facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
The Most Wanted: Powrót do Rockport
>> NFS:SA Booster <<
New developers wanted!
We are recruiting scripter and 3D modeler!

More info here: https://www.nfssa.com/thread-10798.html

Manik999

Manik999

  • Registration Date: 02-05-2016
  • Last Visit: 3 hours ago
  • Offline



Manik999's Forum Info

  • Group: Registered
  • Total Posts: 58
  • Time online: 4 Days, 8 Hours, 26 Minutes, 52 Seconds
  • Title: Member
  • Date of Birth:: Not Specified
  • Members Referred: 1
  • Reputation: 5 [Details]
  • Warning Level:

Manik999's Contact Details

Additional Info About Manik999

  • Sex: Male

Znajomi

Brak

Friends

Lista przyjaciół

W temacie: Diferent BOV sounds

Odpowiedzi: 4

18-01-2018, 21:04

Thats true, car sounds can be more variable. And i think that supercharger fits better on muscle cars like buffalo or mamba, https://youtu.be/fHRX3Uzppv4?t=5m30s this sounds way better, its quite silly when legendary muscle car sounds the same way like honda with VTEC xd

W temacie: Cars showroom

Odpowiedzi: 226

30-12-2017, 02:45

[Image: 1.png][Image: 2.png][Image: 3.png]
Murica Cool

W temacie: [New type of race] Formula drift

Odpowiedzi: 7

24-12-2017, 17:52

(24-12-2017, 17:46)MatthewChow Wrote: A penalty for "not drifting" might become a real problem for tracks with longer straights and slow cars, while not necessarily stopping players of playing in the not intended way, so, I'm against that.
Instead, you just gotta make sure drifting is a faster solution of going around a track than gripping, which, in case of that NFSC clip, it is by a large margin
That penalty is not necessary, but drifting needs to be faster than grippy going around, it maybe actually is, or someone can make changes in handling to make drifting faster, if its possible

W temacie: [New type of race] Formula drift

Odpowiedzi: 7

24-12-2017, 17:33

(24-12-2017, 17:28)bartekPL Wrote: So, in shortcut, you mean normal sprint/circuit race but with drift (slidy) handling?

Yeah, exactly, I mean every circuit/sprint/street-x/URL which gonna fit good for drift handling. I cant test this type of race but it can be cool, isnt it ?

(24-12-2017, 17:30)MatthewChow Wrote: Actually, this was something I had thought of before. I kinda made up a game mode for myself in NFSC where I try to make the best time around a drift track.
Of course, unfortunately I don't have opponents in those, but I sure wish I had!
In my eyes, I think you should get a penalty for each wall tap. For me, it adds to the challenge.




Yeah, you gonna race on track with other, and every tap to wall can mean something like 3 second penalty, and then there can be some time limit which mean you need to do good drift (maybe 500 or 1 000 points ?) every 7 seconds for example (or at every turn), no drifting means another penalty, because i already see a lot of players trying to drive grippy on drift race.
So in the end it depends on race time, you can finish first but with X seconds penalty but you losed
https://youtu.be/iuJDhFRDx9M i wish that race can look something like that, everybody drifts, but they wants to finish first

W temacie: [New type of race] Formula drift

Odpowiedzi: 7

24-12-2017, 15:28

Hello everyone, i was thinking about new alternative of drift races, formula drift (it can be renamed i dont care) can be fun.
In this race everyone got his drift handling and instead of getting the biggest drift score as possible the objective is to finish first thanks to drifts. So instead of that sliding trying to get every single point it can be more action drifting trough corners as fast as possible, you can see that type of race on real life races or in tokyo drift movie.
I know that every car isnt fast enought in drifts, so that type of race can be just for C,B or A class, but i hope its possible to make every car relatively fast drifting thanks to dyno tuning.
That race can be located on every drift map available so far + on URL tracks
My own icon for the race type, the text is not the right font and its not in right position, i quess that somebody from NFS:SA team can do little changes
[Image: nfs_logo.png]

Temat: [New type of race] Formula drift

Odpowiedzi: 7

24-12-2017, 15:28

Hello everyone, i was thinking about new alternative of drift races, formula drift (it can be renamed i dont care) can be fun.
In this race everyone got his drift handling and instead of getting the biggest drift score as possible the objective is to finish first thanks to drifts. So instead of that sliding trying to get every single point it can be more action drifting trough corners as fast as possible, you can see that type of race on real life races or in tokyo drift movie.
I know that every car isnt fast enought in drifts, so that type of race can be just for C,B or A class, but i hope its possible to make every car relatively fast drifting thanks to dyno tuning.
That race can be located on every drift map available so far + on URL tracks
My own icon for the race type, the text is not the right font and its not in right position, i quess that somebody from NFS:SA team can do little changes
[Image: nfs_logo.png]

Temat: The bridge 2.0 Remake !

Odpowiedzi: 5

17-12-2017, 21:02

Hello, its me again xD I just did the remaked version of my first track, its a countryside sprint from SF to LV, its offer new original stuff. This version is much better thanks to its new playability, i fixed all the issues from the first version.
I added brand new things like old abandoned truck depot with extra routes what can help racers get better times. The arrows are now used better i thing.
Check my video please and rate: https://youtu.be/EDfw_p2xVQc
A complete plan of my track: https://i.imgur.com/iDFVTGx.jpg
PS: Someone can put old version into outdated section, the old track is unnecessary now.

Temat: The Bridge - innovative stuff !

Odpowiedzi: 6

17-12-2017, 03:24

Hello dear players, dear NFS:SA Team, i prepared a new sprint located in countryside around SF and LV. 
https://www.youtube.com/watch?v=ZFL01IR8pBk There is a video with complete preview, there is also captions about all the info.
Every map is good, especially sprint, it can make daily grinding not that stereotypical so i maked new track with things never seen before
Please rate and comment what i can improve or change, the map can be still under construction.
A complete plan about the route: https://i.imgur.com/iDFVTGx.jpg
UPDATE: There is a screen from new jump at the end, racers now gonna jump throw the barn: https://i.imgur.com/mQ16Tp8.jpg
I also did a visible holes on the bridge under reconstruction, screenshots soon

Temat: Counthash needs a remake

Odpowiedzi: 25

30-09-2017, 16:21

Hello everyone, i want to suggest better counthash, current counthash looks like that https://imgur.com/Kikwm0a, really ? I dont want to insult the modeler of this car in any way, he doing a great work but why he did this ? It looks way bad even for GTA SA, its like minecraft, look at kuruma, monroe, futo, these cars are beatiful, they got much more polygons and details. So just grab the current counthash and remake it to standart quality, make it more polygonic, make new wheels with 3d texture, add details like there : https://www.classicdriver.com/sites/defa...rghini.jpg It mean to be unique car so make it unique please, as i can see almost no one ride this because its so ugly, if someone make it better (its not hard work if you got the basic model) i will buy it for sure and can guarantee that community will be so happy, its very nice to see good looking counthash next to other legendary cars like turismo (Ferrari F40) or Bullet (old Ford GT), comet (porshe 911) etc.

Temat: The feel of speed

Odpowiedzi: 7

27-09-2017, 21:37

Hello dear players, hello dear NFS:SA team. When i was driving my turismo 300+ km/h i was thinking that can be better experience with some more feel of speed effects, something like this https://youtu.be/E_-KYkiahPw?t=1m37s is brilliant, that camera shaking is not too complex to do in my opinion and its not FPS killer too, it looks great, it makes the feel of power, of driving a beast xd That effect will getting stronger in higher speeds just like in that gameplay from NFS PS. Yes there is some shader blur effects but it just need something more, and this is what i like to see. Of course somebody can turn it off if its annoying for him,.