
  • Communicative English skills
  • Some free time and not expecting high revenue (which depends on amount of donates – so it’s only symbolic)
Also, you have to answer those questions:
  1. Name/nickname:
  2. Age:
  3. Country:
  4. English skills (1-10):
  5. Experience with NFSSA:
  6. Experience with programming in Lua and MTA:SA:
  7. What’s your general programming skill? Do you know any other programming language?:
  8. [Lua] What’s the difference between local and global variable? How we declare them and when/where should we use them?:
  9. [Lua] What’s the difference between passing variable to a function by a reference and by value? How are passed tables, strings and numbers?:
  10. [Lua] What are coroutines? Can we do something useful with them?:
  11. [Lua] What’s OOP? What are advantages of using it? How do we declare classes and create their objects? Show some example of your code of OOP in Lua (declaration + usage example, max 40 lines of code):
  12. Do you have some powerful MTA:SA script, made by you, that you can show to us and prove your skills?:
  13. Why do you want to become an NFS:SA scripter? What would you like to take care of and how much free time would you have to achieve this? How can we trust you to give access to files?:
  14. As an NFS:SA developer, what do you expect from us?:

And to show your skills, you have to make a following MTA script as a task:

Make a script, that draws 3D icons in front of few garages in doherty.
  • Script loads XYZ position, icon RGB color, garage name and icon file from XML database, which is client-side.
  • Each icon should be stored as own OOP class object.
  • Used OOP class should have own render function (with all required calculations for a single icon) that is called from master render function (with loop through global container).
  • You should render icon only if you are nearby it and it is on screen (also should be properly scaled according to distance to keep perspective).
  • Icon should be rendered using dxTexture, which is created from given file (you can hardocde few icons in meta.xml, icons can be random images in grayscale with alpha channel, becuase they are colorized using given RGB color, but with proper power of two resolution).
  • DxTexture format: loaded as DXT5 texture from .PNG files.
  • If you use one icon file for few garages, you have to keep only one copy of texture in memory instead of having own texture by each icon – to achieve this you may need additional utility functions with table with data or utility OOP class for managing textures.
  • If you enter an icon (you may need invisible marker for each icon), client sends message to server which outputs on chat (and additionaly saves to own log file with current date and time) name of entered icon and nickname of player who did it. After it, server sends back message to player and then this icon is destroyed on  client-side and is no longer accessible for player (until resource restart or reconnect).
  • If all icons that share same texture get destroyed, this texture should be also removed from memory – you may need additional counter for each texture in texture utility script and destroy texture when it gets down to 0.
  • Same with loading textures – only needed textures should be loaded into memory.
  • For destroying icons, icon class should have a Destroy function that releases memory used by object, removes object from global container and calls texture manager to release used dxTexture (if possible).
  • When resource stops, Destroy function should be called on all icons that exist yet to make sure that memory is cleaned properly.

If you have problem with some part of this task or understanding something, just contact and ask for help Quindo or bartekPL.

Filled application and done task script please send to bartekPL.




Modeler Recruitment
Already found

Requirements:

  • At least 6 months of experience with NFSSA
  • Use 3DS Max
  • Can create and edit low-poly and mid-poly models
  • Can UV map models
  • Communicative English skills
  • Some free time and not expecting high revenue (which depends on amount of donates – so it’s only symbolic)

Description of yourself, why would like to be a NFSSA modeler, your experience and some screenshots of your work please send to Venom or Helomyname.

Temat: Second Server Anniversary! + Sad news?

Odpowiedzi: 20

03-03-2018, 00:16

Second Server Anniversary!
We are glad to inform you that in the 4th March (sunday) evening there will be exactly 2 years since server started!


That's a lot of time but for us those 2 years passed like 2 days. We are so happy that you, players, are still with us! It's amazing how this project changed and improved with you. We hope you will be with us for next 2 years.

Due to this special time we would like to give you few bonuses:
  • since 3th to 5th (3 days, saturday to monday) x2 RP and cash from all races
  • all diamond hunts done on 3th, 4th or 5th March will give you guaranteed jackpot with guaranteed extra reward! (current progress doesn't matter, it can be even day #1)
  • if you join server on 4th March you will receive free premium for 2 days! (you must join server at least once between 00:00 and 23:59 4th)
  • many special URL events with high rewards multiplier

Special event for anniversary?

And here we start sad part of news.
We will try our best to organise an anniversary event in the sunday evening but we can't promise that.
If anything will change - we will inform you and update this post immediately.
Reason for this is described below.


What's next?

In every sideproject developer life there is a moment, when he has less and less time and motivation to do anything related with that project.
Exactly same situation happened here. After two years of intense and volunteer work, our whole NFS:SA Team is too tired of it. Many of you already noticed less activity from our side. Everyone started following their own path and focusing on more important things - university, work, family...

We don't have as much time for the server as before and we have to use it smartly.
Because of it we decided to suspend updates with new features and only time to time give you update with maps, improvements and bugfixes.

The last "new feature" update we are going to release are promised Muscle Cars in few weeks (in the worst situation even months, but we try our best to make it as soon as possible).
After that we will work only on bugfixes, improvements, and sometimes add new maps and vinyls.

Of course we don't abandon project - we will still moderate and manage server and help you like before.


NFS:SA Team