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>> NFS:SA Booster <<

Fix quick-race waiting times at higher car scores

Napisany przez RaceFreak, 22-04-2018, 15:07
Fix quick-race waiting times at higher car scores

Offline RaceFreak

#1
Problem: 

Queue times in quick races with higher car scores are too long

The cause of the problem:
The car score spread is defined as a fixed number +/-25 car score, if I remember correctly.
420 car score car can meet min 395 and max 445 car score cars, which is only 11.8% difference.

But if 175 car score car joins quick race, he can meet +/-25 car score, min 150 max 200, which is a difference of 28.6%. We know that quick races in low car scores work, since the spread of 28 percent is wide enough to have low waiting times, but narrow enough, that any player can win, depending on his skill. So why not apply the same % spread even to higher car score matches?

Solution:

Set the car score spread in the matchmaking as a percentage, instead of a fixed value such as 25. This will ensure the same difference of car scores in any quick race. This will shorten the waiting times at higher car scores, while keeping the same relative car performance of other players, just like it is currently in 175, which we know that it works.

The result of the change from 50 car score spread to 28.6 percent of car score spread of matchmaking would be, that higher car score quick-race matches would have shorter waiting times, while the quick races at low levels will not be changed in any way, since they work well enough now, and would experience unchanged spread.

Note: I realize that the part of the problem is that a fewer players play at higher car scores, but matchmaking spread in percentages will definitely help to lower waiting times.
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