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Game balance suggestion

Napisany przez briggie, 11-10-2019, 16:03
Game balance suggestion

Offline Nabatse

#4
Ahh, another salty url player. Where should i start...
Yes, the score system is really bad, and doesn't mean anything, but still, it has a purpose.
Imagine it, we remove the score system, and then we sort all cars by their class. Good, now we have 8 url "slot" where the players can join: A, B, C, D, E, SUV, Muscle and Vintage
What could happen, firstly, i assume noone would play the vintage or muscle url over the other ones, because those cars aren't for any competitive play and most of them are just a joke or just for fun.
But the other ones... geez. I can see with my eye that all class urls would look like this:
A class: Infernus,Infernus,Bullet,Cheetah,Infernus,Cheetah,Cheetah,Banshee
B class: Super GT, Sultan, Super GT, Sultan, Sultan, Super GT, Super GT, Super GT
C class: Deluxo, Sentinel, Blista, Deluxo, Blista, Deluxo, Deluxo, Sentinel...
...You get the point
"This will make URL's more exciting by giving more usable cars" Maybe in your head. Noone would pick the shitty Jester or ZR for URL over the Sultan or SGT. That ""pick SGT and win" meta" syndrome wouldn't change at all (at least for B class). All URLs would be so boring and stale after a while. With the current score system, you can see the """"wild""""" battles of an SGT vs Deluxo on 350, or Infernus vs Cheetah on 400. Yes, it's still shit, and unfair for those players who doesn't have these cars or can't dyno their own -insert best class car here-, but still more versatile than the "only class cars" type. I think this is the main reason why the devs still keeps the score system on url.

The "only class cars" url type just looks more balanced, but on the surface it couldn't change anything. For example B class, (again) it would be a battle of just maxed sultans and sgts. Only the dyno would make difference (you can't win with only skill, yeah you could have more skills than the other players, but it doesn't do anything when your car is shit because of the lack of dyno or dyno "experience").
Every player could have a chance with the maxed cars, but it's just a pretence. Players who can't make a perfect dyno for their cars won't win in this type of url either, just like in the current score system.

"Developers could balance the cars easier. The Manana for example will dominate the E class in the beginning, but developers can nerf/buff by just looking at the E class and not the whole car list." That's not that easy. If you nerf a car, you have to consider other things as well. Like how it will it perform in the circuit or sprint maybe drift races. Nerfing a car just beacuse it's a beast at URLs could make the whole car useless on other things too. And if you nerf 1 car, players will find another car to dominate the meta, then you nerf that as well, then there will be another car and so on. It's a constant loop that lives until every car get nerfed to trash.

If you don't like the current meta, it's your problem. Just accept that you can't beat every player. There will be always a person standing in your way who is way better than you. Everyone have to accept this in some way.
(っ^◡^)っ
[Image: 1e6820d12e2cf626a315b8c2ce154bde0c2ab0b9...468_hq.gif]


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Messages In This Thread
Game balance suggestion - by briggie - 11-10-2019, 16:03
RE: Game balance suggestion - by qrur - 11-10-2019, 17:35
RE: Game balance suggestion - by Nabatse - 11-10-2019, 18:32
RE: Game balance suggestion - by briggie - 11-10-2019, 19:12
RE: Game balance suggestion - by Nabatse - 11-10-2019, 19:47
RE: Game balance suggestion - by Tekk - 11-10-2019, 19:18
RE: Game balance suggestion - by briggie - 11-10-2019, 23:49
RE: Game balance suggestion - by Nabatse - 12-10-2019, 11:02
RE: Game balance suggestion - by briggie - 12-10-2019, 13:01
RE: Game balance suggestion - by scaftz - 12-10-2019, 00:44
RE: Game balance suggestion - by Tekk - 12-10-2019, 03:45

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