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>> NFS:SA Booster <<

Quality of life improvements

Napisany przez MTX, 19-04-2019, 15:04


Quality of life improvements

Offline Nick33BC

#21
(03-05-2019, 22:54)Tekk Wrote:
(03-05-2019, 19:03)Nick33BC Wrote: But if you read what i was saying before, I was giving the idea of being able to unlock more car slots as you progress. Stuff like 3 or 5 car slots for every 250K RP. So you have something to continue working for.

To be honest, I can't find this anywhere. Maybe I'm blind.
On the first page of the thread, Under Geimeris123's post.
[Image: giphy.gif]
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Offline MTX

#22
(03-05-2019, 23:43)Remolit Wrote: Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
Oh come on, so now Im not allowed to compare a community run project with a community run project? Your logic doesnt even make any sense, unless EA or some other AAA company runs this server?

Besides, youre not even right about the slots in the EA version of NFS:W. What you say only applied until August 22nd 2012. After that you could get free slots one way or another. More importantly, the more the game grew, the more slots players got. They werent fixed forever like here.

If you dont believe me, heres something I found: https://nfsworld.fandom.com/wiki/Car_Slots

But again this is comparing apples to pears. If we compare apples to apples (community run SBRW vs community run NFSSA), the result is much worse for NFSSA.
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Offline Remolit

#23
(18-05-2019, 16:29)MTX Wrote:
(03-05-2019, 23:43)Remolit Wrote: Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
Oh come on, so now Im not allowed to compare a community run project with a community run project? Your logic doesnt even make any sense, unless EA or some other AAA company runs this server?

Besides, youre not even right about the slots in the EA version of NFS:W. What you say only applied until August 22nd 2012. After that you could get free slots one way or another. More importantly, the more the game grew, the more slots players got. They werent fixed forever like here.

If you dont believe me, heres something I found: https://nfsworld.fandom.com/wiki/Car_Slots

But again this is comparing apples to pears. If we compare apples to apples (community run SBRW vs community run NFSSA), the result is much worse for NFSSA.

NFS:SA isn't a community recreation of itself with everything converted to "non p2w", so that point still stands.

Aug 22nd point is fair enough...
...until you count up the slots to 8 and compare the car selection of NFS:W (which is at least 2.5 times bigger) to ours.

Here's why you can't compare SBR:W to NFS:SA.
1. SBR:W is based on an already finished product - NFS: World. NFS:SA is based on NFS:SA, it didn't have any AAA company games to base off of. It's completely custom from the ground up.
2. The developer amount. SBR:W has WAY more than 7 or 8.
  There are many more obvious differences, but I won't waste time writing them. Not hard to guess what they are.
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Offline MTX

#24
(18-05-2019, 18:31)Remolit Wrote: 1. SBR:W is based on an already finished product - NFS: World. NFS:SA is based on NFS:SA, it didn't have any AAA company games to base off of. It's completely custom from the ground up.
2. The developer amount. SBR:W has WAY more than 7 or 8.
  There are many more obvious differences, but I won't waste time writing them. Not hard to guess what they are.
1. did NFFSA guys invent MTASA? I think not. What theyve basically done is only mod an already existing game (MTASA) which is by the way also just a mod of an existing game (GTASA) which was made by Rockstar, aka AAA studio.

2. exactly, therefore they need MORE money than NFFSA, yet they ask for none.
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Offline Magpie

#25
Okay, so in theory, the developer team dont update the server, (yes, I see, they do, but you know what I mean) because they dont get so much money, to be worth it in time and energy. Its okay. But what if, the community could decide, what exactly they need in te future, and give money for it? Not just random for the premium. The people have to see, where is the end of the tunnel, and when they see, its easier for them to trust in the staff. I mean, there a lot of good idea, like the Canyon Races, or the Hot Pursuit mode. Big projects, but isnt impossible to implement them. The staff start a vote on the forum or on the server about a bigger project, and designate a price (like on kickstarter) for the winner idea. If the donates reach the limit, they start to programming only that one project. Then go to the next vote, next donation campaigne etc. I dont belive, its a very new idea, so explain me, why there is not such a system?
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Offline MTX

#26
(21-05-2019, 04:45)Magpie Wrote: Okay, so in theory, the developer team dont update the server, (yes, I see, they do, but you know what I mean) because they dont get so much money, to be worth it in time and energy. Its okay. But what if, the community could decide, what exactly they need in te future, and give money for it? Not just random for the premium. The people have to see, where is the end of the tunnel, and when they see, its easier for them to trust in the staff. I mean, there a lot of good idea, like the Canyon Races, or the Hot Pursuit mode. Big projects, but isnt impossible to implement them. The staff start a vote on the forum or on the server about a bigger project, and designate a price (like on kickstarter) for the winner idea. If the donates reach the limit, they start to programming only that one project. Then go to the next vote, next donation campaigne etc. I dont belive, its a very new idea, so explain me, why there is not such a system?
Oh man I agree totally. This is how games should be made. Not charging random money for random/unknown things, but specific money for specific things. You want new races? Donate and we will make them. Want the servers running? Donate for the maintenance. You can do what some projects do, show how long the server can be running without donations and people will donate if its about to be shut down or just because they like it. Everything in the game should be free of charge, donations should only go to fixing/adding/maintaining stuff.
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Offline Dr.Wpierdol

#27
(22-05-2019, 21:27)MTX Wrote:
(21-05-2019, 04:45)Magpie Wrote: Okay, so in theory, the developer team dont update the server, (yes, I see, they do, but you know what I mean)  because they dont get so much money, to be worth it in time and energy. Its okay. But what if, the community could decide, what exactly they need in te future, and give money for it? Not just random for the premium. The people have to see, where is the end of the tunnel, and when they see, its easier for them to trust in the staff. I mean, there a lot of good idea, like the Canyon Races, or the Hot Pursuit mode. Big projects, but isnt impossible to implement them. The staff start a vote on the forum or on the server about a  bigger project, and designate a price (like on kickstarter) for the winner idea. If the donates reach the limit, they start to programming only that one project. Then go to the next vote, next donation campaigne etc. I dont belive, its a very new idea, so explain me, why there is not such a system?
Oh man I agree totally. This is how games should be made. Not charging random money for random/unknown things, but specific money for specific things. You want new races? Donate and we will make them. Want the servers running? Donate for the maintenance. You can do what some projects do, show how long the server can be running without donations and people will donate if its about to be shut down or just because they like it. Everything in the game should be free of charge, donations should only go to fixing/adding/maintaining stuff.
The problem is, there are 2 many ways for free premium, so why donate, if u can get it for free?

We need to reduce the amount of free premium events, just a thought, not everyone has to agree
[Image: giphy.gif]
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Offline Magpie

#28
The main problem, that premium doesnt give you nothing worth it to buy. Infinit car slot, shining car parts, color on the chat... Only the more car slot makes sense. So farm a lot of money, buy premium once, and buy the cars you want to build in the future. Ok. Its not enough money to keep the server alive. Upgrade the premium with example money/rp boost maybe could solve this, but ehh... So the easiest way to give meaning the premium/donations if they tell the people that we need the money for THIS and THIS. Just because only for my comfort, I wont buy nothing if I dont get enough advantages. And when I get it free, okay. Not a big thing. Premium a bit valueless. There is a big pending projekt, the Dalmatian map expanse. If I give the programmer 20E will he/she works faster on it? Yes? Okay, deal. And everybody happy. But ask money for unnecessary things, then wonder, that nobody buying it, is ridiculous. If they sold the slots one by one they would get more income. Are you mad looking for the parts? Okay, then you can buy only the "shining parts" effect for a week. Or get a map for the car you want. Or something. The point, to sell things depending on demand. Until the game is playable without money spending, and doesnt couse disadvateges, its viable. But I would go further. Buy RP packs and cars for real money. Yes, it couse bigger fluctuation, but perhaps less new player to leave the server forever too. Just a few idea, what could make the server more sustainable. The NFS World is dead, because the EA placed cars for ONLY SpeedBoost, then let the cheaters to cheat, and raise the in game prices too high, and the players leave it, regardless they would/could buy anything in the future. Here the situation is much better. Its a time-to-win game. Cut the required time with money, doesnt make a disaster. The DYNO and setup features keep teh game balanced, because you have to experience and learn them to win.
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Offline susis

#29
okay tell me how the fuck is premium overpriced and not give you enough since rp and $ gains are insane unlimited magz unlimited cars driver name change color chat screen blinks when close to car part legit for 2euros 7days thats actually a fair price if it was 14days it would been even better and the point of having premium is just to boost an account
ok
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Offline Magpie

#30
Premium its not overpriced, just useless. Except the inifinite car slots. Tell me one reason, to buy premium over the car slots, and the general reason, to support the server. I would give more money if i know what they spend on. Like map expanse, or one more car, or mainteance or bug fixes, or anything. I love this server so much, but I dont understand the logic behind the uses of possibilities.
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