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Balance multiplayer race rewards (hotfix included)

Napisany przez MTX, 19-09-2018, 21:52


Balance multiplayer race rewards (hotfix included)

Offline Akamataa

#21
Tekk.. Maybe your idea is not bad... And maybe it will work. But if u want this then make your own server or just wait for 3rd edition of Nfssa, cuz there are to much changes to make if u want to change fully Rp based server to server w/o rp.

I know I it was in past, and there is not problem with number of players, but actually number of player that is racing. Before police update and freerun money, 100 players was enought to make full lobby race in 1min even if that was street-x race.
[Image: kiritoblockingbullets_by_setonami-d7xcxvq.gif]
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Offline MTX

#22
Tekk said: "It should already be giving you more RP than pursuits if you are finishing 1st. If you'll be giving 100% for the 1st place, 75% for the 2nd and everyone else will be getting 50% it doesn't make races to be much of an interesting activity to me at all."

Youre talking to the wrong person here, this is not what I suggested at all. What I suggested was decent rewards both RP and cash for completing the race regardless of position (only factor here being race length/effort needed to complete it), and then adding to/multipliying the rewards for every "better than last" place (individually, not the same number for multiple places!!). I even edited the main post to make it super clear.

Rewards can be as follows (examples only, real values need to be input by the devs after analysis):
1st = base reward + 60 %
2nd = base reward + 40 %
3rd = base reward + 20 %
4th = base reward + 0 %
Base reward can be for example 500 RP and 500 cash for 10 laps of 0.9km long circuit (again just an example so we can do the maths).
For URLs the 8th will get base reward + 0% and others get more %.
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Offline Tekk

#23
(20-09-2018, 22:33)MTX Wrote: If you have some other improvements to the game, go ahead and make your own topic

(21-09-2018, 00:10)Akamataa Wrote: But if u want this then make your own server or just wait for 3rd edition of Nfssa


Funny to see you teamed up on me when I was just giving out my idea and not asking anyone to make it a priority over yours or anyone else. I can tell you both the exact same, go and make your own server instead of complaining here about how getting 98 RP for the last place in URL is unfair and how SGT is broken.

(20-09-2018, 21:20)MTX Wrote: if cars were balanced and Super GTs couldnt be in 300 rating category

(21-09-2018, 00:15)MTX Wrote: Youre talking to the wrong person here

Sure ->

(20-09-2018, 08:53)MTX Wrote: Yeah, 50%, 75%, 100% and 125% seems more reasonable.

I admit that I got  numbers slightly wrong. This is also what ruins the idea of competition and what I was trying to explain to you. Because you don't even need to try your best, you can just stroll to the finish and get a decent amount of money and RP.



(21-09-2018, 00:10)Akamataa Wrote: there is not problem with number of players, but actually number of player that is racing.

Oh yeah?
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Of course there's not. Not to mention server is completely dead around 10AM~2PM because the majority of people are working or studying and evening/night is the prime time.
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Offline MTX

#24
The element of competition is well preserved. Because you still get more rewards for doing better in the race. And people are greedy, trust me, they will try to get more than base reward and squeeze every penny out of the game.

PS I didnt want to kick you out of here or anything, I merely pointed out that your idea is trying to fix something different than mine, and as such should have its own topic.
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Offline Tekk

#25
It will be the exact same situation as of right now, except you just change the reward to become bigger for those who'll take the 1st place and making the life easier for those who either can't race or don't want to try. They will be getting a lot of RP to unlock new classes for just finishing last. Where is the competition, again? If you won't increase the cost for the class/car unlock it just makes the game more simple without giving you any challenge in return.

Those who already have all of the classes unlocked and can't be bothered to race for top times will still belong to Doherty respawn area or be just participating in events that tend to happen one or two times per 3-4 months.

I said it before and I will say it right now. This makes the game more simple, takes away the big prize as even the last place will give you some decent amount of money and RP and you will unlock cars and classes relatively fast, and it won't make older players to move they ass in order to make you a company there, as they have everything already unlocked anyways.
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Offline MTX

#26
"making the life easier" - Thanks, thats what im trying to do here. Why do you insist of keeping their lives hard when they cant do anything about it even if they wanted to? And why do you want to keep the top players waiting for so long until newbs finally get a competitive car? With my suggestion, top players will have real competition sooner and will enjoy the game more too, as well as the newbies that will finally have a shot. Win:win.
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Offline Tekk

#27
No, I'm trying to keep it more interesting because competition in races is what makes it interesting. You're just making it casual with your "Everyone is a winner" idea. If you want to make people do more races, then find a proper reason for them to race with you. So far, you just want to put those who's trying hard and those who's not trying at all on the same level.

Top players will not have any competition if some of those players won't start to fiddle with dyno in order to understand how the game works and will be just complaning how some of the cars are OP.

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Seriously dude, you first told me that money are hard to make in this game. I showed you that it's not by giving you an example. Then you said that freeroam is making people ignore the races, while in reality it's just because there are 55 people online and most of them can't be bothered to race anymore as they have everything unlocked and maxed, or they play pursuits because they can't find a proper match or even a single race at all. This problem did not exist when the people were still playing. But the lack of updates is what made the majority leave, and there's nothing you can do about it unless you wanna promote the server somehow.

I understand that you're trying to give your ideas on how devs can possibly improve the server, but if wanna try and give pros a serious competition, throwing the free RP at people who can't races or doesn't even want to is not the best idea. It will just make them to grow faster, but won't increase their skill level. And if you want to get better in URLs, start messing with the setups and dyno. I've seen Manana, Primo, Club, Sultan, Deluxo and a couple of other cars winning 300 before. It just depends on how skilled you are and your car's performance. I'm leaving for now. I suddenly realized that none of the things we discussed here will come into live anyways, should have my eyes opened long ago. Good luck, maybe will check this thread some time later.
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Offline MTX

#28
For me this game is not Dark Souls so it should be available to casuals as well. Also skill doesnt really matter in this case. Just imagine 4 top racers racing together. One of them will inevitably be last and get nothing, despite being very skilled. I dont like that. And even if this guy wins the next race, then someone else will be sacrificed and get nothing.

As for mananas in URL, I can assure you that the day before yesterday I had dyno on it and a perfect racing line, didnt crash at all and went as fast as I could go. Did it help? Not at all, finished 3rd because SGTs were almost making a lap on me. Thats just not normal. And I was 3rd only because nobody else had SGTS, people behind me had normal cars like me. Was I satisfied with my position and rewards? Kind of yes, it was decent and worth it. Was I satisfied that some poor soul did all these long races for nothing? Absolutely not. I dont want others to suffer because Im better, especially since I know how it feels to do a long URL to get nothing.

Lastly, what Im suggesting here is not "everyone wins", but "everyone gets paid for their work". Giving someone almost 0 rewards after spending time and effort in a race is not fair (unless its a 30 second long race or something). And you know what? Almost every single racing game out there has it the same way. Especially MMO-ish games like The Crew. Im a player of The Crew 1, which has the system Im suggesting, and theres plenty of competition, especially for top times and medals in the championships. And as I said this is normal in racing games, its not an exception so clearly its paying off.

Hardcore gameplay will only cater to the niche group of hardcore players (minority). What we need is getting the mainstream here, not the extremes. Actually we need everyone in here, but if we have to choose between minority and majority, we must choose majority in order to make multiplayer function properly and get this project started. As soon as races become fun for more than just hardcore players and tryhards, popularity will rise.

Anyway, if you wanna spend your time somewhere else than this topic, suit yourself. Good luck and have fun wherever you go.
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Offline MTX

#29
So Ive done a few pursuits and I completely lost my faith in the reward system. From now on I will no longer be a slave of this broken system and I will only do magazines, treasure hunts and time trials, also known as the only decent ways to get what I deserve for my time and effort spent in the game. Im so done with all the rest until rewards are fixed.
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Offline MTX

#30
Today I realised how badly I had named the topic. "boost rewards for losers", now that I think of it, is very misleading as in fact its more like "boost rewards for everyone but keep current prices". With my suggestion, everyone will get better rewards, not only losers. Yet, that said, it is the losers that will benefit form this greatly as they will be able to grind "normally" even if they lose (in contrast to the current state where they grind "slowly"). As for the middle men, they will not grind "normally" anymore, but "fast" and the winners will no longer grind "fast", but will grind "faster" instead. Hope I made the idea clearer somehow Big Grin

PS: Today some people and an admin were discussing the rewards, and the admin said "rewards might get altered slightly, but for now this is how it is". So Im hopeful. Fingers crossed. But of course me (and others who feel similar) wont race until that day comes and stuff is changed.

PSS: I have also edited the main post and offered a very simple hotfix without thinking about all this "time and effort it takes", "base reward" and such, as I figured out the base reward + multiplier kinda is in game already, just needs value changes.

Easy hot fix version:
1st = 125% rewards (its 100% now)
2nd = 100% rewards (its 75% now)
3rd = 75% rewards (its 50% now)
4th = 50% rewards (its 25% now)
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