facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
>> NFS:SA Booster <<

Assets for off-road track creation

Napisany przez Venom, 15-06-2016, 21:28


Assets for off-road track creation

Offline Venom

#1
As we all know SUV update will come quite soon. It means we also need many off-road tracks made by the community. To improve the overall quality of these races I made a few assets.

Model IDs:

checkpoint - 2852
high tape with holder - 2853
low tape with holder  - 2854
tape holder  - 2855

Rules:
- Tapes must be alligned correctly, they have to look at least somewhat decent
- Do not use arrows when creating off-road tracks

Preview:

[Image: rxRAuiA.png]

The checkpoint object has to be used to mark checkpoints, exactly like shown below:

[Image: UFt1srh.png]

Different checkpoints should be approximately 50 meters far away from each other at maximum.

It's recommended to use these props in combination with objects such as ID 1228 and ID 1282.

If you don't know how to install resources then check this video from [SiK]SuperNova.





Link: http://www.mediafire.com/download/dw68x5...assets.zip

If you have any questions then post them below.

File has been reuploaded with 3rd tape model.
[Image: oJ6eTtU.gif]
Reply

Offline LisiastyLis

#2
Thanks Venom! I will add it in my offroad map. ^^
[Image: EhBU2S8.jpg]
Reply

Offline Venom

#3
New version has been uploaded.
[Image: oJ6eTtU.gif]
Reply

Offline Endriex

#4
• Does it works with placement helper ?
• Only circuit and sprint are allowed for offroad tracks ?
Reply

Offline Venom

#5
Most likely yes and yes.
To select those objects you need to click on the bottom of them for technical reasons. It's strongly recommended to manually input coordinates for the objects via F3. If you can't orientate yourself in the scene then look at the objects from above.
[Image: oJ6eTtU.gif]
Reply

Offline Endriex

#6
(18-06-2016, 18:03)Venom Wrote: Most likely yes and yes.
To select those objects you need to click on the bottom of them for technical reasons. It's strongly recommended to manually input coordinates for the objects via F3. If you can't orientate yourself in the scene then look at the objects from above.

Hum... That's strange. It's working but not properly. Look at SS:
http://i.imgur.com/KukRp5j.jpg
Reply

Offline Venom

#7
I believe that before you use the duplicator script you have to rotate them by 90 degrees one or the other way.
[Image: oJ6eTtU.gif]
Reply

Offline Endriex

#8
(18-06-2016, 21:22)Venom Wrote: I believe that before you use the duplicator script you have to rotate them by 90 degrees one or the other way.

http://i.imgur.com/6IEhxfw.jpg

still nothing Smile
Reply

Offline Venom

#9
I meant before you apply the duplication.
[Image: oJ6eTtU.gif]
Reply

Offline Endriex

#10
(19-06-2016, 00:29)Venom Wrote: I meant before you apply the duplication.

Yup, I done this. I tried with 90 and -90 degree, then I applied this rotation and activated duplicator and the same problem
What's interesting with arrows walls I don't have this problem. I can rotate it anywhere and duplicator works correctly
[Image: giphy.gif]

Das Auto
Reply




Forum Jump:

Users browsing this thread:
2 Guest(s)