Need For Speed :: San Andreas
An actual '24 Hours Time Cycle' - Printable Version

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An actual '24 Hours Time Cycle' - broski0909 - 21-10-2018

Hello C:
So, I think I'm not the only who is already tired with seeing the same time of a day or night in NFS:SA. Instead of having 2 modes we can change anytime in settings, why the time doesn't go by itself or (to be more fancy ;p) isn't synchronised with (CET) server time zone? 
Such an interesting experience playing in the night when its also night in the game or middle of the day when its middle of the day.

I do believe its not a really hard thing to do, and some players would really appreciate such a lil' update that will make experience of a game world a bit better/more realistic. C:


RE: An actual '24 Hours Time Cycle' - LukaRaos - 21-10-2018

Support... Add rain and other weathers... its weird why dont we have rain, just why


RE: An actual '24 Hours Time Cycle' - broski0909 - 21-10-2018

^ Yes - Its time for Earth to wake the fucc up xdd


RE: An actual '24 Hours Time Cycle' - Rarti - 21-10-2018

yes although rain should be disabled in races because it affects handling


RE: An actual '24 Hours Time Cycle' - broski0909 - 21-10-2018

(21-10-2018, 21:45)Rarti Wrote: yes although rain should be disabled in races because it affects handling

Or make rain as an option.


RE: An actual '24 Hours Time Cycle' - Rarti - 21-10-2018

(21-10-2018, 21:47)broski0909 Wrote:
(21-10-2018, 21:45)Rarti Wrote: yes although rain should be disabled in races because it affects handling

Or make rain as an option.

fuck no XD


RE: An actual '24 Hours Time Cycle' - bartekPL - 21-10-2018

24-hours time cycle is not possible (or at least would be buggy and annoying) due to problem with auto-disabling some lights caused by GTA engine.


RE: An actual '24 Hours Time Cycle' - broski0909 - 22-10-2018

(21-10-2018, 23:54)bartekPL Wrote: 24-hours time cycle is not possible (or at least would be buggy and annoying) due to problem with auto-disabling some lights caused by GTA engine.

You mean they would turn off automatically when day and turn on when night? Or randomly? If 1st scenario - that wouldn't be really a problem tbh. If 2nd - well, ok RIP 24h time cycle (Until there will be a fix for it. But doubtful, isn't it?).


RE: An actual '24 Hours Time Cycle' - bartekPL - 22-10-2018

Some important environment lights wouldnt work at all when day.
About car lights, theoretically it should work fine but in practise we use auto-repairing car function that and because of weird GTA engine it messes up with such things and lights may randomly blink or something - didn't test it but some time ago there was something with it.


RE: An actual '24 Hours Time Cycle' - broski0909 - 22-10-2018

(22-10-2018, 00:29)bartekPL Wrote: Some important environment lights wouldnt work at all when day.
About car lights, theoretically it should work fine but in practise we use auto-repairing car function that and because of weird GTA engine it messes up with such things and lights may randomly blink or something - didn't test it but some time ago there was something with it.

Oh alright I think I understand, there aren't any chances that custom timecyc for server (if that's even possible) could fix that problem? Anyways sometimes on Doherty I can spot those flashy graphical bugs - even with vanilla timecyc files.