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Willowfield & Commerce

Napisany przez Szumixx, 02-05-2022, 18:02
Willowfield & Commerce

Offline Tekk

#6
(04-05-2022, 21:41)Szumixx Wrote: let's wait what tekk will say

Alright, here's something from me, I guess.

1. NGL, I'm not the biggest fan of the starting area, and here's why: The idea of the roof jump leaves you out from having a reverse route (unless you want the finish line for it to be placed somewhere else), but what's even more of a problem is that the players could possibly turn to the left/right after the jump, instead of going forward. Because nothing is stopping them. That's the main flaw of this route and I'd first think of fixing it somehow before moving further.

2. Was the right turn at 0:20~0:21 left to be a potential shortcut? I can't remember if it's possible to slip through there, so if it's not intentional, I'd better just close it with something not to confuse players.

3. You should be aware that the arrows on the right (0:45) are telling people to go exactly forward instead of turning to the left, and that the haystacks there are always considered as breakable. If this isn't supposed to be an alternative way, you should probably change it, so they players wouldn't drive there accidentally. Consider extending the arrow wall to point to the bridge.

4. Put the bridge prop a bit higher to eliminate the nasty bump that happened at 0:46~0:47. That alone can cost players a race easily.

5. The bit on 1:08 could probably be decorated in a better way, to actually suit the surroundings. I know that it's rather nitpicking but I felt like saying it anyways. Same thing can be told about 1:12, the arrow curve could also be made differently to take less space there.

--

P.S. Also, there's a few places where I'd probably swap the arrow walls (straight bits) with the sub_roadbarriers instead but I guess I could do it myself later if you will agree. In those cases it's literally just a straight line of those.

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Edit: We've discussed the issues with Szumixx on Discord, he fixed some of the stuff mentioned above and I've made some visual adjustments to the map to keep it similar quality with the rest of the server's pool. Also added a shortcut for [R] and fixed multiple spots/curbs with bad collision.

The map's gonna be added with the next update.


Messages In This Thread
Willowfield & Commerce - by Szumixx - 02-05-2022, 18:02
RE: Willowfield & Commerce - by kayra999 - 03-05-2022, 19:20
RE: Willowfield & Commerce - by Szumixx - 03-05-2022, 21:08
RE: Willowfield & Commerce - by kayra999 - 04-05-2022, 20:52
RE: Willowfield & Commerce - by Szumixx - 04-05-2022, 21:41
RE: Willowfield & Commerce - by Tekk - 05-05-2022, 17:36

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