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Nabatse

Nabatse

  • Registration Date: 25-08-2018
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  • Total Posts: 36
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  • Title: Dead Inside
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W temacie: Community Tier List

Odpowiedzi: 5

04-04-2021, 21:49

"S tier. Perfect, PLEASE don't nerf."
Being realistc: the "PLEASE don't nerf" here doesn't mean anything here, those cars will be nerfed to the current futo level eventually, at the very least don't trick us that our opinion in this category matters the slightest.
I say goodbye to my precious deluxo, along with the sgt, primo or any good car, because all of them will be near damn useless, period. Enjoy those cars while you can players, the final coutdown has begun.

You can say i'm sceptic as hell, but to be honest, after that last time the futo was nerfed to the ground (literally), i don't think there's hope anymore.

W temacie: Endurance Challenge Series

Odpowiedzi: 8

17-03-2021, 12:27

(17-03-2021, 01:20)ivke Wrote: Ok so looking back at the thread i wrote,it looks like i was on drugs.The 3rd 'rule' that i made was just dumb,i haven't realised how broken it actually is.Lets just forget the 3rd rule.BUT,i still think this can't be such a bad idea.First off,lets shorten the laps.The amount of laps i put were ridiculous,i wanted to make it look interesting,i wasn't being realistic.Now i am.Fierro Madness would be 20 laps,Ambassador Ridge 40 laps and Black Vincent 20 laps.A 150km endurance url takes roughly 40 to 50 minutes to complete.So,i have shortened the laps to be just a bit longer than the endurance url,but shouldn't take more than an hour to complete,if you are using a Maxed Class A car.The rewards will be 25.000$, 20 bodypoints,10 vinylpoints and 3 taskpoints,with of course the removal of the 3rd rule.

Okay these are much serious rules for this, now we can talk.
With this rebalancing i could imagine these challanges, though i'm still not a fan of giving players rewards for absolutely little effort, it could be good for a 1-time-go little "entartaining" challange set.
25k$ with 20 bodypoint ,10 vinylpoints and 3 taskpoints is not that broken, but i'd still remove the bodypoints and give only 1 taskpoint because there are more ways for these two to collect therefore they are easier to get.
If you are stricted to the "3-long-boss-maps" of the server, i would only give this idea a +0.5, not 1, i already stated the reasons for this. The main concept of this still could be a good idea.

W temacie: Endurance Challenge Series

Odpowiedzi: 8

17-03-2021, 00:03

You are either made this as a joke or being on drugs.
In case if we should take this thread seriously: completely dumb idea. Why? Cause this would be just giving rewards to players for absolutely no effort.
Let's go a little deeper. What we have here: 70 laps fierro madness, 100 lap ambassador and 50 lap black vincent.
1 lap on -insert map name here- takes about..
-Fierro Madness: 3 min 30 sec - 2 min 10 sec
-Ambassador: 1 min and 5 secs - 55 sec
-Black Vincent: 3 min 20 sec - 2 min 30 sec
****The times here are ranged from Class E to Class A (i just assume noone is completely retard to bring their shitty SUV/Vintage to this or won't go with stock-near stock cars), and are huge blindly guessed avarage times, but it makes enough for some calculation, and to represent my point later. And yes, i know a human being can't do the same times on every lap especially on 50+ lap races, but these maps aren't that hard so the chances to make +10 sec difference on 1 failed lap is minimal therefore the worst lap times can't add up that much (+2-3 even 4 minutes of summed mistakes in the end isn't big of a deal if we talk about these kind of long races), but that just my opinion maybe i'm wrong about this, that's why i wrote "huge blindly" earlier****
So if we use the so called "math" we can get how many hours these "challenges" will take.
-Fierro Madness: 245 min~4 hour 5 min at worst || 151 min~2 hour 31 min at best case.
-Ambassador: 108 min~1 hour 48 min at worst || 91 min~1hour 31 min at best case.
-Black Vincent: 166 min~3 hour and 16 min at worst || 125 min~2 hour and 5 min at best case.
In Total: 519 min~8 hour 39 min at worst or 367 min~6 hour 7 min.
So for a time between 6 and 8 hours of raw (still not so exhausting, but mostly boring) gameplay you get those rewards. Okay.
I get it the point here is the "endurance" part, but still on these maps there isn't much to endure, even with 70-100-50 laps. You can go full auto-pilot dead inside mode and grind yourself through, and you get so much reward for literally nothing. With this logic, why don't we give players 1000$ and 1bp-vp for every hour afked on doherty, it's almost the same thing.
Yes, there are the Endurance Urls which do the same thing by giving 22k $ for rougly 1 hour, but the conditions are different, you compete against other (mostly competent) players, so that 22k isn't guaranteed every time either, not to mention 1 url map with 20 laps could be more exhasuting than going on 1 of the "3-big-boss maps" with 50+ laps.
The fact you could get the rewards EIGHT times for every class is above ridiculous. This is too much for even one time, not for 8 times (and i'm still talking about the rewards not the "challange" part itself).
Yeah give everyone 400k $ with 240 bp, 120 vp and 40 taskpoints. After a certain point (maybe after you got B class), why bothering races at all, let's go full singleplayer grind. I'm still hoping you weren't serious about this.
If we swap the maps for 3 of the most irritating maps of the game (like newport,seaman,king of las venturas,carson sightseeing or even long s haul) this would be more endure-ish, even though there isn't still much challenge to talk about, the main conception of this would be better. And obviously the rewards should be given for only one completing, like all other challenges.

W temacie: PRE TUNED FIRST CAR.

Odpowiedzi: 4

16-02-2021, 22:47

There's a lot to say about this, but a short opinion: no, it's meaningless.

An elaborated opinion: (TLDR version)
Sounds pretty good on first think, giving the beginners some clues how this dyno thing works and a little extra "boost" is always nice for them.
Thinking on this more and more deeply makes it seem less and less efficient in every way. Giving all people (e.g. who starts from now) 1/1/1 tuning for their first car would be a great thing, but it is only good for making the start of the game a little faster, so they won't get bored of it after 10 minutes. In practice, this will only make difference if they go against stock D class cars, therefore they wouldn't lose like if they had 0/0/0 from start, but they will still lose in other circumstances mostly because we still talk about beginners, they can't drive well and don't know anything (or at least not much) how the cars handle on this server, or maybe how the SA physics affects the cars in general etc., they still have to get used to how things work here, and giving them 1/1/1 cars won't make it easier. Also, when they hit D class they have to start from 0/0/0 anyway so what's the true point of this. Not to mention they'll feel the stock D class car much slower than the previous class and can be more anxious about starting maxing it, furthermore they couldn't experience the so called "true upgrade" from the previous class because we gave them much better cars at the start.
Giving them dyno only for their first car for the purpose of seeing the basics of dyno looks pretty good in theory, but bleeds out in practice. We are talking about new players, under ~20k RP who doesn't have any clue how things work in dyno, and i don't think they could understand much from 3 pre-constructed dyno for 1(!) car. I highly even doubt they could realize these dynos are good for them and made on purpose, rather than thinking those are just random stuff and delete them because they're affraid of them making their car worse*. I'm not saying every new player is like this, i know there are intelligent onces, but most of them are really pepega (some of them don't even read the rules or close the HELPING guides** on the start because they just don't care about them then later they'll ask these things on global rather than read them, or the fact some of them can't even sync their in-game account with the forum and it isn't a rocket science either). I hate to say this, but this is the avarage new player impression i've experienced in the years (especially nowadays).

*Or let's hypotetically say they'll understand something from them and see why they are good, now one worse thing car occur: they'd belive that the race/drift dyno they got is the best because it was so good for their first car, so they'll apply it for every other car in the future. Then sadly realize this isn't how things works here, because every car reacts differently for the same dyno, there is no cars here whose handling are identical at all. In this case they couldn't put this knowledge they got (from the pre-constructed dynos) in really good use.
**These guides are made on purpose for them but if they close these helping guides which are meant to help them as well (just like the pre-constructed dynos), i don't think we could expect they'll sit down and analyze how a good dyno should look. If they really want to know about this stuff and would analyze these things, i think they are determined enough to read the forum as well.

W temacie: Automatic Race Lobbies

Odpowiedzi: 2

11-02-2021, 12:43

Hi everyone!

Recently i've been thinking about this thing and i've decided to post it here. So, automatic race lobbies, let me explain (expect a lot of BabyRage moments).
Firstly, let me ask some questions: What do poeple hate in general? Waiting. Let's combine it with some other stuff people don't like and we have a recipe for disaster.
What thing you hate the most about racing here? For me, it would be defenitely the creating and "managing" the race lobbies. Just think about it, for a race, you need 4 players (in an optimal case), out of these 4 the Host gets the worst role in the lobby, having to stare at the screen (almost) all the time waiting for the perfect opportunity to start the race, while the other 3 can sit on their asses, browsing the web in the background and waiting for the windows notification they recieve when the race starts. I know the game will send a notification for the host if the lobby is full, but when i tried this (at least for me) 7 times out of 10 there was always 2 players with me, because the 3rd one already left the time i got back to game (and it was only 2-3 sec), so i don't think this method is that useful. Maybe i'm wrong, probably.
The other thing the Host has to deal with is choosing the race mode and map. One question was always (i mean literally always) asked when i played with my friends or some random dudes on the language chat gathered for a race: "Will you create the race?". This can lead to the fact that noone likes to create the race, even if they don't have to wait much for the others.
Don't get me wrong, i don't think these problems i listed above are big deals at all, creating/managing lobbies and/or select a map for the race are very little things, but after some time they can lead you to a point where you rather wait for other people to create races than you create your own. There has to be a reason why there aren't much lobbies nowadays.

So what would be the solution? Automatic race lobbies.
How it works? These lobbies are managed by "bots" or a script which starts a lobby at 0/4, and if people wants to join they join. The lobbies would start the 5 sec countdown automatically for the race if the lobby is full (as the way regular lobbies works, if a player leaves the countdown stops), or alternatively the players in the lobby could vote if they want to start, the vote passes if all the players in the lobby are agreed to start.
There would be 3 race lobbies managed by this system in the custom race browser, for the 3 "main" race types: sprint, circuit and drift, 1 of each category at a time. The maps (and their directions if possible) for these would be random, and the lap number would be always 5 laps for circuits and drifts (i think it's the most healthy lap number, not too little, not too much). 
All these lobbies are unlimited (don't have score limit), and would be there all the time, if one race starts, there would be another lobby for the same category (if a sprint has started, the next lobby for a sprint race is automatically created, same for cirsuits and drifts). Only this 3 race category because these are the most played ones, i don't think it's necesarry to expand this to all category, otherwise there'd be some dead offroad or streetx lobbies since they aren't played that much.
What would be the benefit of this system?
Firstly, it mostly fixes the "problems" i listed in the first section, but the main thing of this system that we would have race lobbies ALL the times. If you've finished a race you can hop right into the next one without having to create another one or waiting for someone to create the lobby, and most importantly, we would have the knowledge of there are race lobbies at any time we want to race. I think everybody so far have had the feeling of "hmm i want to race now, but there are no lobbies yet/there are 2 lobbies but one of them reqs password and the other one is a category i don't want to join and i'm lazy to create one", so the only option for you is to wait until the right race lobby pops up for you, and noone likes to watch the custom race all the time until that happens.

I don't think this system would be impossible to implement if url lobbies can track the number of players and start the race based on it, and quick race can start random races, and it is possible to have 0/4 lobbies since some mods can create them, we already have everything this requires i think.
And yes, i'm aware of quick race offers similar aspects that i'm suggesting, but quick race isn't capable of solving the issues i'm talking about. Not to mention the cars are random (yes you can select only 1 car of your choice for it, and wait for eternity to find a match with other players' cars), the categories are random, and you don't know which category and map the game will give you, you can't prepare for it at all if you think about it. These automatic lobbies would work the same as regular lobbies, you can join with any car you want, you know the map and the race category you join in, the only difference is noone has to control when the race starts (except for the script). We could include some aspects that the url lobbies have like if you leave-join 3+ times in a short term you have to wait/you can't join at all after that to avoid trollers, or the voting system for the race out of 3 random maps etc. 
I think this is necesarry in a time where the main theme and mean of gameplay of the server is racing, but nobody races because of lazyness and lack of lobbys. 


Thank you for reading through all this mess, pls tell me what you think about it!

Temat: Automatic Race Lobbies

Odpowiedzi: 2

11-02-2021, 12:43

Hi everyone!

Recently i've been thinking about this thing and i've decided to post it here. So, automatic race lobbies, let me explain (expect a lot of BabyRage moments).
Firstly, let me ask some questions: What do poeple hate in general? Waiting. Let's combine it with some other stuff people don't like and we have a recipe for disaster.
What thing you hate the most about racing here? For me, it would be defenitely the creating and "managing" the race lobbies. Just think about it, for a race, you need 4 players (in an optimal case), out of these 4 the Host gets the worst role in the lobby, having to stare at the screen (almost) all the time waiting for the perfect opportunity to start the race, while the other 3 can sit on their asses, browsing the web in the background and waiting for the windows notification they recieve when the race starts. I know the game will send a notification for the host if the lobby is full, but when i tried this (at least for me) 7 times out of 10 there was always 2 players with me, because the 3rd one already left the time i got back to game (and it was only 2-3 sec), so i don't think this method is that useful. Maybe i'm wrong, probably.
The other thing the Host has to deal with is choosing the race mode and map. One question was always (i mean literally always) asked when i played with my friends or some random dudes on the language chat gathered for a race: "Will you create the race?". This can lead to the fact that noone likes to create the race, even if they don't have to wait much for the others.
Don't get me wrong, i don't think these problems i listed above are big deals at all, creating/managing lobbies and/or select a map for the race are very little things, but after some time they can lead you to a point where you rather wait for other people to create races than you create your own. There has to be a reason why there aren't much lobbies nowadays.

So what would be the solution? Automatic race lobbies.
How it works? These lobbies are managed by "bots" or a script which starts a lobby at 0/4, and if people wants to join they join. The lobbies would start the 5 sec countdown automatically for the race if the lobby is full (as the way regular lobbies works, if a player leaves the countdown stops), or alternatively the players in the lobby could vote if they want to start, the vote passes if all the players in the lobby are agreed to start.
There would be 3 race lobbies managed by this system in the custom race browser, for the 3 "main" race types: sprint, circuit and drift, 1 of each category at a time. The maps (and their directions if possible) for these would be random, and the lap number would be always 5 laps for circuits and drifts (i think it's the most healthy lap number, not too little, not too much). 
All these lobbies are unlimited (don't have score limit), and would be there all the time, if one race starts, there would be another lobby for the same category (if a sprint has started, the next lobby for a sprint race is automatically created, same for cirsuits and drifts). Only this 3 race category because these are the most played ones, i don't think it's necesarry to expand this to all category, otherwise there'd be some dead offroad or streetx lobbies since they aren't played that much.
What would be the benefit of this system?
Firstly, it mostly fixes the "problems" i listed in the first section, but the main thing of this system that we would have race lobbies ALL the times. If you've finished a race you can hop right into the next one without having to create another one or waiting for someone to create the lobby, and most importantly, we would have the knowledge of there are race lobbies at any time we want to race. I think everybody so far have had the feeling of "hmm i want to race now, but there are no lobbies yet/there are 2 lobbies but one of them reqs password and the other one is a category i don't want to join and i'm lazy to create one", so the only option for you is to wait until the right race lobby pops up for you, and noone likes to watch the custom race all the time until that happens.

I don't think this system would be impossible to implement if url lobbies can track the number of players and start the race based on it, and quick race can start random races, and it is possible to have 0/4 lobbies since some mods can create them, we already have everything this requires i think.
And yes, i'm aware of quick race offers similar aspects that i'm suggesting, but quick race isn't capable of solving the issues i'm talking about. Not to mention the cars are random (yes you can select only 1 car of your choice for it, and wait for eternity to find a match with other players' cars), the categories are random, and you don't know which category and map the game will give you, you can't prepare for it at all if you think about it. These automatic lobbies would work the same as regular lobbies, you can join with any car you want, you know the map and the race category you join in, the only difference is noone has to control when the race starts (except for the script). We could include some aspects that the url lobbies have like if you leave-join 3+ times in a short term you have to wait/you can't join at all after that to avoid trollers, or the voting system for the race out of 3 random maps etc. 
I think this is necesarry in a time where the main theme and mean of gameplay of the server is racing, but nobody races because of lazyness and lack of lobbys. 


Thank you for reading through all this mess, pls tell me what you think about it!

Temat: Is the D Class pointless?

Odpowiedzi: 8

23-08-2020, 14:39

Hi everyone!

Today i'd like to bring up a little bit interesting topic that i've been thinking of in the past few weeks.
You saw the title so.. is the entire D class that pointless to buy any car from it?
The Short answer: not completely.
The Long answer: oh boy, we'll get to that later....


But firstly, let me clear some point before we jump right into the this thread, just to be clear.
-I know it's "Class D", not "D Class" but i use the term "D Class" because it's easier for me so please be aware of it. I think everybody still understands what i'm trying to say.

-If i'm talking about "Class Cars" throughout the entire thread i'm talking about the main classes (you know the E-D-C-B-A Class), not counting the Vintage,SUV or Muscle Class because for me, these 3 are just the "joke" or "just for fun" classes. I know the muscle cars can compete with C Class cars, but that's a whole another subject to talk about. Also, i'm not counting the Unique Cars here like the Kuruma cause i think it does much more than any of the non-unique D Classes, it more belongs to C Class rather than D (yes it's a really stupid reason, but that's how my stupid brain works).

-I don't have any intention to roast the casual or newbie players (never had), i'm a casual player as well who just plays for fun, i'm just analyzing the standards what i've seen so far from newbies on the server. I know i'll be harsh about this topic somewhere but i don't want to be mean to rookies. Everybody have gone thorugh the rookie stage, me as well, even today i made horribly mistakes that rookies never do. I agree if your opinion is different from mine just please, don't throw rocks at me.

-And before i forget: take a shot everytime you read "Class", you'll regret it in the end. I know i need to extend my vocabulary, i'm on it.


With that being said, let's get started.

Let's start with some statistic:
Most of us know the fact that maxing out a car from 0 RP takes about 15k RP.
15K RP, the magic number that unlocks the next class after the starter one, just in time you maxed out your first car, sounds good right?


So, is the D Class pointless? For the competitive/pro players: no, it's definitely not. For the rookie/casual players: well, might be.
If i ask the quiestion, "How do you play through this game?", most of the people will say: you gain RP to unlock new classes and eventually you get yourself from E to A class.
If we compare this gameplay to other openworld games, the "going from 1 class to the higher one" method is the "story mode" (if we can call it that), and the rest is for the 100%, collect every car, doing every task, beating the challenges etc.
Most of the casual players are just plays this "story mode", maybe spending more time with other unique cars, but often they aren't into 100% this game, which is fine.
If you are just wants to play the story mode, the D class is fine on it's own, but if you want more than just the story mode, maybe be good at the game by developing yourself thorough the class cars, 
and this is the point where the D Class seems pointless for me.  To be precious, more of a "scam" for new players than pointless.

Let me explain what i really mean here, with introducing a new player: Ödönke. 

Ödönke is a 17 year boy who plays an avarage 2 hours per day, always loved the old NFS games and the GTA series. He is very kind to everybody, and always helps everybody who wants his help. His hobby is collecting stamps.
One day, Ödönke sees a YouTube video about the Nfs MTA server, get excited instantly and wants to play on here immidiately.
He registers his account, and choose his first car, the mighty Primo. He doesn't know anything about this server yet, but he enjoys just playing around with his poor car. He discoveres the nfs sa features day by day, paints his car, goes to time trials for rp, does the daily diamond hunt with the magazines, develop the starter car with every RP he collects, buying every upgrades he can (poor Ödönke doesn't know yet that he spends 2 times more money with buying every single new upgrade, but he doesn't care about it cause he enjoys the game so much.)
At some point he realizes he is close to the next big class, the D Class.
He has 12k RP so now he can ask the wise global chat the ominous question: "What's the best D Class car". Then, Ödönke recieves the answer: "Fortune, Club". With this new information, he decides he'll buy the Fortune, cause he loves RWD cars. Eventually he maxes out the Primo, buys the last upgrades to it and now he is broke down with only 70$ left.
Now Ödönke has to choose 1 of the 2 routes:
A) Grind himself up to 7300$, Buying the Fortune and then move forward to the next new class.
B) Skip the D Class and get right to C Class.
Unfortunately he picks the wrong A route, because he believes that the D Class is much more powerful than the the starter class. So he buys his new Fortune, with no money left to upgrade it, he starts to maxing it on stock in the next races where he lost horribly race after race, he didn't get any money to upgrade the car to even 0/1/0. He is left with a bad experience, so he makes the next mistake, sell his starter (yet maxed out) Primo, hoping for new upgrades to the new car. Unfortunately he has no more Beginner Bonus so he struggles all the way to max out the primo, he succeeds, but he has only 31k RP, and the next class is almost at two times the rp he has, so he starts to grind again. 
He starts the next race, 2 people joins with a maxed Primo and Manana, he is obviously confident that he'll beat them with the 389 Fortune. The race starts, and the 2 other guys leave poor Ödönke last place in the middle of the race even after Ödönke didn't make any mistake until that point. Seeing he has no chance to finish the race even 2nd place, and with the fact he got beaten with the same maxed Primo that he could have, Ödönke rage quits from the race, leaving him with a 2 hour race ban and a worst experience he had in his life so far. In the end, Ödönke ask himself outragously, "why did i buy this piece of ****" then disconnected the server, and never came back since then.
The End.

Moral of the Story: Don't be Ödönke and don't sell your first car, and be more sparing with your money.
Altough, if Ödönke'd picked the B route, he could just skip the D Class, going with the Primo, maxing out all of its aspects/limits that car could have with learning the dyno. With that powered up Primo he could've win more races, collect more money for not only the next C Class car but upgrading it right after he bought it, and with some learned dyno experience, rather than spending the time with maxing out a D Class car (which in the end may not be that good).
When i played through the game, i started with a manana, found the futo and took it thorugh to C Class. Don't get me wrong, i didn't expect that the D Class would be bad, i accidentally skipped the entire D Class only beacuse i didn't find any of those cars appealing to buy based on their appereance (you know, club is just a cube with wheels, cadrona is a blob, fortune didn't have the update at that time etc. so all cars of from D were just "meh" for me), and when i maxed out all D class cars few months ago, i could say i didn't regret that i didn't buy any D Class car at all.
The D Class cars makes so little difference in terms of upgrading from E Class, that it's almost pointless to have any of D Class (when you play thorugh the game of course).

These are my opinions, maybe only me as a dumb shit thinks that the D Class is pointless. But what's your opinion about this?

Temat: Everything wrong with NFS:SA

Odpowiedzi: 3

31-10-2019, 11:54

So what do we have here
-Clickbait title - check
-Another useless long thread that this moron (me) wants to discuss - check
-Needless lines at the beggining of the thread - check
Now we can start.

Hi everyone! Today i'd like to talk about some little things that annoys me(and maybe some other players too) on the server.
Okay the title is a bit rough, there isn't any fatal problem with the server in my opinion, and I know some of these have appeared on the forum before, but these problems came up every day i play the game in some way, and they are growing on me so much day by day...
I'll put a "*" for the points where i assume this is probably only my problem, and noone else don't care about it.

1.The multiple magazine delete. 
Okay, i saw this actually disturbs many players, including me. Why we can't have this option yet? :/

2.Change the language in the game/Remember the selected language. 
Speak for themselves.

3.See the toptimes for time trial. 
Before you select the difficulty, you could see what your best time is, or best time of the week on that screen. Like this: https://imgur.com/MGw4aHv
To be more comparable. Nobody can remember all the avarage times they make on 1 map. For example, i select a map on hard difficulty where i have 50 sec to do it, i say "okay i'll do it", the map loads and i see that my best time is 1 minute 7 sec, that doesn't even come near the time i have for the map, i can't finish the map so it's almost pointless, i should've go with easy difficulty but i couldn't know that in the first place.    

*4.Quick dyno setup change for your car in the race lobby. 
I mean, there are so much kind of maps e.g. in the circuit/sprint category. Some have longer straights, some have more corners, both of them requires different dyno setups. So we could change between setups before the race starts. This way we don't have to go to the permoance shop just to change the dyno for the circuit that have more corners than the ones before.

*5.Car class filter for custom race. 
For example i don't want people to join to my race with A class cars at all, or i only want people to join with B class car. Unfortunately we can't do it with only the limit score option.

6.Police in pursuit have X-ray. 
When i'm in the cooldown zone for example in SF in the "underground garage" near doherty, the police are always above me playing dodgem with each other. The same applies to when you are behind a wall, the police will see you (even when they couldn't) and ramming to that wall to reach you. I know it's in the script that they follow me wherever i am, but this just feels a little stupid i think.

7.Arrange cars in your garage. 
I know there are the sort options and a searching bar but still.. it would be more confortable to arrange my cars as i want.
Or at least the sorting could stay on that option i chose before until i choose another one. 

8.Buying again the bodyparts in the shop that i already bought before on 1 car. 
Why the game can't remember that i bought a spoiler/bodykit, and if i change it later why should i pay again if i want to get the old one back for the same car? If the performance shop could do it, so the part shop can. I spent many, many dollars back in the day just for 2 spoilers to see how they look, then i realised that they look awful and went back and had to pay for the spoiler i had.
Okay maybe this one is just babycrying.

*9.Vinyls/stickers on the spoilers. 
Why, just why...  I have an emblem on the back of my car, and that emblem also appears on the top of the spoiler because.. why? The only option to "fix" this is to have a carbon spoiler, but with some paintjob, the carbon spoilers look worse than if i use a regular one. I can accept that if it can't be fixable because of MTA reasons or because of "we won't redoing every car's UV mapping just for this" or something like that.. just someone give me an explanation please it's so bothers me.

10.Testing your dyno on the current maps. 
Yeah yeah... you can create a race in the custom race and wait for other people but that just.. so frustrating, when you change just one little thing and you need to wait for other people just to test a little difference. You can't go to that specific route in freeroam either, sometimes there are cops in the way, or if you've tested it successfully on the route, you recognize it's still bad and you have to go back to the performance shop and it's so tedious...  Maybe some day we can test on the maps right from the perfomance shop, i can dream.

*11.The user interface in shops/garage. (i mean for the choose/sliding menu, you know that thing in the bottom of the screen whatever it is called correctly)
I know it's identical to the classic NFS Underground 2 (which is the game what this server based on, ikr), but let's admit it, this hasn't aged well. It felt cool back in the day in UG 2, but nowadays, it feels sluggish and it is tiring to use it. This problem really hurts in the paint shop, especially with the high vinyl collection that we already can have, and it will just growing more and more. Yes there is the search option, but it's almost pointless in here. Most of the times it takes the same time with searching, and with rushing trough every other vinyl in 1 category, and sometimes you just don't know what's the name of the thing that you want to search (e.g. in miscs or the spoilers/tail-headlights in the part shop) I don't say we need a whole new interface, but at least a faster one that feels more fluid to handle.

And.. that's it. Maybe there's at least another one person who thought about one of these. Thx for reading through all these BS. I love this server and what direction it goes with the new content, i just want it to be a little bit better. I hope you guys won't throw stones at me just for these.
Have a good day!

Temat: Your 3 favorite cars

Odpowiedzi: 14

30-09-2019, 00:36

Hi everyone!

I have played a lot on this server, and seen many, many different cars and I got wondered, which cars are your favorite that you are using a lot.
The things i'm interested in:
-Your top 3 favorite cars of all cars that are on the server (obviously), they can be from any class, and you can choose multiple cars from the same class. They DON'T have to be your "best" (the ones that have the highest win rate or highest bounty count or anything like that) cars, but your favorite ones, that you love to use no matter if they are bad in anything. If you have less than 3 favorite cars it's fine, just write those 2/that 1.
-Why they are your favorites, maybe a little story why these cars are so special for you.
-What advantages and disadvantages those cars have for you (not necessary)
-What do you using these cars for
-And a little picture from those cars specifically from your garage, i'm interested in the stats (what you've accomplished with these cars so far) and how cool your paintjobs are on your favorite cars. If you want to keep your cars' stats in secret, i understand, then you can skip this part. I'm just curious.


Let me start it. They will be in order of my opinion (obviously 1st place is my most favorite, 3rd is the 3rd favorite of all bunch of cars)

3rd place: Sultan

[attachment=541]

*Note:The one that you see in the picture is not my first one, it's my 3rd Sultan. I had to sell them to try new cars because of garage limit. Sad*
Everytime i played gta sa, there were 3 cars which had always been in my garage during the playtrougths, the ZR-350, the Sultan, and the Turismo
Also when played samp, i had a sultan on every server in some way. I have a feeling to this car like "I have to have it in my collection no matter what". So my first task was in the begining of the game: "Get B class!". I grinded it, and i didn't regret it. This car is one of the best B class cars, it's an AWD monster. I like all features it has, the acceleration, the turning, the fact it's a freaking beast in police pursuit. The only bad thing it has for me is its appearence, it's like an effing box with wings on it. But still, a really good car, I use it for races, URLs and  for police pursuit.

2nd place: Turismo

[attachment=542]

You probably guessed it that the Turismo will be on my list. This one isn't my first Turismo either, it falls the same category as the Sultan before.
I love ferraris, and the turismo is the closest one that you can have in san andreas. Honestly i'm not a fan of A class cars on the server because they are so fast to handle, and in my opinion, they are boring for races, if there isn't any other A class cars in the races you are likely to win the race.
I like it beacuse its shape is unique compared to other cars on the server. Because of this there could be so many pretty designes. Almost any paintjob will look on this car so good, i saw a lot of creative turismos on the server too. The major problem with it is obviously a useless car for races. I mean not literally useless, it's usless in a transferred sense: why would you use this car for races if you can have infernus or cheetah? That's why i only use it for police pursuits.


1st place: Deluxo

[attachment=543]

My Main car, my dearest car of all. The Superior! The Splendid! The Stunning! The Elegant! The Super! The Ultra Super! Umm.. i mean...
So yes enough of the jokes. The deluxo, the car that most people consider the best C class car. But that isn't the reason i like it the best. The main reason is based on it's design. I love the Back to the Future trilogy, and when i saw i can have a BTTF Delorean like car, i got excited instantly.  Man.. this car has a life story.
When i first saw the deluxo, I knew that it will be my main car, no matter what, but i was at day 18 of the diamond hunt so i had to wait a long, long, long time to have it. Finally, i got day 50 and with that, i instantly bought it. And almost regret it instantly in the first corner. But i didn't give up, i trained really hard, i maxed it out, and it still was shit. Most people would gave up at this point and sold it or dropped it to the trash, but not me. I've decided it will be my main car, so i had to learn how to make dyno (at this point i was completely newbie to dyno).  After much, much, much struggles and tests, i've created the dyno that i could use the deluxo competitively from that point. I have this car since i bought it on day 50 (to be more comparable, i'm at day 408 now). I love this car since then. I use it to race competitively, for pursuits and for cruising in freerun
It doesn't have the bricky cornering like the sentinel, and doesn't slide as much as the uranus. But has the worst suspension of the bunch.
And yes you see it well, i waited to have 1000 races with it, and i drove exactly 20k km with it (this one is a bit funny, cause when i finished the 1000th race it had 19991,2 km so why not to have exactly 20k). 

I would've some honorable mensions but this thread is already so long so i omited them.
I'm looking forward to your cars  (っ^◡^)っ

Temat: My Dear NFS:SA

Odpowiedzi: 8

06-08-2019, 17:26

Warning: Before you read this, you have to consider some things:
-This thread will contain bad English (because I don't speak it very well).
-This is a LONG "crying baby thread" - where literally, a baby cries about his s***.
If any of these bothers you, leave just now, it will be better for you, have a good day.

*Note: TBH, I don't know which forum should i post this, so I posted it in here, i feel this more like a suggestion than a general discussion, but you can blame me for this*

For those who stayed here:
Hi everyone!
I want to talk about how i feel about the server nowadays, and discuss some suggestion that would make the game better (in my opinion)
If you are only here for what are my suggestions, go below the white lines, those are what you want to see then.


But first things first: Let me introduce a bit of myself:
On the server, you can find me as Chungus, (the one and only) with 1kk+ rp, also I'm the Hungarian Chungus (innen is üdvözlök mindenkit aki idetévedt).
I'm playing on the server for almost a whole year now, I spent 850+ hours here so i experieced almost everything, but i'm still a casual player.
You can find me on doherty, or anywhere on the map while cruising with my precious deluxo.

So, i want to start with a simple question: Why are you playing on the server?
Different people will answer differently, -for drinfting, -for the community, -for fun or -for collecting the cars or something else
Personally, i play for fun, and to enjoy the gameplay.

When you join the server first, you have a ton options for playing the game
do races for progress further and earn better cars, unlock all class, you can go search the car parts to unlock special cars, do the pursuits, the milestones for the latest new car the beamer, do the DH for 50 days to earn the deluxo, experience every car with all their good and bad feature, do the tasks to complete everything, unlock vinyls and parts to pimp your car and so on.

But my very problem is:  (and probably who has at least 500k+ rp may understand what i'm talking about)
There isn't any "post game" content
When you unlock the A class,  there isn't so much to do from then.
I've done almost all the tasks that i can.
I unlocked every class car, and maxed out all the important ones(sultan,cheetah,infernus etc.), and the ones i care about.
I collected all the parts for all cars, and unlocked all the "special cars" (except for 2, buggy and locust*).
I bought premium to support the server and for having all cars i want to have.
I memorized all the race maps, dyno'd every car i have for competitive play.
Doing races at this point is pointless, and most the time it's just a waiting simulator.

*these are the only 2 cars that i don't have, so there could be an option to unlock them but it wouldn't make so much a difference beacuse these cars the only ones i least care about.

Nowadays, i noticed myself like "log in -> do the daily dh and magazine -> logout -> repeat". Sometimes i'm doing some pursuit or just cruising in freerun for no reason or jumping for fun.
I got a little bit bored, and that's not the server's fault, but the lack of opportunites after unlocked all cars
The new updates are good, serously all the designers,scripters of the sever did really great job so far on the updates 
But the car updates... i don't have any problems with them, but they don't do so much on their own. They make a huge impact at first, but after 1 month, it feels like there wouldn't be any update at all. (Maybe this is just my opinion).
The latest big update for me was the police pursuit update with the beamer. Not because we got an entire new car, but because we got the milestones. The milestones gave the police pursuits a reason to play it, and i enjoy doing them since then. But the problem with it still the thing that is from the very beginning: it can be a mode that frustrates the player so much.



So i started thinking, what would make the server better after you beat the game with unlocking A class. (and yeah, this is the suggestions part)
My first suggestion would be the "endless magazines"
It's simple, after you did the normal daily 3 way magazine, you can start the endless mode, where get a random location (literally random, not just from oncean docks to angel pine/missionary hill), you go there, then you get another (of course the time limit will deacrease on every 10th level to get harder and harder) then repeat until you want, or you fail because running out of time. 
When you quit or fail, you will start it from level 1 again.
The only problem that i could think of why isn't this in the game already is the rewarding.
Yeah it would be a bit porblematic, to balance it to not gaining too much rewards which would make this mode better than racing, but i think it would be look like this:
You would gain rewards for every 5 level (of course only for once)
When you hit level 5 in endless for the first time, you will gain 200 rp and 200$, then on level 10 you get 400 rp and $, on level 15 600$ and rp and so on.
But this could be more balanced. I didn't think so much on this, i focused more on the next suggestion.


So the next suggestion would be a police pursuit mode, but this time, you would be the chaser. 
To get more accurate: remember NFS hot pursuit? Where you can be a cop and chase the racers? This would be similar
On the very first: I desisgned this on my own, so there would be some design flaws, i tried to balance it as much as i can.
PLEASE read everything below before you complain about anything.

**Edit:
To be clear:
Pursuit Chase: One individual chase, where you chase one racer
Police Chase: The whole chase that starts from level 0 and ends in level 5
I know it couldn't be more coplicated, sorry for this, i'm so bad at naming.  

In the garage there would be a panel, where you could switch to police mode or racer mode.
OR you could switch to police mode in freerun if you go to any of the 3 cities' police department, there would be a blip (like the red blip for painting shop). In that blip you can turn on/off the police mode, like if your were in "duty" in real life.
If you turned it on you are in police mode. If you turned it off, you are in standard racer mode. Simplicity itself.
If you are in police mode you can't join races, accept duels or anything like that, if you are in racer mode you can't do police chases

While you are in police mode, if you press the "race menu" key you will get the "bulletin board" interface instead of the regular race menu (it's the same looking interface, just renamed it)
The bulletin board will be the interface where you can start the police chases, and accept the pursuit chases
There would be 3 acceptable pursuit chase which represents 3 drivers that you have to chase, all in 3 different (random) locations. 
It may look so comlicated at first.
Let me explain with an example, you are in police mode, and if you open the race menu (bulletin board) you'll see this (these are the pursuit chases):

  1. Name: Frank  Car: Futo   Location: Las Venturas, 4 dragons Casino   Time: 10 minutes
  2. Name: Jack  Car: Bravura    Location: San Fierro, Doherty   Time: 10 minutes
  3. Name: Kyle  Car: Primo    Location: Los Santos, Airport   Time: 10 minutes
These are 3 random A.I. "people" with random cars and locations. The time represents how many time a player have to finish the chase
You always get 3 random to choose from.
Only one pursuit chase can be done at one time and you can accept any of the 3.
When you accept one pursuit chase, you won't see any player in freerun until you finish it (like in regular police pursuit)
If you go after Jack, you'll have 10 minutes to reach doherty and to eliminite the opposing car (yeah if you are on doherty the chase will start immidiately after you accept it)
You don't get any help, you can only count on yourself. You could use spike strips to immobilize the racer, or just ramming it until it breaks down.
While you are doing a pursuit chase you can't reset the car.
The A.I. will try to escape from you, and it gets away if it is too far from you which could easily happen if you crash into something, or your car flips (since you can't reset it during the chase)
Let's say you caught Jack, so you got a minimal amaount of cash and rp, also a level for it.
Yeah, there is a level system, but it isn't as complex as you think.
Everyone starts on level 0 on each day, and if you caught a "racer" successfully, your level will increase
Your level will determine what cars you can go against: 

Level 0: only E class
Level 1: E or D class
Level 2: D or C class
Level 3: C or B class
Level 4: B or A class
Level 5: only A class

The A.I.-s also would be harder on each level, like the police on heat 1-5 
You can only start a police chase on level 0.
If you completed all 5 levels you finished the police chase for that day (you could do more if you want, but only on level 5, and you get no rewards from it)
Your level resets on each new day, like the DH and Magazine
You can stop the chase at any time, you can switch on racer or police chaser mode at any time, your level will be saved until the next day. 
Your level won't decrease if you fail, but if you quit by yourself (or your game crash) you gain a penality that you can't do any pursuit chase for 1 hour. 

The important rules of this mode:
  • You can only use this mode if you have 230k or more RP.
  • You could use any of your cars from any class. but if you choose an A class car to do so, the game only gives you AI-s with A class cars on each level
  • If you have started a police chase with 1 car, you can't change your car for pursuit chases until you finish it, or until your level is reseted on the next day.
  • You can't reset your car while you are in chase mode

And that's it guys
Oh boy, i can see a lots of "no"-s below this thread, but it's ok, i accept everything.