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Balance multiplayer race rewards (hotfix included)

Napisany przez MTX, 19-09-2018, 21:52


Balance multiplayer race rewards (hotfix included)

Offline Tekk

#11
@ MTX, I was just giving my 2 cents on how we could make the game to be more new player-friendly. To me, the server is fine as it is and perfectly playable if you're know what you're doing.

And I do not understand why you mentioned money at all. Right now there are plenty of ways you can make money from, (while for RP there's just mad cops), and you'll still be getting them from races too. We'll probably need some different calculations for the reward, but it's not that much of a problem and can be easily fixed. It's just your RP that won't be getting in the way anymore. It is what you need to unlock the next class of cars and it's what you can't do right now, because you're racing on a stock Manana against C/B/A classes most of the time. Sounds like a pain in the ass to me. If you won't be winning against them, the reward will be so little you won't give a shit to play on the server anymore, unless you're a diehard fan. This is also why I said win ratio for duels and races is simply being useless and actually doesn't show you anything about the player (was just a side note). Because one may have over 90% of wins, but that's simply because he was racing against newbs. While the other one can have 30%, but that's just because he got pwned like a million times before by the first person.

About the money: You can have a $100.000 from being lucky with DHs, collecting freeroam money everyday, do magazine runs and in general won't be spending much on a stupid shit like spinners, but you still won't be able to unlock Sultan/SGT/Infernus as you will need 130K/230K of RP. How are you supposed to build that, if there's no one you could fairly race with/against? So, my idea was, instead of building the required amount of RP you'll just need to do a lot of races, regardless if you'll win or lose. Because this server is primarily about races. Money will be your main problem if you will want to buy all of the cars, which is completely fine. Non-RP grinding willl STILL exist on the server, as there still will be Top Times. That is actually what grinding is all about, not RP.

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Reducing the amount of cars in classes would be a dumb idea as it takes away the variability from the other players and will most likely make them leave. Those who already reached 230K will only have like 2 or 3 cars to race with. This server already had 250~300 people playing on it at the same time. I don't think that taking away a wider selection of cars will make it more interesting for anyone, be it a new or an experienced player.
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Offline MTX

#12
Both RP and money are not easy to get (or keep), and my suggestion fixes the situation. It allows newbs to grind for better cars and start winning afterwards. Keeping the game as it is only further discriminates newbs and promotes newbie stomping by vets. Of course, if cars were balanced and Super GTs couldnt be in 300 rating category that would also help a big deal, but with my system everyone can have a good time even in broken balance because even losing gives you enough to get something new sooner or later. It would take you 2x longer to get what you want if you dont win, but it wont be 10000x longer like it is now.
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Offline Tekk

#13
I suggested a system where you won't even need to think about these calculations. Just get rid of the RP and unlock the cars with simple racing. Money are much easier to get because there are plenty of ways that don't even require from you to grind like a madman. You get $2550 from just collecting the freeroam cash everyday. Magazine runs give you $800. DH jackpot alone can give you $10K. While for RP the only solo grind thing you can do is just cops. Which is not even possible with certain cars due how shitty their controls are. That's what I was trying to say, the RP is the main culprit here. If you're having a problem with getting money in this game then you're either not interested in it or just don't know the ways. I had a driver with 440K of RP and now I have my second one with 615K. I never had a problem with money at all, I had $250K on my first one and have $315K on the second, with 85% of the cars being bought and already maxed. I created my second driver just a couple of months ago, when the server was already half-empty. This is why I said it's still perfectly possible to play on even with the current system.
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Offline MTX

#14
My point is, that players should not be encouraged to not-race so that they make a living. Even if what youre saying is true, its totally absurd. Lets first sort the races, which should be the core of the game, and put big RP and cash there. Only after that start looking at other activities which should be just a bonus, not the main source of income.

We need players in races, not solo collecting cash, doing magazines and whatnot. Just look at how few races are made and get full except for the prime time, its disastrous and I believe the main problem is that rewards are never guaranteed and that there is always the one guy who gets absolutely nothing for their time spent contributing to the community.

If you have some other improvements to the game, go ahead and make your own topic, maybe your suggestion will be accepted. But what Im trying here is fixing races and races only as I find them very important, unfair and off-putting. Actually its one of the things that make me want to quit. And even if cash was raining on the streets all day long, races would still be broken, because the rewards are messed up and no matter how good someone is, someone always has to lose and get nothing, which is unacceptable for me in an MMO-ish game.

Long story short, your suggestion doesnt fix the race unfairness at all and doesnt relate to what this topic is trying to do, which is making races fair, fun and viable for everyone.
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Offline Akamataa

#15
@Tekk tell me one think. What is the point in playing on RACING server when u are actually not racing? How many players are logging only to do daily? More player doing freerun stuff = less players do races. I know that lot of players hate losing but I think that increasing reward for loosers should keep more player at racing = more races = more player on server that actually like racing.

I'm playing Nfssa only to have fun from racing, If I can't race then I'm not playing at all.
[Image: kiritoblockingbullets_by_setonami-d7xcxvq.gif]
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Offline Tekk

#16
Quote:players should not be encouraged to not-race so that they make a living

That's what I was trying to explain to you as well. Why do you even need RP in first place? With the idea of mine I'm trying to make the races more popular. Right now races don't even give you the best reward, people go straight for the pursuits. But if you will reduce the amount of RP you can possibly get from pursuits, this activity will become useless. So, do you want to force everyone to do just races? The way I see it, get rid of the RP and the problem will be solved by itself, as it's growing really slow if you're constantly losing, and it's what locks people out of buying new cars. The limits on a half-empty server.

With my idea, the only reward that will matter is the money. But even if you'll be doing shitty, you'll still have options to get money from the other activities like freeroam that will help you to buy the cars you want. I don't see anything bad in such activities, it's not what making all those people not-to-race. Plus, without them the freeroam mode will become completely empty. In general, how does this sounds more absurd than giving a 100% reward to one person and giving a 75% to everyone else, regarless of the place they took?

You either race for the greater prize or you race for fun.

Fun is what matters to me the most in such games. If you want to grind in racing games, then you should probably go for top times, week times or at least class times. That would at least be logical.

So far, you suggested to increase the RP/Money amount for the people who couldn't get the 1/2/3 places, make car selection we already have smaller and reduce the income from the freeroam activities.


@Akamataa

Why do you ask me? You should ask those who only does daily tasks and other stuff. When I was trying to max my first driver, the server was filled with people and everyone was racing. These days we barely get a 100 on the server. So, what do you expect apart from solo grinding?

Long things short: By getting rid of the RP, you will most likely get rid of the solo grinding. Make races more profitable and unlock new cars/classes by doing races (like 4K races to unlock A class), regardless of the position you will take in the end, and people will be doing races much more often.
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Offline MTX

#17
Youre contradicting yourself. On one hand you say that without rewards an activity is useless, and in the other you say we should get rid of RP (the only thing making pursuits worthwile).

My suggestion, aka the only real suggestion I made (giving decent base reward depending on race length + give bonuses for better places, each place with better rewards) will fix the problem without changing the system altogether. its just changing variables/adding multiplier to them, nothing serious. And effect will be the same or even better than revamping the whole system by getting rid of one of 2 currencies and figuring out a way how to implement the new system.

Also Im not planning to force players to race only (unlike you with your "only unlock stuff in races"), but races are super important core feature that needs to be as close to perfect as possible. Everything else is secondary, racing is the real deal and as such it should be treated. Being the 1st priorioty doesnt make it the only activity tho, it will just become the center of interest, while other features are still present to cater to other players' needs.

By earning more RP in pursuits and more money in freeroam activities, youre putting players off races, we must reverse this (rewards in other activities can remain the same while race rewards get bigger and more fair). First because its the most important feature of a racing game, secondly because all races are multiplayer, so they need people to function properly and provide good experience.

I can guarantee that if races are fixed, more people will come to play, including those who stopped playing (or stopped racing) because of the current system.
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Offline Tekk

#18
Seriously though, is it that hard to understand that the cops will be just giving you the money? Right now cops are mostly giving you the RP. Money are there too, but they're not giving you as much as races anyways, even with the current system. I'm trying keep every activity available for the people, instead of taking them away, and making races the most profitable activity of them all.

The only thing in freeroam that people currently prefer doing over races is cops. Because they are giving you more RP than anything else, if you do it right. Other freeroam activities are available once a day.

Quote:unlike you with your "only unlock stuff in races"

Unlike me? The classes are tied to the amount of RP. There are two evils and I'm picking the better one. Do you want to see people in races or do you want to see them doing pursuits?
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Offline MTX

#19
By making races give more RP and cash than pursuits we will have more people in races and pursuits will remain still good enough for pursuit lovers.
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Offline Tekk

#20
It should already be giving you more RP than pursuits if you are finishing 1st. If you'll be giving 100% for the 1st place, 75% for the 2nd and everyone else will be getting 50% it doesn't make races to be much of an interesting activity to me at all.
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