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MelonTasty

MelonTasty

  • Registration Date: 05-03-2016
  • Last Visit: 19-01-2019, 18:37
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MelonTasty's Forum Info

  • Group: Registered
  • Total Posts: 237
  • Time online: 1 Week, 5 Hours, 29 Minutes, 50 Seconds
  • Title: Sort of creator
  • Date of Birth:: 12-12-2000 (18 years old)
  • Members Referred: 0
  • Reputation: 21 [Details]
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Additional Info About MelonTasty

  • Sex: Male
  • Location: Belarus
  • Bio: I like memz.exe

MelonTasty's Signature

  • [Image: pLnKk3j.png]
    ミ●﹏☉ミ

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Lista przyjaciół

W temacie: Story mode (Concepts included)

Odpowiedzi: 6

16-01-2019, 02:17

(16-01-2019, 01:35)MatthewChow Wrote: ...unless we were making a separate offline fan game.

Ooooh boi, why not? Devteam has grown since the last time i've been here.
(16-01-2019, 01:35)MatthewChow Wrote: but it's not something I can start working on alone even if I wanted to.

You know, i can help.

W temacie: Story mode (Concepts included)

Odpowiedzi: 6

15-01-2019, 17:10

Hello again.
So, as the name of this thread suggests, my suggestion is to add The Story Mode ©.

As i imagine, it can be done in Underground style. And by that i mean comix.
I have already made a few scetches, they're shown in the concept video.
Comix must be colorful, pretty realistic, fascinating. So the images will stay in mind of players and they'll want to continue playing just to see a new page of story.
Story itself doesn't need to be deep or complicated. Main part about it is that it must have a silent main character, hero cars, memorable companions and antagonist. And a first-person perspective. I already have some kind of scenario, so if development team will want to implement this feature - i can help. It is based on the world of Underground games.

Storyline suggests special events, missions etc. But the main thing that needs to be done are singleplayer races.
If story mode events are going to be pvp, the walkthrough will take too much time, which in turn will destroy the main point of the campaign - maintaining a permanent player base.

Also, storyline events can be done with cooperative and clanwar modes using crew system.

If storymode will cover every aspect of the server, then it also can replace those frustrating tutorial screens that i see every time i reinstall MTA. 
And the main thing - progress must be saved on server.

Concept vid:




"get to the docks" is an example of storymode mission or event, basically being time escape gamemode.

W temacie: Discord server

Odpowiedzi: 11

13-01-2019, 12:13

why tf did you revive this thread? I had to resurrect myself because of you.

W temacie: Fan... things

Odpowiedzi: 82

17-05-2018, 12:34

what? washington at page 1 was made somewhere in 2016, i didnt even know how to use photoshop.

W temacie: Fan... things

Odpowiedzi: 82

14-05-2018, 17:08

My first work in 3D
[Image: 2h55y15U2Lg.jpg]

[Image: _eIfCQU2Al8.jpg]

Temat: Story mode (Concepts included)

Odpowiedzi: 6

15-01-2019, 17:10

Hello again.
So, as the name of this thread suggests, my suggestion is to add The Story Mode ©.

As i imagine, it can be done in Underground style. And by that i mean comix.
I have already made a few scetches, they're shown in the concept video.
Comix must be colorful, pretty realistic, fascinating. So the images will stay in mind of players and they'll want to continue playing just to see a new page of story.
Story itself doesn't need to be deep or complicated. Main part about it is that it must have a silent main character, hero cars, memorable companions and antagonist. And a first-person perspective. I already have some kind of scenario, so if development team will want to implement this feature - i can help. It is based on the world of Underground games.

Storyline suggests special events, missions etc. But the main thing that needs to be done are singleplayer races.
If story mode events are going to be pvp, the walkthrough will take too much time, which in turn will destroy the main point of the campaign - maintaining a permanent player base.

Also, storyline events can be done with cooperative and clanwar modes using crew system.

If storymode will cover every aspect of the server, then it also can replace those frustrating tutorial screens that i see every time i reinstall MTA. 
And the main thing - progress must be saved on server.

Concept vid:




"get to the docks" is an example of storymode mission or event, basically being time escape gamemode.

Temat: Modern(ish) GUI

Odpowiedzi: 15

15-10-2016, 11:56

So, i know that this is not what you're worry about for now, but tell me... is that even possible?
[Image: hAm5IV8.png]
I mean not exactly this, but something like it. Something more modern and comfortable, but at the same time it must fit in the "streetricer" atmosphere.
Also, it must be customizable (maybe even with TP or BP). Not only speedos, but nav. panel at the top-right corner too.

Temat: A-Type customization

Odpowiedzi: 1

13-09-2016, 12:51

Add at least rims, current ones are looking terrible. Also, exhaust looks rusty af.

Temat: Discord server

Odpowiedzi: 11

28-08-2016, 16:37

[Image: bYSEWeB.png]
Not so long ago i've created Discord server related to NFS SA.
Here's the link: https://discordapp.com/channels/219201827806248961
It's like teamspeak, but you don't need a special app to connect and talk.
There's text channel and few voice channels for different languages and gamemodes.
Also, invite: https://discord.gg/6C63mP7

Temat: Territorial Control/Wars

Odpowiedzi: 4

14-07-2016, 11:59

Idea is simple: whole map is will be separated in disctricts. Clans will fight each other for them. Like in Carbon.
But here different territories will give different bonuses for clans: additional money/exp/some sort of reward.
This requires race markers to be placed on map. Like in U2, MW, Carbon, Undercover.
 Once per week map will be cleared, so one clan won't be able to take the whole map.
 Captured territories' roads will be colored in clan's color. It will depend on clan's image. Also in a corner of a captured destrict will be shown name of a clan.
 In a corner of a "show more info about race" menu will be shown clan that captured that race. "Clan wars" will be available only once per hour, till another clan will try to capture it. After that try, "Clan wars" will be colored in gray and not available for one hour for every clan.
Concept art:
[Image: IyaB0m1.png]

So... is that even possible?