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Randy

Randy

  • Registration Date: 02-01-2016
  • Last Visit: 18-03-2016, 23:46
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Randy's Forum Info

  • Group: Registered
  • Total Posts: 4
  • Time online: 1 Hour, 19 Minutes, 45 Seconds
  • Title: Junior Member
  • Date of Birth:: Not Specified
  • Members Referred: 0
  • Reputation: 0 [Details]
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W temacie: NFS: SA is too grindy

Odpowiedzi: 10

16-03-2016, 14:32

I guess I'll just accept that this is not a server for casual players. Thank you for your interest!

W temacie: NFS: SA is too grindy

Odpowiedzi: 10

16-03-2016, 14:25

(30-12-2015, 14:11)Spotlight Wrote: A lot of new people keep joining beta test. They actually love the idea, but they give up too quickly. It's mostly because of RP requirements.
Performance upgrade requirements are always the same. 2,5k RP is just too much for a new player. People mostly play custom races, there's always someone in race who spends more time than others (like me tho), and their stock cars, or 2/3 street get crushed in a race.

Solution:
Requirements progression. For example, requirements for upgrade should be like 100rp, 400rp, 800rp, 1500rp, and then we can lock progression at 2500rp, so it won't be so easy. Race/Street cars have much more chances with a race/pro car than a stock player, who have to earn that 2500rp by getting only 20-40 rp for fourth place.

Bonus:
To prevent upgrading your engine to pro after earning 800rp, we could make a restriction, that you need 2/3 street parts, to unlock first race part, and so, 2/3 race to upgrade something to pro.

SECOND.
Unlocking new vehicles.

25k rp for vincent is A LOT. Casual players gonna farm it for few weeks. I already spend almost 3 days playing, and still got just 17k rp.
15-20k should be fine.

These are your words.

W temacie: NFS: SA is too grindy

Odpowiedzi: 10

16-03-2016, 14:13

I don't want to have everything in 2 days, which would still be impossible even if the requirements were halved. I want diversity in the server. I don't want to race against 3 Mananas or 3 Washingtons anymore. With the current requirements you need to nolife this server just to get a single car. As a casual player that's a whole different story.

Yes, I can get all starter cars, then do what? Spend 2 months getting them all PRO packages? I think you've missed the point. Join races and take a look at the cars players have. It's not fun.

W temacie: NFS: SA is too grindy

Odpowiedzi: 10

16-03-2016, 13:43

Hey there, as a casual player I'm having a lot of trouble with the amount of grind I have to go through. I can't say that I'm the only one as everyone that I've raced with until now had the same vehicles. We need diversity. GTA:SA has a bunch of vehicles, yet we're supposed to grind this server for months and on just to get a single vehicle that we do not even want. This isn't fun and in the long run you guys will get complaints about how boring it is to play here.

At first I started with Manana just like many others, on the 2nd day of my gameplay I got Futo (level 6) and I'm still not even close to the next car Vincent with 9k RP remaining. Getting 30-50 or 100-130 rp per race is just boring compared to the requirements we have for packs and new vehicles.

In all NFS games you'd have multiple cars for different modes and you'd have diversity. Here you're stuck with a single vehicle for months, depending on how much time you spend here. Just join some races and look at the vehicles players have. This isn't fun. Either we must have other ways for getting RP/Vehicles or RP reqirements must be halved.

If you want players to spend 10 hours a day however.. I've got nothing to say to that. Thanks for reading!

Temat: NFS: SA is too grindy

Odpowiedzi: 10

16-03-2016, 13:43

Hey there, as a casual player I'm having a lot of trouble with the amount of grind I have to go through. I can't say that I'm the only one as everyone that I've raced with until now had the same vehicles. We need diversity. GTA:SA has a bunch of vehicles, yet we're supposed to grind this server for months and on just to get a single vehicle that we do not even want. This isn't fun and in the long run you guys will get complaints about how boring it is to play here.

At first I started with Manana just like many others, on the 2nd day of my gameplay I got Futo (level 6) and I'm still not even close to the next car Vincent with 9k RP remaining. Getting 30-50 or 100-130 rp per race is just boring compared to the requirements we have for packs and new vehicles.

In all NFS games you'd have multiple cars for different modes and you'd have diversity. Here you're stuck with a single vehicle for months, depending on how much time you spend here. Just join some races and look at the vehicles players have. This isn't fun. Either we must have other ways for getting RP/Vehicles or RP reqirements must be halved.

If you want players to spend 10 hours a day however.. I've got nothing to say to that. Thanks for reading!