Need For Speed :: San Andreas
Velocity - Printable Version

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Velocity - Insanity Gaming - 11-11-2020

[attachment=595]

SF circuit track submission. 

Title: Velocity

Features: Steep hills, long straights and a combination of smooth and sharp turns.

Video Link: https://youtu.be/Xcl6SykeGek

Author: DrabWeeds


RE: Velocity - kayra999 - 11-11-2020

in 0.42 you need to show the player where to go so try putting an arrow or something like that to show that the road is on right


I am not gonna do a hardcore nitpick thingy so map seems fine to me.


RE: Velocity - Insanity Gaming - 11-11-2020

(11-11-2020, 13:22)kayra999 Wrote: in 0.42 you need to show the player where to go so try putting an arrow or something like that to show that the road is on right


I am not gonna do a hardcore nitpick thingy so map seems fine to me.

Noted


RE: Velocity - Tekk - 11-11-2020

If we're going full nitpicking, I can list some particular stuff:

1. Some of the roads to the houses around the start/finish area looks like legit routes. I think 0:19 and 0:25 are good examples. I'd either put some vehicle on those roads to prevent players from driving there or use some red cones to mark the map boundaries. Not crucial, but still something I'd do.

2. 0:34, 0:42, 0:55, 1:09, 1:32 - Consider using a bit more props to make it slightly more noticeable that people shouldn't drive there. You can use this website to browse different SA props with ease, instead of using the editor search.

P.S. Could be just me but the reverse looks way more fun. Probably cause it's more speedy and less climbing. Overall, a lovely map, should be added.

I swear, literally any map in this area looks better than Calton Heights. I truly regret working on it now, lol.


RE: Velocity - Insanity Gaming - 12-11-2020

(11-11-2020, 21:19)Tekk Wrote: If we're going full nitpicking, I can list some particular stuff:

1. Some of the roads to the houses around the start/finish area looks like legit routes. I think 0:19 and 0:25 are good examples. I'd either put some vehicle on those roads to prevent players from driving there or use some red cones to mark the map boundaries. Not crucial, but still something I'd do.

2. 0:34, 0:42, 0:55, 1:09, 1:32 - Consider using a bit more props to make it slightly more noticeable that people shouldn't drive there. You can use this website to browse different SA props with ease, instead of using the editor search.

P.S. Could be just me but the reverse looks way more fun. Probably cause it's more speedy and less climbing. Overall, a lovely map, should be added.

I swear, literally any map in this area looks better than Calton Heights. I truly regret working on it now, lol.

Thanks for the suggestions! Working on it now

Changes From the initial video: 0:19 and 0:25

https://media.discordapp.net/attachments/691987857996513290/776361171695173662/Untitled.jpg
https://media.discordapp.net/attachments/691987857996513290/776361172848082954/Untitled1.jpg
https://media.discordapp.net/attachments/691987857996513290/776361174789914624/Untitled2.jpg?width=1442&height=609

0:34

https://media.discordapp.net/attachments/691987857996513290/776361178380369930/Untitled3.jpg?width=1150&height=677

0:42

https://media.discordapp.net/attachments/691987857996513290/776362522630029332/Untitled7.jpg?width=1171&height=677

0:55

https://media.discordapp.net/attachments/691987857996513290/776361176165515324/Untitled4.jpg?width=1442&height=676

1:09

https://media.discordapp.net/attachments/691987857996513290/776361168885383168/Untitled6.jpg

1:32

https://media.discordapp.net/attachments/691987857996513290/776361168955506719/Untitled5.jpg


RE: Velocity - Tekk - 12-11-2020

(12-11-2020, 06:26)Insanity Gaming Wrote: Changes

Looks pretty good! Especially the change at 0:34, never seen anyone doing this before. Good job!


RE: Velocity - kayra999 - 12-11-2020

(12-11-2020, 06:26)Insanity Gaming Wrote:
(11-11-2020, 21:19)Tekk Wrote: If we're going full nitpicking, I can list some particular stuff:

1. Some of the roads to the houses around the start/finish area looks like legit routes. I think 0:19 and 0:25 are good examples. I'd either put some vehicle on those roads to prevent players from driving there or use some red cones to mark the map boundaries. Not crucial, but still something I'd do.

2. 0:34, 0:42, 0:55, 1:09, 1:32 - Consider using a bit more props to make it slightly more noticeable that people shouldn't drive there. You can use this website to browse different SA props with ease, instead of using the editor search.

P.S. Could be just me but the reverse looks way more fun. Probably cause it's more speedy and less climbing. Overall, a lovely map, should be added.

I swear, literally any map in this area looks better than Calton Heights. I truly regret working on it now, lol.

Thanks for the suggestions! Working on it now

Changes From the initial video: 0:19 and 0:25

https://media.discordapp.net/attachments/691987857996513290/776361171695173662/Untitled.jpg
https://media.discordapp.net/attachments/691987857996513290/776361172848082954/Untitled1.jpg
https://media.discordapp.net/attachments/691987857996513290/776361174789914624/Untitled2.jpg?width=1442&height=609

0:34

https://media.discordapp.net/attachments/691987857996513290/776361178380369930/Untitled3.jpg?width=1150&height=677

0:42

https://media.discordapp.net/attachments/691987857996513290/776362522630029332/Untitled7.jpg?width=1171&height=677

0:55

https://media.discordapp.net/attachments/691987857996513290/776361176165515324/Untitled4.jpg?width=1442&height=676

1:09

https://media.discordapp.net/attachments/691987857996513290/776361168885383168/Untitled6.jpg

1:32

https://media.discordapp.net/attachments/691987857996513290/776361168955506719/Untitled5.jpg

And way to go you have done a good job.

Better than me at least


RE: Velocity - Tekk - 11-01-2021

Accepted.