Posts: 8
Threads: 8
Joined: Sep 2017
Reputation:
0
Hello
My idea is about adding car types like it was in NFS Carbon. I think i would be an interesting idea, the only thing that would be a problem is SUV class. Vintage class would be all exotics. Also it would fit after adding muscle cars. The type would be just a small thing what would not affect the type of tuning available at shops.
02-05-2018, 16:32
Posts: 355
Threads: 21
Joined: Oct 2016
Reputation:
14
Waste of time, this is for stupid players that don't know what "muscle" is... and some cars like tampa [probably in future] car be counted as tuner [skyline c10] and muscle [some shit]
(This post was last modified: 02-05-2018, 18:44 by Akamataa.)
02-05-2018, 17:17
Posts: 202
Threads: 28
Joined: Feb 2017
Reputation:
23
Posts: 14
Threads: 3
Joined: Dec 2016
Reputation:
-1
Useless , we already have car classes , there is no point in putting them into different classes.
03-05-2018, 07:35
Posts: 445
Threads: 15
Joined: Jan 2017
Reputation:
42
Would be useable if some cars have specific better ability than others and then you can classify them with classes based on what the car good at. Basic example.
Exotics - Higher top speed, example: Cheetah, Deluxo, etc
Tuners - Better handling, example: Infernus, Super GT, Blista, etc
Muscle - Faster acceleration, example: Bullet, Buffalo, Monroe
But still, it's not really useful. especially since the cars are aimed to be balanced and having similar stats with each other. And also with the current classes, it's already impossible to have or add a specific car type on some classes, take an example of B class, It's fucking 5 Tuners and 2 Muscles only and no spot for exotic cars since they are already put into the A class.
03-05-2018, 09:14
Posts: 165
Threads: 5
Joined: Mar 2017
Reputation:
14
(02-05-2018, 16:32)Akamataa Wrote: ...and some cars like tampa (...) be counted as tuner [skyline c10] and muscle [some shit]
umm.. Tampa doesn't look like Skyline 2000GTR at all for me. I think it's closer to 2gen Chevy Corvair Monza (rear) as GTA Wiki says, and some strange 1gen muscle cars mix (front). That's "some shit" that you mentioned :v
Tampa is purely american car, not japanese I think
Running in the 90s!
03-05-2018, 22:27
Posts: 355
Threads: 21
Joined: Oct 2016
Reputation:
14
(03-05-2018, 07:35)scaftz Wrote: Would be useable if some cars have specific better ability than others and then you can classify them with classes based on what the car good at. Basic example.
Exotics - Higher top speed, example: Cheetah, Deluxo, etc
Tuners - Better handling, example: Infernus, Super GT, Blista, etc
Muscle - Faster acceleration, example: Bullet, Buffalo, Monroe
If we look this way, all cars are exotics, and only locust is tuner
03-05-2018, 23:24
Posts: 445
Threads: 15
Joined: Jan 2017
Reputation:
42
i wouldn't count Locust as a tuner but, ok.
Posts: 53
Threads: 10
Joined: Sep 2017
Reputation:
1
(03-05-2018, 07:35)scaftz Wrote: Would be useable if some cars have specific better ability than others and then you can classify them with classes based on what the car good at. Basic example.
Exotics - Higher top speed, example: Cheetah, Deluxo, etc
Tuners - Better handling, example: Infernus, Super GT, Blista, etc
Muscle - Faster acceleration, example: Bullet, Buffalo, Monroe
But still, it's not really useful. especially since the cars are aimed to be balanced and having similar stats with each other. And also with the current classes, it's already impossible to have or add a specific car type on some classes, take an example of B class, It's fucking 5 Tuners and 2 Muscles only and no spot for exotic cars since they are already put into the A class. Man, if i made the NFSSA server, i would add this, instead being Underground-ish, i will make it Carbon-ish since NFS Carbon is my favorite videogame.
11-07-2018, 19:05
Posts: 333
Threads: 4
Joined: Jun 2016
Reputation:
3
isnt exotic class for super cars
ok
|