Need For Speed :: San Andreas
Sprint Identity of LS - Printable Version

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Identity of LS - ivke - 08-07-2021

Probably need to take a break from maps lol


Map name:Identity of LS
Map type:Sprint
Map location:LS
Map author: :Ivkeee
Map layout:
[Image: hlkjhsaljkfhasg.png]
Map showcase:








RE: Identity of LS - scaftz - 10-07-2021

If not because of the small bits near the start and end lines of both direction and that alleyway under the highway junction i would find it a nice layout. Kinda seemed like you design routes by staring at a blank radar map and paint around instead of driving around.
Just opinions. The one near start is just weird and i find the airport area better off or changed into a more streamlined route. The one near end just appear as if you are running out of idea where to continue because you are blocked. As the under highway one perhaps you could make that alley a shortcut instead. This is just a matter of personal taste and i much prefer not taking alleys or unusual roads or unnecesary turns too much so you can take it with a bit grain of salt.
Not sure why you'd think it is a good idea covering Glen park with construction wall like that. Also using meshfence will be much better than guardrails to cover the canal openings but that's just cosmetics. And on reverse video 0:45 that alley maybe should be blocked.


RE: Identity of LS - ivke - 12-07-2021

(10-07-2021, 19:56)scaftz Wrote: If not because of the small bits near the start and end lines of both direction and that alleyway under the highway junction i would find it a nice layout. Kinda seemed like you design routes by staring at a blank radar map and paint around instead of driving around.
Just opinions. The one near start is just weird and i find the airport area better off or changed into a more streamlined route. The one near end just appear as if you are running out of idea where to continue because you are blocked. As the under highway one perhaps you could make that alley a shortcut instead. This is just a matter of personal taste and i much prefer not taking alleys or unusual roads or unnecesary turns too much so you can take it with a bit grain of salt.
Not sure why you'd think it is a good idea covering Glen park with construction wall like that. Also using meshfence will be much better than guardrails to cover the canal openings but that's just cosmetics. And on reverse video 0:45 that alley maybe should be blocked.

Its probably the reason i like more techincal routes,im not a huge fan of high speed maps.And no,i dont just look at a blank map,ofc i drive in freeroam,looking for routes.And i also like weird routes and alleyways,and if i turn that alleyway into a shortcut i dont think it would save much time anyways.Yeah i removed the glen park thing,i probably thought i was being too repetitive with arrows so i used that,but anyways i replaced it with arrows.I might move the pole a bit so you can see its blocked,because that pole was there anyway and i thought it was good enough so yeah.And i am not the best at making decorations,i just focus on the route being fun.