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bartekPL

bartekPL

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W temacie: Update - 30/09/2019 - NFS:SA Classic

Odpowiedzi: 9

30-09-2019, 20:39

Server update 30/09/2019

Server will be closed at 21:00 Polish time to apply the update.




October - The Month of NFS:SA


March 4th - this is the day that all of you know as NFS:SA's anniversary. Well, you are right, but... you are also wrong. Yes, the server was released on 4th March, 2016, but this is already the second version of this server - NFS:SA 2.0. Not many of you know that NFS:SA is much older and started long before 2016. 

So, if not 4th March 2016, then, when? 27th October 2012 - this is the day the very first version of NFS:SA was released. It was tiny, extremely bugged and unpopular. It was closed and reopened many times with database reset just after release, but, without a positive result until a long break in late 2013 and successful relaunch in March 2016 (introducing open beta - late 2015).

The development of the first NFS:SA started at the beginning of 2012, so, this project is already 7 years old!

New server - NFS:SA Classic

[Image: GobNrO3.png] [Image: 95Kq1wR.png] [Image: w7BdUnz.png] [Image: gPoIyPW.png] [Image: 1YFMWba.png] 

Is there anyone here that remembers the old NFS:SA? No? Then you have possibility to try it out on your own!
In my old archives I found a working copy of the old NFS:SA from 2013, marked as version v0.2b and I managed to successfully launch it on the current MTA version.

To celebrate it, we decided to open for you a new, special NFS:SA Classic server with the gamemode from 2013 during October 2019. It means that from 01/10/2019 to 31/10/2019 you will be able to join the NFS:SA Classic server and check on your own how it was 6 years ago.

NFS:SA Classic Server will be launched during night time from 30.09 to 01.10 at a random hour without any additional announcement to avoid too many players joining at the same time.
Server will be available at:


Classic server is connected with main server - after joining you won't create a new account there but instead log in using your existing account from main NFS:SA server.

Notice: Classic server is out of any support - the script is very old and not easy to develop on. If you found a bug - ignore it and try to reconnect (recommended after first join). Remember that this is a totally different server with it's own mechanics and many things work in a different way than on main server.

Classic Speedometer

A few of you managed to find screenshots from the old NFS:SA and immediately noticed one thing - speedometer. As you know, the current NFS:SA has speedometers based on NFS:Underground 2 style, but the old NFS:SA had the speedometer from NFS:Underground 1. Many of you have asked for this old speedometer for a long time due to its uniqueness and claiming it's just better.
Specially for you, we decided to move this speedometer into current NFS:SA as an unique speedometer.

[Image: 06t74fS.png] [Image: xcYKYgw.png]

To unlock it, all you have to do is to join NFS:SA Classic and play at least 40 races there (time-trials count too) - after that you will get a special achievement and the classic speedometer will be automatically unlocked on the main server.
The possibility to unlock this speedometer is very limited, because you only have till 31st October, when the classic server will be closed, so you better hurry up!



New changes on main server:
  • URL announcements in chat mention URL location
  • Respawning a flipped car in freerun no longer makes it face the opposite direction
  • More respawn spots around freerun
  • Several tracks had their rewards adjusted
  • Added many more magazine spots and now 3 chosen spots are random


I hope you enjoy NFS:SA Classic. Have a good October!

W temacie: Pomocy zresetowało mi konto

Odpowiedzi: 6

04-06-2019, 16:05

Konta nie zresetowało ani nic się magicznie nie zsynchronizowało.
Twój problem polega na tym, że posiadasz dwa konta (może nawet z tym samym hasłem, tego nie jestem w stanie sprawdzić) o bardzo podobnym loginie - a konkretnie z różną wielkością pierwszej litery. Tak się składa, ze wielkość ma znaczenie a Ty musiałeś kiedyś przypadkiem zrobić dwa konta o niemal identycznym loginie. Grałeś na jednym a na forum połączyłeś się z drugim, pustym i teraz po ponownym dołączeniu na serwer logujesz się na konto połączone z forum (to puste) a nie no na którym grałeś wcześniej.

W temacie: Third Server Anniversary 04.03.2019

Odpowiedzi: 17

04-03-2019, 01:14

Third Server Anniversary
So much time with you... even we can't believe how fast it passed.
On 4th March 2019 there will be exactly three years since server started!

[Image: uM9hDkt.png]

Due to this special occasion we decided to organize
a legendary Hunt The Staff event!

The event will start at 20:00 (8pm) server time (UTC +1:00 DST) on Monday 4th March 2019..

During the event Staff Members (Moderators and NFS:SA Team) will be hidden around whole SA map and players will have to find them, just like a game of hide and seek!

Some info and rules:
  • Hidden Staff Members won't be visible on radar and nametag will be displayed only if you are close enough
  • Staff Members will be hidden in common places, easily accessible for everyone without stunts. If it will be too hard to find someone, he will start driving around his place.
  • Staff Members will use their own vehicles, they can be in any car currently available on the server. 
  • If you'll find someone then you have to write on global chat his name and his car.
  • The reward for finding a Staff Member will be 10 DAYS OF PREMIUM - but one player is only allowed to find one Staff Member.
  • During the event you will have small board about hidden members on screen in the freerun mode.
[Image: g1lTGEe.png]
UPDATE: Congratulations to the winners!



But that's not all!
During Server Annivarsry we would like to give you few bonuses:
  • since 4th to 6th (3 days, Monday to Wednesday) x2 RP and cash from all races
  • all diamond hunts done on 4th, 5th or 6th March will give you guaranteed jackpot with guaranteed extra reward! (current progress doesn't matter, it can be even day #1)
  • if you join server on 4th March you will receive free premium for 3 days! (you must join server at least once between 00:00 and 23:59 4th)
  • many special URL events with high rewards multiplier



Some information

At this point, we should officially welcome two new NFS:SA Team members!
  • MatthewChow - as new 3D Modeler
  • Orbacle - as our new Scripter
Congratulations to them and wish them successful and helpful work for NFS:SA!




At the end, whole NFS:SA Team is glad that you are still with us. Hope we will see next year as well!

PS. Don't forget we are still on working on new updates for you.
As we didin't manage to prepare and test everything for today - expect new update within next two weeks Smile 

NFS:SA Team

W temacie: Freeroam map

Odpowiedzi: 8

23-02-2019, 21:10

Isn't this place already used by same race maps? If yes, then such map extension would collide with them and if I remember correctly there are some maps that use this place.

W temacie: URL Abuse

Odpowiedzi: 40

21-01-2019, 02:50

This is fine because they all agree each other and do such party farming - nice cooperation.
But they of course can't block other players - URLs are public, everyone can join and nobody can limit anybody.
Even if they "fill" whole URL room it doesn't mean they all will take part in same URL tournament - if more players join room, the system will choose 8 (usually) random players for tournament.
If such thing happen they can't force other player to give win etc until he agrees on his own.

So, if they are lucky enough that they are all friends and they all managed to take part in same URL tournament without other players - good to them.

Temat: Update - 30/09/2019 - NFS:SA Classic

Odpowiedzi: 9

30-09-2019, 20:39

Server update 30/09/2019

Server will be closed at 21:00 Polish time to apply the update.




October - The Month of NFS:SA


March 4th - this is the day that all of you know as NFS:SA's anniversary. Well, you are right, but... you are also wrong. Yes, the server was released on 4th March, 2016, but this is already the second version of this server - NFS:SA 2.0. Not many of you know that NFS:SA is much older and started long before 2016. 

So, if not 4th March 2016, then, when? 27th October 2012 - this is the day the very first version of NFS:SA was released. It was tiny, extremely bugged and unpopular. It was closed and reopened many times with database reset just after release, but, without a positive result until a long break in late 2013 and successful relaunch in March 2016 (introducing open beta - late 2015).

The development of the first NFS:SA started at the beginning of 2012, so, this project is already 7 years old!

New server - NFS:SA Classic

[Image: GobNrO3.png] [Image: 95Kq1wR.png] [Image: w7BdUnz.png] [Image: gPoIyPW.png] [Image: 1YFMWba.png] 

Is there anyone here that remembers the old NFS:SA? No? Then you have possibility to try it out on your own!
In my old archives I found a working copy of the old NFS:SA from 2013, marked as version v0.2b and I managed to successfully launch it on the current MTA version.

To celebrate it, we decided to open for you a new, special NFS:SA Classic server with the gamemode from 2013 during October 2019. It means that from 01/10/2019 to 31/10/2019 you will be able to join the NFS:SA Classic server and check on your own how it was 6 years ago.

NFS:SA Classic Server will be launched during night time from 30.09 to 01.10 at a random hour without any additional announcement to avoid too many players joining at the same time.
Server will be available at:


Classic server is connected with main server - after joining you won't create a new account there but instead log in using your existing account from main NFS:SA server.

Notice: Classic server is out of any support - the script is very old and not easy to develop on. If you found a bug - ignore it and try to reconnect (recommended after first join). Remember that this is a totally different server with it's own mechanics and many things work in a different way than on main server.

Classic Speedometer

A few of you managed to find screenshots from the old NFS:SA and immediately noticed one thing - speedometer. As you know, the current NFS:SA has speedometers based on NFS:Underground 2 style, but the old NFS:SA had the speedometer from NFS:Underground 1. Many of you have asked for this old speedometer for a long time due to its uniqueness and claiming it's just better.
Specially for you, we decided to move this speedometer into current NFS:SA as an unique speedometer.

[Image: 06t74fS.png] [Image: xcYKYgw.png]

To unlock it, all you have to do is to join NFS:SA Classic and play at least 40 races there (time-trials count too) - after that you will get a special achievement and the classic speedometer will be automatically unlocked on the main server.
The possibility to unlock this speedometer is very limited, because you only have till 31st October, when the classic server will be closed, so you better hurry up!



New changes on main server:
  • URL announcements in chat mention URL location
  • Respawning a flipped car in freerun no longer makes it face the opposite direction
  • More respawn spots around freerun
  • Several tracks had their rewards adjusted
  • Added many more magazine spots and now 3 chosen spots are random


I hope you enjoy NFS:SA Classic. Have a good October!

Temat: Third Server Anniversary 04.03.2019

Odpowiedzi: 17

04-03-2019, 01:14

Third Server Anniversary
So much time with you... even we can't believe how fast it passed.
On 4th March 2019 there will be exactly three years since server started!

[Image: uM9hDkt.png]

Due to this special occasion we decided to organize
a legendary Hunt The Staff event!

The event will start at 20:00 (8pm) server time (UTC +1:00 DST) on Monday 4th March 2019..

During the event Staff Members (Moderators and NFS:SA Team) will be hidden around whole SA map and players will have to find them, just like a game of hide and seek!

Some info and rules:
  • Hidden Staff Members won't be visible on radar and nametag will be displayed only if you are close enough
  • Staff Members will be hidden in common places, easily accessible for everyone without stunts. If it will be too hard to find someone, he will start driving around his place.
  • Staff Members will use their own vehicles, they can be in any car currently available on the server. 
  • If you'll find someone then you have to write on global chat his name and his car.
  • The reward for finding a Staff Member will be 10 DAYS OF PREMIUM - but one player is only allowed to find one Staff Member.
  • During the event you will have small board about hidden members on screen in the freerun mode.
[Image: g1lTGEe.png]
UPDATE: Congratulations to the winners!



But that's not all!
During Server Annivarsry we would like to give you few bonuses:
  • since 4th to 6th (3 days, Monday to Wednesday) x2 RP and cash from all races
  • all diamond hunts done on 4th, 5th or 6th March will give you guaranteed jackpot with guaranteed extra reward! (current progress doesn't matter, it can be even day #1)
  • if you join server on 4th March you will receive free premium for 3 days! (you must join server at least once between 00:00 and 23:59 4th)
  • many special URL events with high rewards multiplier



Some information

At this point, we should officially welcome two new NFS:SA Team members!
  • MatthewChow - as new 3D Modeler
  • Orbacle - as our new Scripter
Congratulations to them and wish them successful and helpful work for NFS:SA!




At the end, whole NFS:SA Team is glad that you are still with us. Hope we will see next year as well!

PS. Don't forget we are still on working on new updates for you.
As we didin't manage to prepare and test everything for today - expect new update within next two weeks Smile 

NFS:SA Team

Temat: Update 5-6.12.2018 - Muscle Cars

Odpowiedzi: 31

05-12-2018, 21:58

Update 5-6.12.2018
Server will be closed at 22:00 server time for about an hour
Muscle Cars



The most awaited update on NFS:SA has finally came!
We're glad to introduce you 7 new cars - muscle cars!

[Image: LOrpdXi.jpg] [Image: 7Irbcg4.jpg]

New class in Car Lot - Muscle

New cars belong to absolutely new class - Muscle.
Class is unlocked by reaching 50,000 RP and to unlock car from this class you need 10,000 Free RP.
This class contains 6 standard muscle cars and one unique:
  • Clover
  • Phoenix
  • Picador
  • Sabre
  • Stallion
  • Tampa
  • Dukes (unique)
[Image: iLPO1V1.jpg] [Image: CTcmRwp.jpg]

To unlock Dukes you need to find 10 parts, just like with other classes. You can find them in eastern part of LV city:

[Image: quSsdfk.png]

Because of new class, all muscle cars have simillar and comparable performance, which is simillar to C class cars performance.

Important note about muscle cars handlings:
We had to make totally new handling for new cars, which also has to be balanced according to score system and other cars.
Due to this fact, be aware that in next few days after update handling still can get changes which may result even in reseting toptimes for whole Muscle class!

[Image: aSUVziz.jpg] [Image: HdOF55T.jpg]

New rims

Alos, along with muscle cars, we added:
  • New rims package - NFS:SA #2 - 5 new rims
  • New rims package - American Racing -  3 new rims
  • New rims package - Hurst - 2 new rims

[Image: PJFxCNE.png]

Don't forget to unlock them using TaskPoints.
Enjoy!
NFS:SA Team

Temat: Update 13-14.07.2018

Odpowiedzi: 20

13-07-2018, 20:34

Server Script Update 13-14.07.2018
Server will be closed for about an hour at about 22:30 server time.


Changes:

General:
  • Added in-game changelog that appears after login if there are changes on server - now with it you will be informed about all next small changes = more small updates instead of waiting for major updates .
  • Due to changes introduced in this update you need to update booster if you're using it.
  • Fixed Deluxo scores in garage/races/performance shop.
Races:
  • Improved custom races system by allowing players to choose vehicle before joining lobby.
  • Custom races now update automatically while you're in menu, no need to refresh them all the time.
  • Time trials now show time left until next availible race in main race mode selection menu.
[Image: 9Q5eLvD.png]

Spectating:
  • Added ability to spectate races, race creator can specify if his race can be spectated, and set custom password for spectators.
  • The controls as spectator are as follows: left/right arrow to change between spectated players, 'O' to open side menu that displays statistics and ability to leave race.
  • All race types except of drag have been fully prepared for spectating. Drag is working, but isn't perfectly synced for now.
[Image: f7Gsa6D.png]

Quick races:
  • Removed old quick races system, replaced it with new one, that allows you to select multiple vehicles and search for race with all of them.
  • As this system is completely new, expect some minor problems with it, all feedback is welcome.
[Image: PQYPh8d.png]

Freeroam:
  • Added ability to join races from freeroam, by default you need to use 'shift + k' to open the menu. To be able to open the menu you need to be standing still, and not be in any marker.
  • You can stop Magazine / Diamond Hunt event using F6 (or the key you have assigned for leaving stuff).
New camera modes:
  • Added completely new, mouseless camera modes inspired by NFS games.
  • Camera has 5 modes: near/far follow, drift camera, hood camera, and bumper camera.
  • All of camera settings are configurable in server settings.
  • Old camera modes are still availible and useable, you can change camera modes using default camera change key.
  • New camera modes have custom "jump camera" mode that is used while in big jumps, you can disable it in camera settings.
  • Camera has 2 presets, normal and drift one, it will automatically change to last one used in given mode.
[Image: p85n7Z4.png]

Tuning:
  • Each rim can be now selected individually, meaning you can use 4 different rims at the same time.
  • All rims share the same size due to technical limitations.
  • You can mix normal rims with spinners, you can't mix any of them with offroad wheels due to technical limitations.
  • Added ability to color car decals in Paint Shop.
  • You can now choose exhaust color in Accessories Shop.
  • Vinyls selection now show preview image in the bar at the bottom of the screen. (Disabled for body/camo/special vinyls).
  • At layers view in paint shop your vinyls are displayed along with used colors in the bottom bar.
  • Added one additional vinyl layers pack exchangeable for task point.
  • Added 2 more vinyl layers availible in paintshop by default.
  • Added 1 more vinyl layer for donators.
  • Added text input for color selection, by default it uses server custom hsv format, but you can enter HEX color codes into it, like "#FF00FF".
  • Added text input for vinyl position, the bottom and top limits are still the same, but you can position vinyls a bit more precisely using decimal numbers.
  • Added ability to sell vinylpoints, 3 for $1000.
[Image: YgmlAX0.png]   [Image: NmSJ15S.png]  [Image: oTvgPE8.png]

Rims system:
  • Old rims system was replaced with new one to accomodate the ability to use different rims on each wheel.
  • It should be more optimized, but as with all new things it may have it's problems, if you notice anything out of place with it, report that on forum.
[Image: RA89Ht7.png]

BUG FIXES:
  • Removed some issues that were causing URLs to be stuck in limbo, hopefully those were all the issues, and URLs aren't gonna do that anymore.
  • Removed ability to drive vehicle using controller while in freeroam menus (for example URL one ya ppl.)
  • Fixed issue with crew permission that blocked people with proper permissions from changing other people ranks.
  • Fixed some issues that caused very slow garage loading, and not applying tuning to cars in garage (very rare bug)
  • Fixed exploit that allowed people to start police pursuits in wrong dimension, resulting in cops in freeroam, races and URLs.
  • Fixed some issues with race/duel/magazine timers that allowed people to abuse them.
  • Fixed neons not displaying under car in garages.
  • Cars in paint shop were given proper paintjobs instead of having all tuning applied to them at once.
  • If ya had static cars enabled, you could observe beautiful big phoenix car stuck halfway in the ground in some garages, fixed it.
  • Fixed some issues that allowed you to bug garage entering.
  • Fixed some issues that allowed you to get your camera stuck in place when entering garage.
  • Removed ability to reset car position in most menus while in freeroam, as it somehow allowed bugging too.
  • Fixed car visual score being 0.0 when entering some garages.
  • Optimized many parts of the gamemode, race UI should be having less effect on game performance.
  • Rewritten entire vinyls loading system to remove unnecessary actions and reduce memory usage in places that allowed us to.
  • Fixed some issues caused by leaving drift/speedtrap races while final countdown was enabled.
  • Fixed some issues with map selector not stoping rendering quickly enough when going back in menus.
  • Fixed car windows being visible from one side only.
  • Fixed some lags when entering car selection in garage, that were caused by tuning manager trying to apply tuning multiple times.

New maps and vinyls

We already started working on adding new maps and vinyls, but because we wanted to release this update as soon as possible we didin't manage to finish this work in time.
You can expect new maps and vinyls in the next few days - you will be informed about them by new in-game changelog. 

Temat: New developers wanted - scripter and modeler

Odpowiedzi: 0

05-05-2018, 13:13

New developers wanted - scripter and modeler!

Due to situation that our team don't have much time to do anything for server like before, we decided to open special recruitment for new scripter and 3D modeler.


Scripter Recruitment


To apply for NFS:SA scripter, you have to meet requirements listed below:
  • Age: 16+
  • At least 6 months of experience with NFSSA
  • At least intermediate skills in Lua and MTA:SA and some general programming skill
  • Should be familliar with MySQL
  • Communicative English skills
  • Some free time and not expecting high revenue (which depends on amount of donates – so it’s only symbolic)
Also, you have to answer those questions:
  1. Name/nickname:
  2. Age:
  3. Country:
  4. English skills (1-10):
  5. Experience with NFSSA:
  6. Experience with programming in Lua and MTA:SA:
  7. What’s your general programming skill? Do you know any other programming language?:
  8. [Lua] What’s the difference between local and global variable? How we declare them and when/where should we use them?:
  9. [Lua] What’s the difference between passing variable to a function by a reference and by value? How are passed tables, strings and numbers?:
  10. [Lua] What are coroutines? Can we do something useful with them?:
  11. [Lua] What’s OOP? What are advantages of using it? How do we declare classes and create their objects? Show some example of your code of OOP in Lua (declaration + usage example, max 40 lines of code):
  12. Do you have some powerful MTA:SA script, made by you, that you can show to us and prove your skills?:
  13. Why do you want to become an NFS:SA scripter? What would you like to take care of and how much free time would you have to achieve this? How can we trust you to give access to files?:
  14. As an NFS:SA developer, what do you expect from us?:

And to show your skills, you have to make a following MTA script as a task:

Make a script, that draws 3D icons in front of few garages in doherty.
  • Script loads XYZ position, icon RGB color, garage name and icon file from XML database, which is client-side.
  • Each icon should be stored as own OOP class object.
  • Used OOP class should have own render function (with all required calculations for a single icon) that is called from master render function (with loop through global container).
  • You should render icon only if you are nearby it and it is on screen (also should be properly scaled according to distance to keep perspective).
  • Icon should be rendered using dxTexture, which is created from given file (you can hardocde few icons in meta.xml, icons can be random images in grayscale with alpha channel, becuase they are colorized using given RGB color, but with proper power of two resolution).
  • DxTexture format: loaded as DXT5 texture from .PNG files.
  • If you use one icon file for few garages, you have to keep only one copy of texture in memory instead of having own texture by each icon – to achieve this you may need additional utility functions with table with data or utility OOP class for managing textures.
  • If you enter an icon (you may need invisible marker for each icon), client sends message to server which outputs on chat (and additionaly saves to own log file with current date and time) name of entered icon and nickname of player who did it. After it, server sends back message to player and then this icon is destroyed on  client-side and is no longer accessible for player (until resource restart or reconnect).
  • If all icons that share same texture get destroyed, this texture should be also removed from memory – you may need additional counter for each texture in texture utility script and destroy texture when it gets down to 0.
  • Same with loading textures – only needed textures should be loaded into memory.
  • For destroying icons, icon class should have a Destroy function that releases memory used by object, removes object from global container and calls texture manager to release used dxTexture (if possible).
  • When resource stops, Destroy function should be called on all icons that exist yet to make sure that memory is cleaned properly.

If you have problem with some part of this task or understanding something, just contact and ask for help Quindo or bartekPL.

Filled application and done task script please send to bartekPL.




Modeler Recruitment
Already found

Requirements:

  • At least 6 months of experience with NFSSA
  • Use 3DS Max
  • Can create and edit low-poly and mid-poly models
  • Can UV map models
  • Communicative English skills
  • Some free time and not expecting high revenue (which depends on amount of donates – so it’s only symbolic)

Description of yourself, why would like to be a NFSSA modeler, your experience and some screenshots of your work please send to Venom or Helomyname.