facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
>> NFS:SA Booster <<
>> Get know with new in-game rules! <<

Magpie

Magpie

  • Registration Date: 01-09-2018
  • Last Visit: 3 hours ago
  • Offline



Magpie's Forum Info

  • Group: Registered
  • Total Posts: 7
  • Time online: 11 Hours, 34 Minutes, 32 Seconds
  • Title: Junior Member
  • Date of Birth:: Not Specified
  • Members Referred: 0
  • Reputation: 0 [Details]
  • Warning Level:

Magpie's Contact Details

Znajomi

Brak

Friends

Lista przyjaciół

W temacie: Quality of life improvements

Odpowiedzi: 24

4 hours ago

Okay, so in theory, the developer team dont update the server, (yes, I see, they do, but you know what I mean) because they dont get so much money, to be worth it in time and energy. Its okay. But what if, the community could decide, what exactly they need in te future, and give money for it? Not just random for the premium. The people have to see, where is the end of the tunnel, and when they see, its easier for them to trust in the staff. I mean, there a lot of good idea, like the Canyon Races, or the Hot Pursuit mode. Big projects, but isnt impossible to implement them. The staff start a vote on the forum or on the server about a bigger project, and designate a price (like on kickstarter) for the winner idea. If the donates reach the limit, they start to programming only that one project. Then go to the next vote, next donation campaigne etc. I dont belive, its a very new idea, so explain me, why there is not such a system?

W temacie: All Random Tuning Challenge event

Odpowiedzi: 5

19-05-2019, 16:04

(19-05-2019, 10:55)scaftz Wrote: If the main goal is so newbies can try out cars they haven't drove yet, this has gone far from the target audience. This sort of event will benefit veterans more instead. Veterans mastered most of the cars they would get and destroy those who drove them in their first time. After a while it's guaranteed no newbies will ever want to attend the event anymore.

Better approach to help newbies with choosing their or trying new cars is to give them ability to test drive the car on it's maxed performance in a decent dyno setup, but that would be too much to be offered. Although giving them stock car to test drive won't do anything good neither so i am quite skeptical about it.
Yes, there is a lot of other solution for the newbies problem, wich way better than this. Its just an event for fun. 

I will fix it, if I was not clear. Theres is the classes FOR the players too. I mean a player above 130k RP can't race against players whose under 130k.  So the veteran vs newbie line-up wont happen.

Yes, I should fix it.

W temacie: All Random Tuning Challenge event

Odpowiedzi: 5

19-05-2019, 07:32

(19-05-2019, 05:09)scaftz Wrote: NTS race-like is very unlikely for NFSSA, loading modded cars mid-race will cause people with lower PC specs to stutter.

As for your alternative idea,
a. Not needed. Majority of players who have played for a while have experienced most of the cars in game. The mode doesn't seem like offering any other unusual fun.
b. Probably.

Yes, it would make more sense with more cars (much more), but perfect setup/DYNO pretty rare, especially if you want to drive an unpopular car, so there would be one more reason to spend time with those cars too, not only with the meta's. The other reason I found it a good idea, the newer players status. Start on the server, farm until 60k/130k/230k, buy the first car what on the chat tell you somebody and thats all. Just a little chance to test unknown cars, and maybe you wont start your carreer jumping from the first "best car" to the next, whitout discover any others.  Pretty weak reason, but this is my opinion. Primarily its not for the veterans, because after 350-400kRP the most people knows quite well the cars and the setups/dynos to make a decent tuning anytime after one race. But I would be curious, what if the best players on the server just got a new car, and they have to setup it after one test race in 10 minutes, to make an URL- level tournament on the streets...

W temacie: All Random Tuning Challenge event

Odpowiedzi: 5

19-05-2019, 01:16

Hi there!


I guess almost everybody knows the Random Race system from the GTA 5. It's not so NFS like racing mode, but I think it has the potencial. The players start the race with a random car, and everytime they cross the finish line (In every laps) they get another random car. It could be quite difficult to programming in the nfs:sa, so I tried to create a more viable mode... maybe... 

1. Sign up through the forum
2. 4 (maybe 5) race classes based on the car classes unlock points 0-60k, 60-130k, 130-230k , 230k+ RP (or 230-400k and 400+RP)
Fix for Scaftz: so in the first class cant join anybody, who above 60k rp, and none of the C class cars and above them are available. Although Its possible to let the lower level players to use the higher cars, will be better... after all its just an event.
3. At the start of the event, raffle a random car (from the actual race class unlockable car pool) and a random map. 
Example: 
Class 1 (0-59.999RP) - Hermes - Three City
Class 2 (60k-129.999RP) - Euros - Are We There Yet
Class 3 (130-229.999RP) - Phoenix - LSAP 2
Class 4 (230+) - Patriot - Cable Car

4. Time Attack with stock cars on the track
5. 10 minutes preparation time (setup and dyno)
6. 1,2 or 3 race like a random race or even a tournament.

It could be more complex, like more cars, not only one, more tracks and more races etc.

The point, that players compete against players with similar experience, with a car they never drove, with a tuning, what they just figured out in 10 minutes after a short test run. 

The problem is the RP levels of the tuning system, and the money. 
So my questions:

a. Guys, what do you think, does we need a racing mode like this (or just a single event) at the server? 

b. How is it possible to create? 
Add a free slot to the participants with a car on lvl9 and money to buy the setups, then take back after the event? Maybe let the winners to keep them? Or place it in a bigger holiday, like server anniversary, and the stuff make a  brand new car to the server?

W temacie: Cartel Cruiser reseting bug.

Odpowiedzi: 6

16-05-2019, 03:52

It happend to me with a Mamba as well on the Kalahari Island, on a trip to the cave in freerun. It seems like the car dont realized, it is out of the water.

Temat: All Random Tuning Challenge event

Odpowiedzi: 5

19-05-2019, 01:16

Hi there!


I guess almost everybody knows the Random Race system from the GTA 5. It's not so NFS like racing mode, but I think it has the potencial. The players start the race with a random car, and everytime they cross the finish line (In every laps) they get another random car. It could be quite difficult to programming in the nfs:sa, so I tried to create a more viable mode... maybe... 

1. Sign up through the forum
2. 4 (maybe 5) race classes based on the car classes unlock points 0-60k, 60-130k, 130-230k , 230k+ RP (or 230-400k and 400+RP)
Fix for Scaftz: so in the first class cant join anybody, who above 60k rp, and none of the C class cars and above them are available. Although Its possible to let the lower level players to use the higher cars, will be better... after all its just an event.
3. At the start of the event, raffle a random car (from the actual race class unlockable car pool) and a random map. 
Example: 
Class 1 (0-59.999RP) - Hermes - Three City
Class 2 (60k-129.999RP) - Euros - Are We There Yet
Class 3 (130-229.999RP) - Phoenix - LSAP 2
Class 4 (230+) - Patriot - Cable Car

4. Time Attack with stock cars on the track
5. 10 minutes preparation time (setup and dyno)
6. 1,2 or 3 race like a random race or even a tournament.

It could be more complex, like more cars, not only one, more tracks and more races etc.

The point, that players compete against players with similar experience, with a car they never drove, with a tuning, what they just figured out in 10 minutes after a short test run. 

The problem is the RP levels of the tuning system, and the money. 
So my questions:

a. Guys, what do you think, does we need a racing mode like this (or just a single event) at the server? 

b. How is it possible to create? 
Add a free slot to the participants with a car on lvl9 and money to buy the setups, then take back after the event? Maybe let the winners to keep them? Or place it in a bigger holiday, like server anniversary, and the stuff make a  brand new car to the server?

Temat: URL, setups and DYNO testing vs beginners

Odpowiedzi: 2

26-03-2019, 23:19

Hi there!

In the last few days, i tried to read everything in the topic of new players's ragequit and URL reforms, so I have decided to write my own ideas. I hope they aren't so repetitive.

1. Join to an URL tournament


a.) Forum power

 Like the magazine runs, URL will be unplayable whitout forum registration. I registrated to this forum after I have played for a week on the server, and completed (ehm... finished with 0 point) a few URL event. Okay, if you go to the little yellow star, there will be a panel says that you need to registrate here, but I didnt see that sign anywhere, except maybe on the "welcome text" at the login screen. So it needs better "marketing", or we have to force the newbies to read it.

b.) RP limit. 

Under X thousand RP for example the amount of rp what needs to maxed out your first car (I dont know the exact number) you can't join. The most of the setups need a maxed car, even if you go to url 250 with an E class car, to not finish on the last place. A manana has similar points at real 1/1/1 setup, like a manana with drivertrain 3, tires 3 and nitro 3, but the performance of the two car not the same at all. 

c.) URL "ticket"

There a lot of track records and statistic on the server. Why dont use them as a criterion to allow, or not to allow the unexperienced players joining an URL? I mean. After finish the fastes player, you have 30 sec to finish too. (Or 60? I didnt see that timer for a while Confused  ) So if you add 30 sec to the record on that track, you get that time what you beat, you can reach the finish lime in time, even if ANOD1ZE is your rival. What I want to suggest, is an additional time run with at least 3 laps on one of the longest URL track, with the time limit of the actual best time (or a bit slower) +30 sec for first time, when you try to join to an URL. If you comleted that run, you get your URL ticket to the entry. 

2. Cars and balance.

a. Less "first time" car

Imagine that fresh player, who choice a washington as first car. In every other NFS game, you got a decent car at the start of the game. In the NFS World, you cant choice a Charger as starter car. There were the Silvia, the 200/240SX, Mazda 3, Eclipse Coupe etc. So why we expect from the new players to know the cars BEFORE give them the chance to drive them? Just give them the 2-3-4 best cars from the E class, there is not wrong choice.

b. Balance the E cars
The old story, buff the better cars or nerf the worse ones, it wont be happen as I see the things Big Grin

c. Just a test circruit

When I was in the first "The Crew" beta test, the biggest surprise was for me the test circuit of the first cars before weapon picking.
I spent there 2 hours... (there was only 4 cars if my memory dont cheat me)

3. DYNO, meta and other utilities

a.) Get the f**k off that damn cop from next the LS stadion. Its very annoying, when I have to wait 20 min to the next URL run after I was late the first run because the police. I know, its just my own nonsense probleme, but pls.  Shy

b.) Performance shop DYNO timer

On the drift track, there is the counter, the X-Street track has own timer, and the drag track... ehm... does it work?
The point, that I dont see the reason, why isnt a timer/ finish line at the "free run" testing. It could be very helpful when someone try to optimizing a car to Bay. 

c.) Tires and acceleration

Its a question, not an idea. I tested Cheetah and Tampa on the street-x track in the prformace shop with stock, T1, T3, drifty and grippy tires, but is didnt experienced any changes in acceleration from 0 km/h to the wall in a straight part of that track. So... wtf? Im pretty confused now.

d.) URL meta

In URL-s you can see Sultan, SGT, Manana, Primo under 450. Rarely some special URL like stock mamba, or only SUV, but there are not "non-meta"  URL. If I buy a new car, and want to use competitive, the only experience I will get is it slower than an SGT. So what if, the URL-s rules could change week after week? The most common two car type will be banned for the next week from the URL-s, or something like this. Possible its useless, but I feel that, we have to try give some diversity to the everydays's URLs. If you make a random generator, and automatically raffle a car on the first day on every week and making an URL only to this car on every weekend, thats perfect too. 

I guess thats all yet XD Sorry for my english, I hope it is understandable what I wrote.