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>> NFS:SA Booster <<

Newport

Napisany przez Hexagon, 13-01-2017, 10:49


Newport

Offline KomuH

#11
(16-01-2017, 22:34)BOX Wrote: KomuH, u miss some open space there, don't u?

Yep, that's what I think.
[Image: 230cwBj.png]




Offline Helomyname

#12
My concerns is that a lot of this is not in the NFSSA style, lots of tight alleyways and stuff. I dont know

Offline Ice

#13
(20-01-2017, 03:26)Helomyname Wrote: My concerns is that a lot of this is not in the NFSSA style, lots of tight alleyways and stuff. I dont know

Well I guess you were calling for my response once again to have some sort of "negotiations", or whatnot...

Please highlight the parts of the video you have concerns about and we'll see if we can figure something out.
So far I can mention all the places that you (theoretically) might have problems with:
1) (0:33) the barricade made of containers.
I hate this place and I can't fix it. When you remove the model, it leaves empty textured box which you can come through, so I had to leave it like that.
2) (~0:35) The destroyable barricade.
Can't be removed at all. Maybe if there's subtle way to remove it by placing something underneath, let me know, because that's a #2 spot I'd like to remove
3) (0:45-0:50) The ramp.
I can simply change the path and make it follow the actual road
4) (1:00) The railroad.
I suspect you dislike that place, but (!) In original NFS:U2 you had drag race where you were racing in between the trains. In MW there also was urban area where you could race. I don't quite remember if you were allowed to drive on actual railroad, but still.
Solution - I can remove the barricades on the right side from the carriages but I still don't see why should I remove whole section, it follows NFS universe just fine.
5) (1:17) the narrow turn & thin section afterwards.
There's no real other way to fix that part, not in the way I see it at least. If I simply make one straight, it'll cut way too big part of the lap, imo.
6) (1:40) shortcut through trains.
It's a shortcut. You can simply follow blue elegy and have wide road. The disadvantage of the wide way is the angle that you'd enter in a turn afterwards AND actually narrow entrance back to main road, which can't be fixed (believe me, I looked for different solutions while creating the track. Among with #1 and #2, it's one of the most hated places in my list that I'd like to have fixed and widened)
7) (1:50) The "wasteland" area.
In original NFS:U you had a circuit where you raced through a wasteland and construction site.
8) (1:58 & 2:03) The roadworks & Truck with damaged trailer.
The reason I added this part is that I have quite long straight part of the road where strong-engine based cars would have HUGE advantage which'll make track quite disbalanced in my eyes. I can, of course, remove these parts, but you were warned.
9) (2:14) Long narrow straight line.
I guess this is one of the problematic parts of the map for you. I can, for instance, remove that carriage set on the left and either leave left side empty which'll leave track dull and empty, or add some other cargo at certain places, but it'll increase amount of objects on the map.
10) (2:19) Containers set.
In Need for speed ProStreet you had several races among heavily urban area and, I think somewhere in docks aswell. Either way this area was full of containers, so I don't think I go too far from the canon (even though ProStreet isn't really considered canon in NFSSA universe). Anyway, if you have problem with how narrow way is, I can give it a try and hopefully make that place widened a bit. (don't expect me to do miracles, though, cause I don't want to ruin the "roadway" made of containers by making "square" instead of a road, plus there are some extra difficulties with originally placed objects.)
11) (2:22) The ship
Okay, Something tells me it's one of the places you might wanna have removed, but hey, wouldn't it be really cool to have a race on a ship aswell? It's not high ramps or anything like that, I can try widening the passage a bit aswell, although ship is made of really few objects, so I'm REALLY limited with these "fixes". I can also place 2 andromeda ramps per entrance, instead of one, to make the road less risky and more stable...

Well, sorry for the long post. Please let me know what do you think about solutions, or maybe give some ideas for fixes & mention other places (in case I didn't mention them yet).
[Image: tumblr_md5r2jw4dn1rkewzlo1_500.gif]

Offline Bananovy

#14
I think it's very innovative and I really like it. I would like to try it out Smile
[Image: Dhqbtv0.png]

Offline Helomyname

#15
I guess since there is overwhelming demand and support of this map, you can send it to me Smile

Offline KrisS*

#16
Good map add to server Smile|

Offline Ice

#17
Bump.
Any news? Cus I sent you map via PM quite some time ago and it didn't seem to appear on server, nor thread was moved.
[Image: tumblr_md5r2jw4dn1rkewzlo1_500.gif]

Offline KomuH

#18
(29-01-2017, 00:46)Ice Wrote: Bump.
Any news? Cus I sent you map via PM quite some time ago and it didn't seem to appear on server, nor thread was moved.
Maps are added with updates. Don't worry.
[Image: 230cwBj.png]




Offline Helomyname

#19
I've still yet to prepare this map, but don't worry, i will get around to it.




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