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Frixo

Frixo

  • Registration Date: 03-01-2016
  • Last Visit: 16-08-2019, 12:19
  • Offline



Frixo's Forum Info

  • Group: Registered
  • Total Posts: 139
  • Time online: 3 Days, 3 Hours, 31 Minutes, 24 Seconds
  • Title: Member
  • Date of Birth:: 18-06-2001 (18 years old)
  • Members Referred: 0
  • Reputation: 4 [Details]
  • Warning Level:

Frixo's Contact Details

Additional Info About Frixo

  • Sex: Male
  • Location: Wieliczka
  • Bio: Patrick, 16 years old.

Frixo's Signature

  • [Image: YRAsFWf.gif]
    [Image: gSLaCoZ.gif]

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Lista przyjaciół

W temacie: [Modeling 3ds max] Overlightning polygons

Odpowiedzi: 0

01-08-2019, 19:56

Hello, i've got a problem with overlightning car parts, sometimes when im modeling some cars i got this 'fake' overlightning parts in car, any suggestions how to fix it without detaching from 'chasis', etc.
[Image: hYdYjpQ.png]

W temacie: [Moddeling 3ds max] Problem with custom wheels in car.

Odpowiedzi: 6

10-07-2019, 16:04

[Image: ZVQnxh4.png]
It worked Tongue
Any suggestion to get bigger wheels in car? Tried to scale dummy but it doesn't work like i thought ;/

W temacie: [Moddeling 3ds max] Problem with custom wheels in car.

Odpowiedzi: 6

08-07-2019, 00:10

Today i was creating another car, i decided to do custom wheels aswell, made it the same way and the wheels looked ok, dunno what's goin' on right now Big Grin.
BTW. Thanks for help @UP Tongue next time i'll use this tips when it will be needed Tongue

W temacie: [Moddeling 3ds max] Problem with custom wheels in car.

Odpowiedzi: 6

05-07-2019, 14:30

Hello, i've been doing my tampa for a while, and i decided to make a custom rims, and wheel to my car, when i aplied it (changed name to 'wheel' and placed it in 'wheel_rf_dummy') in the program it looks good, but when i start script, the wheels looks 5000 bigger, and have some weird rotation. Anyone know the solution? :p
[Image: CCHVSgr.png]
[Image: 9JLzyDT.png]

W temacie: Around Montgomery

Odpowiedzi: 3

24-12-2017, 15:41

I dont have this map no more so u can decline it ;p

Temat: [Modeling 3ds max] Overlightning polygons

Odpowiedzi: 0

01-08-2019, 19:56

Hello, i've got a problem with overlightning car parts, sometimes when im modeling some cars i got this 'fake' overlightning parts in car, any suggestions how to fix it without detaching from 'chasis', etc.
[Image: hYdYjpQ.png]

Temat: [Moddeling 3ds max] Problem with custom wheels in car.

Odpowiedzi: 6

05-07-2019, 14:30

Hello, i've been doing my tampa for a while, and i decided to make a custom rims, and wheel to my car, when i aplied it (changed name to 'wheel' and placed it in 'wheel_rf_dummy') in the program it looks good, but when i start script, the wheels looks 5000 bigger, and have some weird rotation. Anyone know the solution? :p
[Image: CCHVSgr.png]
[Image: 9JLzyDT.png]

Temat: 30 Vinyl points opening

Odpowiedzi: 2

30-10-2017, 20:08




Temat: Magazines

Odpowiedzi: 2

27-10-2017, 19:11

It would be nice to see an option on vinyl runs.
If we have full ammout of magazines (and we're not premium plr) when we going to the start point of mag. run we should have an option to delete an magazines, bcs it's annoying going back to garage and deleting them. If it's near spawn it's not a problem, the worst is when we're having mag. run in LV and we're spawning in SF. There should be an another option to delete all magazines in one click.

Temat: Prawie 1-sze miejsce ! #02 | Need For Speed: San Andreas

Odpowiedzi: 2

26-10-2017, 14:13

Zapraszam:

https://www.youtube.com/watch?v=UowT1auuoJQ