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The Most Wanted: Powrót do Rockport
>> NFS:SA Booster <<
New developers wanted!
We are recruiting scripter and 3D modeler!

More info here: https://www.nfssa.com/thread-10798.html

Manik999

Manik999

  • Registration Date: 02-05-2016
  • Last Visit: 11-11-2018, 18:36
  • Offline



Manik999's Forum Info

  • Group: Registered
  • Total Posts: 64
  • Time online: 4 Days, 14 Hours, 20 Minutes, 16 Seconds
  • Title: Member
  • Date of Birth:: Not Specified
  • Members Referred: 2
  • Reputation: 5 [Details]
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Additional Info About Manik999

  • Sex: Male

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W temacie: typical nfssa

Odpowiedzi: 8

22-10-2018, 21:14

(21-10-2018, 13:59)Dr.Wpierdol Wrote:
(21-10-2018, 12:59)Manik999 Wrote: Im sorry for this player base right now, creating a single race can be tough, but creating an URL race can be a hell, even if these races are paying more. 3 years ago, there was playing like 90-110 players on the server, but it was easier to race before, players were more active, interested into leveling every car possible, server felt little more alive

excuse me, but how does the server have 3 years when it had it 2nd aniversary on 3rd march 2018?

Probably beta xD I have very bad time estimation sometimes

W temacie: typical nfssa

Odpowiedzi: 8

21-10-2018, 12:59

Im sorry for this player base right now, creating a single race can be tough, but creating an URL race can be a hell, even if these races are paying more. 3 years ago, there was playing like 90-110 players on the server, but it was easier to race before, players were more active, interested into leveling every car possible, server felt little more alive

W temacie: [2018] Touge Racing Event.

Odpowiedzi: 10

20-10-2018, 01:33

You can count me in, nickname in game: Manik_Biceps

W temacie: Something small but important

Odpowiedzi: 19

24-08-2018, 20:18

I cant belive that i was never thinking about ambient music in background, without the music, the game felt little bit empty, now i know why, big +1 for this.
It sounds like few minutes of work for big improvement.

W temacie: Chow's Tridimensional Spoilers

Odpowiedzi: 87

02-08-2018, 17:32

(02-08-2018, 14:41)MatthewChow Wrote: I hope you like this one too!

[Image: sultancititurbofront1_by_theportuguesepl...cizim6.png]
[Image: sultancititurbofront2_by_theportuguesepl...cizilw.png]
[Image: sultancititurborear1_by_theportugueseplayer-dcizilk.png]
[Image: sultancititurborear2_by_theportugueseplayer-dcizilb.png]
[Image: sultancititurboside1_by_theportugueseplayer-dcizikq.png]
[Image: sultancititurbotop1_by_theportugueseplayer-dcizik6.png]

Its just too good Big Grin I hope we will see all this in the next update. From what IRL bodykit did you get inspired by ? And how long does it take to a modeler like you to make one bodykit like this ?

Temat: Turismo owners are Bullied

Odpowiedzi: 9

31-07-2018, 03:17

Hello dear NFSSA team, hello dear players. I dont know what exactly community wants, but games should be fun in the first place right ? 

And i think that weapons, cars and stuff should be the most balanced, even more than in real life, in competetive games (and yes, NFSSA is definitelly competitive game after URL update was released.)
And dont even tell me that car balance in class A is alright, do you know what Ferrari F40 (Turismo) is ? It was sucessful in 90s at lemans, why it should lose seconds after every URL lap against Honda NSX (Infernus) ? Balance between cheetah, infernus, banshee is alright, but comet and turismo ? Why are owners of Turismo bullied ? Turismo looks nice, sounds nice but its nothing more, it sucks in every possible way, the whole handling, acceleration (0-100 and 0-200 and 0-300 even 0-400 !!, top speed (34 km/h less than infernus OP) Just check my measured statistics before. 

                      Turismo              Infernus
0-100 km/h       2,15s                    1,92s
0-200 km/h       7,21s                    6,81s
0-300 km/h      16,13s                  13,7s

Turismo max speed: 373 km/h (shortest gears)
Infernus max speed: 407 km/h (shortest gears)
Turismo sucks at cornering against infernus.

After some time, URL races at unlimited class will be only infernus race, tell me one reason why should be turismo B car against all other A cars ? We want balanced fun games full of varieties, or only infernus fest ? What option is better ? Let me know. The best way to make ideal game is to hear the biggest part of community.
And the times between racers in lemans which is 24 hour race is just few laps. Differences in one single URL race (6 minutes is +-30 seconds)

With all the respect to NFSSA team and community, Manik999

Temat: [New type of race] Formula drift

Odpowiedzi: 7

24-12-2017, 15:28

Hello everyone, i was thinking about new alternative of drift races, formula drift (it can be renamed i dont care) can be fun.
In this race everyone got his drift handling and instead of getting the biggest drift score as possible the objective is to finish first thanks to drifts. So instead of that sliding trying to get every single point it can be more action drifting trough corners as fast as possible, you can see that type of race on real life races or in tokyo drift movie.
I know that every car isnt fast enought in drifts, so that type of race can be just for C,B or A class, but i hope its possible to make every car relatively fast drifting thanks to dyno tuning.
That race can be located on every drift map available so far + on URL tracks
My own icon for the race type, the text is not the right font and its not in right position, i quess that somebody from NFS:SA team can do little changes
[Image: nfs_logo.png]

Temat: The bridge 2.0 Remake !

Odpowiedzi: 5

17-12-2017, 21:02

Hello, its me again xD I just did the remaked version of my first track, its a countryside sprint from SF to LV, its offer new original stuff. This version is much better thanks to its new playability, i fixed all the issues from the first version.
I added brand new things like old abandoned truck depot with extra routes what can help racers get better times. The arrows are now used better i thing.
Check my video please and rate: https://youtu.be/EDfw_p2xVQc
A complete plan of my track: https://i.imgur.com/iDFVTGx.jpg
PS: Someone can put old version into outdated section, the old track is unnecessary now.

Temat: The Bridge - innovative stuff !

Odpowiedzi: 6

17-12-2017, 03:24

Hello dear players, dear NFS:SA Team, i prepared a new sprint located in countryside around SF and LV. 
https://www.youtube.com/watch?v=ZFL01IR8pBk There is a video with complete preview, there is also captions about all the info.
Every map is good, especially sprint, it can make daily grinding not that stereotypical so i maked new track with things never seen before
Please rate and comment what i can improve or change, the map can be still under construction.
A complete plan about the route: https://i.imgur.com/iDFVTGx.jpg
UPDATE: There is a screen from new jump at the end, racers now gonna jump throw the barn: https://i.imgur.com/mQ16Tp8.jpg
I also did a visible holes on the bridge under reconstruction, screenshots soon

Temat: Counthash needs a remake

Odpowiedzi: 25

30-09-2017, 16:21

Hello everyone, i want to suggest better counthash, current counthash looks like that https://imgur.com/Kikwm0a, really ? I dont want to insult the modeler of this car in any way, he doing a great work but why he did this ? It looks way bad even for GTA SA, its like minecraft, look at kuruma, monroe, futo, these cars are beatiful, they got much more polygons and details. So just grab the current counthash and remake it to standart quality, make it more polygonic, make new wheels with 3d texture, add details like there : https://www.classicdriver.com/sites/defa...rghini.jpg It mean to be unique car so make it unique please, as i can see almost no one ride this because its so ugly, if someone make it better (its not hard work if you got the basic model) i will buy it for sure and can guarantee that community will be so happy, its very nice to see good looking counthash next to other legendary cars like turismo (Ferrari F40) or Bullet (old Ford GT), comet (porshe 911) etc.