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MTX

MTX

  • Registration Date: 18-09-2018
  • Last Visit: 11-08-2019, 00:09
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MTX's Forum Info

  • Group: Registered
  • Total Posts: 66
  • Time online: 22 Hours, 13 Minutes, 21 Seconds
  • Title: Member
  • Date of Birth:: Not Specified
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  • Reputation: 4 [Details]
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W temacie: Quality of life improvements

Odpowiedzi: 38

12-06-2019, 17:24

So any update on this?

W temacie: Quality of life improvements

Odpowiedzi: 38

22-05-2019, 21:27

(21-05-2019, 04:45)Magpie Wrote: Okay, so in theory, the developer team dont update the server, (yes, I see, they do, but you know what I mean) because they dont get so much money, to be worth it in time and energy. Its okay. But what if, the community could decide, what exactly they need in te future, and give money for it? Not just random for the premium. The people have to see, where is the end of the tunnel, and when they see, its easier for them to trust in the staff. I mean, there a lot of good idea, like the Canyon Races, or the Hot Pursuit mode. Big projects, but isnt impossible to implement them. The staff start a vote on the forum or on the server about a bigger project, and designate a price (like on kickstarter) for the winner idea. If the donates reach the limit, they start to programming only that one project. Then go to the next vote, next donation campaigne etc. I dont belive, its a very new idea, so explain me, why there is not such a system?
Oh man I agree totally. This is how games should be made. Not charging random money for random/unknown things, but specific money for specific things. You want new races? Donate and we will make them. Want the servers running? Donate for the maintenance. You can do what some projects do, show how long the server can be running without donations and people will donate if its about to be shut down or just because they like it. Everything in the game should be free of charge, donations should only go to fixing/adding/maintaining stuff.

W temacie: Quality of life improvements

Odpowiedzi: 38

20-05-2019, 20:08

(18-05-2019, 18:31)Remolit Wrote: 1. SBR:W is based on an already finished product - NFS: World. NFS:SA is based on NFS:SA, it didn't have any AAA company games to base off of. It's completely custom from the ground up.
2. The developer amount. SBR:W has WAY more than 7 or 8.
  There are many more obvious differences, but I won't waste time writing them. Not hard to guess what they are.
1. did NFFSA guys invent MTASA? I think not. What theyve basically done is only mod an already existing game (MTASA) which is by the way also just a mod of an existing game (GTASA) which was made by Rockstar, aka AAA studio.

2. exactly, therefore they need MORE money than NFFSA, yet they ask for none.

W temacie: Quality of life improvements

Odpowiedzi: 38

18-05-2019, 16:29

(03-05-2019, 23:43)Remolit Wrote: Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
Oh come on, so now Im not allowed to compare a community run project with a community run project? Your logic doesnt even make any sense, unless EA or some other AAA company runs this server?

Besides, youre not even right about the slots in the EA version of NFS:W. What you say only applied until August 22nd 2012. After that you could get free slots one way or another. More importantly, the more the game grew, the more slots players got. They werent fixed forever like here.

If you dont believe me, heres something I found: https://nfsworld.fandom.com/wiki/Car_Slots

But again this is comparing apples to pears. If we compare apples to apples (community run SBRW vs community run NFSSA), the result is much worse for NFSSA.

W temacie: Quality of life improvements

Odpowiedzi: 38

03-05-2019, 20:35

10 slots is already way better, and it would make it possible for people to play kind of normally (you sometimes need several cars of the same type for URLs etc.), but does it compare to infinity? No way. It would be much more sensible to make car slots unlockable by playing, with the max amount of slots being infinite. Premium will get you there in 1 click, without premium you will have to grind. If the grind is appropriate (that means not too short and also not too long), it will be the very best thing to do.

And as someone mentioned NFS:W. That is a collectors game, just like this server. 5 Cars just dont cut it in this sort of games and the current NFS:W community would tear you apart if you told them they could only have 5 cars forever. Also just BTW the current NFS:W (Soapbox Race:World) is completely free, speedboost (premium currency) doesnt even exist there, everything is earned by playing, and it has been going for more than a year now and is getting better and more popular every day.

Also have you ever tried playing NFSSA without premium? At some point in time you cannot buy any more cars, because if you want to, you have to sell one of your old cars and you most likely have the cars visually tuned and dont want to sell them because if you do, you lose all your hard work and not even re-buying the car will help because all the vinyls and visual parts will be gone. So yeah, 5 slots in a collector based game is not good enough, not even 10 I dare say.

I tried creating a new driver as a workaround and almost immediately after that I quit the game entirely. It was pure madness.

Temat: Quality of life improvements

Odpowiedzi: 38

19-04-2019, 15:04

Here are some small things that will hugely improve the quality of life:

Remember the language choice, until the user decides to reset it or change it.
Remember the confirmation of rules, only show them again if something has changed.
Add a "select driver" and/or "logout" option in the main menu (garage), reconnect takes too long. Especially with the above still annoying people.
Increase vehicle limit to 15-20, creating drivers because of the 5 car limit and switching between them is hell on Earth.

Temat: NFS:SA quick start

Odpowiedzi: 7

24-09-2018, 15:14

If you want to do less clicking and more playing, make a copy of your MTA shortcut and make it look like this (depends where you have MTA installed):

Target: "C:\Program Files (x86)\MTA San Andreas 1.5\Multi Theft Auto.exe" mtasa://178.33.54.30:20256

Temat: Multiple parts suggestions

Odpowiedzi: 8

23-09-2018, 17:56

Suggestion 1: Allow players to reinstall visual parts for free just like the can do it with performance parts

Suggestion 2: Allow players to view, uninstall and reinstall any parts, that they previously bought from shops, in their garage,

Reason? Common sense, also it was like this in NFSU2 and it makes specific car score tuning much less of a hassle, same with visuals. Whatever you bought will be in your garage.

Temat: NFS World

Odpowiedzi: 16

22-09-2018, 18:09

You are all fans of NFS so I guess you already know this by now, but NFS World was resurrected and is alive and kicking under new management (enthusiasts not related to EA in any way).

Look up "SoapBox Race World" to check it out. Its not perfect yet, but its very close and most importantly without any microstransaction BS, completely free.

Temat: Ghost mode in freerun

Odpowiedzi: 11

22-09-2018, 13:39

I suggest to add ghost mode to freerun. Why are collisions enabled there now anyway? To generate ram reports or something? Makes no sense to me.