facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
>> NFS:SA Booster <<

Frixo

Frixo

  • Registration Date: 03-01-2016
  • Last Visit: 28-01-2022, 02:41
  • Offline



Frixo's Forum Info

  • Group: Registered
  • Total Posts: 141
  • Time online: 3 Days, 3 Hours, 44 Minutes, 40 Seconds
  • Title: Member
  • Date of Birth:: 18-06-2001 (22 years old)
  • Members Referred: 1
  • Reputation: 4 [Details]
  • Warning Level:

Frixo's Contact Details

Additional Info About Frixo

  • Sex: Male
  • Location: Wieliczka
  • Bio: Patrick, 16 years old.

Frixo's Signature

  • [Image: YRAsFWf.gif]
    [Image: gSLaCoZ.gif]

Znajomi

Friends

Lista przyjaciół

W temacie: Model variants

Odpowiedzi: 2

30-01-2020, 15:29

(30-01-2020, 15:02)Late Wrote: As far as i remember if ur using ZModeler, you should remove all [tans] textures. Then add and name them again same as before and dont forget to save. Also before doing that you should make a backup file, just in case anything goes wrong.

Any ideas in 3dsmax?

W temacie: Model variants

Odpowiedzi: 2

30-01-2020, 13:55

Hello, i've a problem with variants in my gta;sa model.
If i make a variant with rear windows half of the car is invisible through this window, how can i fix it? i tried to attach extra to separated windows, but it's not working. Any ideas?
[Image: ioNiJES.png]
[Image: uSgJvFi.png]

W temacie: [Modeling 3ds max] Overlightning polygons

Odpowiedzi: 0

01-08-2019, 19:56

Hello, i've got a problem with overlightning car parts, sometimes when im modeling some cars i got this 'fake' overlightning parts in car, any suggestions how to fix it without detaching from 'chasis', etc.
[Image: hYdYjpQ.png]

W temacie: [Moddeling 3ds max] Problem with custom wheels in car.

Odpowiedzi: 6

10-07-2019, 16:04

[Image: ZVQnxh4.png]
It worked Tongue
Any suggestion to get bigger wheels in car? Tried to scale dummy but it doesn't work like i thought ;/

W temacie: [Moddeling 3ds max] Problem with custom wheels in car.

Odpowiedzi: 6

08-07-2019, 00:10

Today i was creating another car, i decided to do custom wheels aswell, made it the same way and the wheels looked ok, dunno what's goin' on right now Big Grin.
BTW. Thanks for help @UP Tongue next time i'll use this tips when it will be needed Tongue

Temat: Model variants

Odpowiedzi: 2

30-01-2020, 13:55

Hello, i've a problem with variants in my gta;sa model.
If i make a variant with rear windows half of the car is invisible through this window, how can i fix it? i tried to attach extra to separated windows, but it's not working. Any ideas?
[Image: ioNiJES.png]
[Image: uSgJvFi.png]

Temat: [Modeling 3ds max] Overlightning polygons

Odpowiedzi: 0

01-08-2019, 19:56

Hello, i've got a problem with overlightning car parts, sometimes when im modeling some cars i got this 'fake' overlightning parts in car, any suggestions how to fix it without detaching from 'chasis', etc.
[Image: hYdYjpQ.png]

Temat: [Moddeling 3ds max] Problem with custom wheels in car.

Odpowiedzi: 6

05-07-2019, 14:30

Hello, i've been doing my tampa for a while, and i decided to make a custom rims, and wheel to my car, when i aplied it (changed name to 'wheel' and placed it in 'wheel_rf_dummy') in the program it looks good, but when i start script, the wheels looks 5000 bigger, and have some weird rotation. Anyone know the solution? :p
[Image: CCHVSgr.png]
[Image: 9JLzyDT.png]

Temat: 30 Vinyl points opening

Odpowiedzi: 2

30-10-2017, 20:08




Temat: Magazines

Odpowiedzi: 2

27-10-2017, 19:11

It would be nice to see an option on vinyl runs.
If we have full ammout of magazines (and we're not premium plr) when we going to the start point of mag. run we should have an option to delete an magazines, bcs it's annoying going back to garage and deleting them. If it's near spawn it's not a problem, the worst is when we're having mag. run in LV and we're spawning in SF. There should be an another option to delete all magazines in one click.