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Jay Ess

Jay Ess

  • Registration Date: 23-11-2018
  • Last Visit: 25-11-2018, 01:31
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Jay Ess's Forum Info

  • Group: Registered
  • Total Posts: 2
  • Time online: 56 Minutes, 52 Seconds
  • Title: Junior Member
  • Date of Birth:: Not Specified
  • Members Referred: 0
  • Reputation: 0 [Details]
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W temacie: Crash on URL resulting in Ban

Odpowiedzi: 2

24-11-2018, 21:20

During the URL map vote (LSAP, max 350 if that matters) my game happened to crash. Upon coming back, I had been banned from joining URL events for 24 hours for "leaving". Made a report and was told that there is no way to unban someone from URL events.

Highly unconcerned with the crash or being unbanned from URL at the time being. The main concern is just implementing a fail-safe so that the next time the sheer volume of highly modified cars causes someone to crash it will not be a problem. 

I suppose this could be dealt with in any combination of a few ways:

1. The MTA event onPlayerQuit has a "quitType" field that reports how the player disconnected - abusive disconnects would fall under "Quit", "Kicked" and "Banned". Using this information, the script can check to see if the disconnect was intentional prior to running the raceban function. This is probably the most optimal solution.
2. Racebans could be removed from the staging process and only implemented when someone leaves a live tournament
3. An administrative function to reverse racebans for URL (effective and would allow an explanation into the disconnect to be given, but could certainly result in people pestering admins and mods)

W temacie: Race Timer / Units in Speedtrap

Odpowiedzi: 0

24-11-2018, 18:30

Hey there!

Just wanted to pop in a few suggestions from things I noticed while playing

First thing is I noticed there's no timer that shows how far ahead or behind other racers are during the race (eg. +0:07:435 or -0:36:993).
Usually in NFS this will show up in the position list, alternating with the racer's name.
Mathematically, I couldn't say for sure how the calculation works, but it could possibly be based on distance vs. speed, or a series of checkpoints.

One other thing I picked up on is that in speedtrap, the unit always shows as km/h even if the player has mph set as their speed unit. Would be nice to see the unit setting follow along to the display in speedtrap.

Thanks for reading, definitely enjoying the server so far!

Temat: Crash on URL resulting in Ban

Odpowiedzi: 2

24-11-2018, 21:20

During the URL map vote (LSAP, max 350 if that matters) my game happened to crash. Upon coming back, I had been banned from joining URL events for 24 hours for "leaving". Made a report and was told that there is no way to unban someone from URL events.

Highly unconcerned with the crash or being unbanned from URL at the time being. The main concern is just implementing a fail-safe so that the next time the sheer volume of highly modified cars causes someone to crash it will not be a problem. 

I suppose this could be dealt with in any combination of a few ways:

1. The MTA event onPlayerQuit has a "quitType" field that reports how the player disconnected - abusive disconnects would fall under "Quit", "Kicked" and "Banned". Using this information, the script can check to see if the disconnect was intentional prior to running the raceban function. This is probably the most optimal solution.
2. Racebans could be removed from the staging process and only implemented when someone leaves a live tournament
3. An administrative function to reverse racebans for URL (effective and would allow an explanation into the disconnect to be given, but could certainly result in people pestering admins and mods)

Temat: Race Timer / Units in Speedtrap

Odpowiedzi: 0

24-11-2018, 18:30

Hey there!

Just wanted to pop in a few suggestions from things I noticed while playing

First thing is I noticed there's no timer that shows how far ahead or behind other racers are during the race (eg. +0:07:435 or -0:36:993).
Usually in NFS this will show up in the position list, alternating with the racer's name.
Mathematically, I couldn't say for sure how the calculation works, but it could possibly be based on distance vs. speed, or a series of checkpoints.

One other thing I picked up on is that in speedtrap, the unit always shows as km/h even if the player has mph set as their speed unit. Would be nice to see the unit setting follow along to the display in speedtrap.

Thanks for reading, definitely enjoying the server so far!