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The Most Wanted: Powrót do Rockport
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  • Registration Date: 08-01-2017
  • Last Visit: 21-02-2018, 06:28
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MisterJohnson's Forum Info

  • Group: Registered
  • Total Posts: 126
  • Time online: 1 Day, 10 Hours, 42 Minutes, 16 Seconds
  • Title: Stray Racer
  • Date of Birth:: Hidden (22 years old)
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  • Location: Brazil

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Lista przyjaciół

W temacie: Too few players on quick race in higher scores? (Suggestion how to fix it)

Odpowiedzi: 3

13-12-2017, 11:45

Did you even realize that...people that builds cars with 350 + score, builds them with a purpose, to beat records on a specific kind of track, join URL or simply discover a better dyno setup...

What you can't realize is...the top drivers spend a lot of time in the same track, working on setups and honing their skills on that track. Going on quick race is a setback, you will end up racing on a drift track, a drag, a speedtrap or Ambassor Ridge long boring track with many laps...

Most cars becomes very competitive arround 350 score (of course with a decent dyno setup), and you can start to take on cars with higher score

(Example: a 350 scored C/B class car, can take on an 450 scored B/A Class car on a track that requires more steering/braking techniques than acceleration/speed)

Once that becomes possible, the driver masters few difficult and fun-to-drive tracks and slowly increases the car's performance, pushing on the limits of their driving and their setup knowledge..and sincerely? driving on quickrace isn't attractive anymore, even if you get a bit more of cash / RP

I'm not saying that quickrace is useless though...it's a great feature to find matching opponents, it works better on lower car scores because at lower scores, The Car factor is very limiting, since they're slow af and driving ability won't be as influental as the car's power. it's harder to upgrade your low-scored car only on custom race, quick race is your best choice after time trial and magazine.

W temacie: Crew system Idea

Odpowiedzi: 11

13-12-2017, 11:27

I don't really think that RP is best way to measure a crew's rank, example...I got a 1kk RP account, though, I don't play more than 10 minutes a week, I leave my account on a crew and I unbalance the whole system...

Crew ranking should be based on something that could be measured every week, by activity and which couldn't be interefeered by premium feature..For example..
URL Win Ratio and weekly/all time records

W temacie: Crew system Idea

Odpowiedzi: 11

13-12-2017, 11:24

I don'

W temacie: Counthash needs a remake

Odpowiedzi: 25

23-11-2017, 14:28

IMO, counthash needs two

An improvement on it's texture shadows (to make the air vents look smooth and significant)
Increase the distance between it's front wheels (to fix the awful handling)

W temacie: Canyon races

Odpowiedzi: 11

23-11-2017, 14:25

(23-11-2017, 00:41)LukaRaos Wrote: I mean like you do drift maps, you can do the same with Canyons... Btw i just joined, i dont know much around here... :v

be careful next time then...

and about the canyon tracks, yeah, I'm sure we could use more of them, powerline gets pretty boring and it has some bugs on the ground aswell..

Temat: Rain Suggestion (?)

Odpowiedzi: 6

10-11-2017, 05:49

The topic title is quite polemic, I bellieve many here think driving is hard enough though, adding rain would make things much harder...

Well..anyways I'll come up with some kind of sollution for those who'd like an extra challenge on their racing..so I call upon the Rain Suggestion, I ask you to read carefully the trend before repplying


Well...this is a very basic question, though, I got a very basic answer...Because it's something that could change the whole drivability, it would be like driving a set of new cars

How would it work...?

First...there won't be rain at freeroam, time trial, drift or drag

Second...On Quickrace it would be a different kind of random...

if car scores are below 251, it will always be a clear weather
if scores are between 251 and 300, 10% chances of raining or clear / rain
if scores are between 301 and 400, 17.5% chances of raining or clear / rain
if scores are higher than 400, 25% of raining or clear / rain

Third...On Custom race there will be the weather options:
[   ] Clear
[   ] Raining
[   ] Clear / Rain
[   ] Random

Explaining the "Clear / Rain" Option

On this option, there could happen 4 things:

Race starts with rain and rain stops at some point of the race (arround 60-80% of race lenght)
Race starts clear and begins to rain at some point of the race (arround 25-40% of race lenght)
Race starts clear, begins to rain at some point and rain stops close to the end (rain starts at 15-30% and ends at 75-90%)
Race starts raining, clears at some point and starts to rain again (rain ceases at 15-30% and returns at 60-70%)

Observation about quick race:

If it's going to rain on a quickrace, there is 50-50% of chance of being a "Rain" race or a "Clear / Rain" race


Temat: Driver Level

Odpowiedzi: 11

08-11-2017, 12:34

Driver Level

What is it?

It would be a feature used to determine a driver's skill degree and experience, also would work as an achievement status.

Why and where would it be useful?

When players joins a racing room, the thing they see, is the player's name, RP, car and car score...the driver level would replace the RP, giving people a better idea of the kind of driver that they're racing with...
Also, the driver level would work as an achievement to be reached, encouraging players to improve their skills to improve their stats and drive even better.

Which Driver Levels would exist?

I've been thinking about the following levels:
Begginer, Rookie, Amateur, Advanced, Pro, Master and Legend
also, a "Dishonored" prefix would be added if they player have been racebanned
by an admin recently

How to Achieve these Levels?

There would be a set of requirements to progress from each level to another:

Have less than 20.000 RP
Have more than 20.000 RP,

Have more than 50.000$ Bounty
Have more than 60 finished races
Have more than 15% of win ratio
Have completed more than 5 tasks
Had maxxed out atleast 2 cars ( maxxed ou = all performance parts unlocked)


>50.000 RP
>125.000$ Bounty
>200 finished races
Win Ratio > 25%
>10 tasks completed
>6 cars maxxed out
Have won an URL atleast once
>2 week records accounted

>25 sprint wins
>20 circuit wins
+100.000 RP
+250.000$ Bounty

+650 Finished races
Win Ratio > 40%
+20 Tasks completed
+12 cars maxxed out
+5 URL Wins

+10 week records accounted
+50 Sprints wins
+40 Circuits wins
+200.000 RP
+400.000% Bounty
+1250 Finished races
Win Ratio > 55%
+25 tasks completed
+20 cars maxxed
+12 URL Wins
+25 week records accounted
+10 all time records accounted

+100 Sprint wins
+80 Circuit wins
+350.000 RP
+1.000.000$ Bounty
+2500 Finished races

Win Ratio > 65%
+35 tasks completed
+30 cars maxxed out
All Unique car parts found
+20 URL wins
+40 week records accounted
+20 all time records accounted
+250 Sprint wins

+200 Circuit wins

+2.000.000 Bounty
+4000 Races finished
Win Ratio > 75%
+40 tasks completed
+35 URL Wins
+75 week records accounted
+35 all time records accounted

+500 Sprint Wins
+400 Sprint Wins

"I don't agree with these requirements"...

well, as reader you're in the perfect condition to agree or disagree, though, once you're stating your disagreement in a repply, you should come up with a VALID and reasonable argument, so, I ask you to read the importance of each of these requirements to determine precisely a driver's level and if you disagree with something or has something to add, feel free to discuss..

About the RP: Well..sincerely, RP shouldn't even be a requirement it's more like an aftermath, after becoming a better driver in this game, you'll earn a lot of RP, want it, or not. the RP is just a number which determines HOW ACTIVE you are here, and sincerely, playing 1000 hours of casual racing won't make you a helluvah driving, serious practice, driveability researching, repracticing, discovering, trying new things and innovating is what makes you stand out on the crowd, so, RP isn't as much important as you think..

About Bounty: Well...the requirements of bounty are pretty low aswell...though driving level isn't about smashing police cars, raming livewire towers to smash more police cars nor hiding after doing all that...though one might slightly sharpen his adaptation capacity by playing on porsuits, dodging a deadly K-9 upcoming on your front is quite a feat that not everyone can brag about..

About Races Finished: Well...there's a proverb that says that a master had failed more times than a begginer tryed, that's why the requirement of "Races Finished" increases at higher rates that the Win Ratio, experience is certainly a path to improvement

About Win Ratio: In my opinion, this is the most important thing to a driver, from that races he joined...how many did he won? a good driver tends to win races often

About tasks completed: Being acquainted with the server features is somehow counted as experience, it means you dominates the mean you're playing, and that can help you a lot when you're trying to improve your driving in that server, tasks quite represents part of it

URL wins: Well...URL is a quite competitive event and only those who knows their car and knows how to prepare it's dyno to adapt to his own driving style, is able to win URLs frequently, so, URL wins is a good parameter to be measured aswell

Week Records accounted: A good driver doesn't competes only with others, but also competes with himself, pushing himself to his limits in order to find out what's the car's limitation, and when doing that at some high degree of skill, they end up beating records, though...Week records, are only the records counted on the end of the week, this "week records" count would be cumulative, if every week you get 3 week records, you get 30 week records accounted after 10 weeks

All time records accounted: it works at the same principle than "week records accounted" though, at a higher degree, the diference is that all time records are harder to beat. You don't have to KEEP the all time record, but, each time you beat an all time record, a +1 would be accounted to this one

Sprint Wins and Circuit Wins: Personally, Sprints and Circuits are the essence of racing (specially the ones different from ambassor ridge), the set of diferent angled and declivation corners and straights are what makes racing something interesting and if you don't give proper attention to this kind of racing, you're not really getting the fun part of racing...

About Find all car parts: This is another of those server-experienced thing, also, Map acquaintance, if you know well the map, you can find these parts easily, knowing well the map you're driving on is an important step to give 100% of yourself on a track

About Maxxing out cars: It's very important to a driver to be familiar with as most cars as he can, being familiar with many cars will allow the driver to spot the handling differences between the cars, and knowing these diferences and observing their impact while racing, is important to determine what kind of DYNO tuning your car is going to need to work at it's best

About Drifting: I'd like to add drifting to these requirements, though, the drifting style which scores the most in this server isn't the beautiful eye-blazing drifting that we would like to do and to see, it's a slow and steady drifting nearby the walls, so...I bellieve it's not worth adding it to the requirements..


Temat: About "Challenge Series"

Odpowiedzi: 3

08-11-2017, 11:06

It has come to my attention that there's a "Challenge Series" feature on hold on NFS SA Development's roadmap and, I'd like to place here some improvements for this feature.

My first suggestion is...besides making a "challenge series" section on garage, there could be some other kind of challenge on the freeroam, these would be called  "Special Challenge"...

First...there would be a lot of different challenges, though, only one special challenge would appear on freeroam each day...

There would be challenge pickups across the map and people would need to get there to try them...Each of these challenges would be held on a Track/map which isn't listed on custom race and time trial, also, for each challenge, the player will be provided with a specific car with a specific setup to take that challenge.

The Challenge results would be ranked within: Gold, Silver, Bronze and Failed...


Gold-+1 Vinyl Point +250$
Silver-+1 Body Point +250$

Taking a rank will also take the prizes from the ranks below (but only works once)
example: if you get Gold, you will get 750$ a Body point and a Vinyl Point

To determine the score necessary for each challenge, a top class driver would be required, before adding a certain track to special challenge series, this top class driver will take the preset challenge car and would take several runs on that track to determine the closest thing to a "perfect" run...once this "perfect" run time be determined, the result ranking would follow the system below:

Time for Gold Rank = 110% of the "Perfect" run time
Time for Silver Rank = 120% of the "Perfect" run time
Time for Bronze Rank = 130% of the "Perfect" run time

But here's the bad part...you can only try the Special Challenge 3 times

I supoose that's all...discuss

Temat: Add new songs from NFS Pro Street

Odpowiedzi: 3

11-10-2017, 13:20

Well..this is a pretty basic suggestion...

The first thing I want to state before coming to the suggestion, is that its not really necessary at all because people might listen to whatever they'd like just by turning on Windows media player on the background while playing MTA

Though there are still several people (like me for example) whom still listen songs from NFS franchises while playing, it surely gives us some kind of nostalgic feeling while playing and it really makes the whole experience of playing NFS SA something much better than playing the NFS games themselves.

I understand that NFS Underground 1, 2 and Most Wanted were much more popular than NFS Pro Street, though, few songs from NFS PS still got picked, but, in my opinion, listening too much to the same music vibe can make things become boring, and the tracks from Pro Street that got picked aren't that good at all, that's why I come here listing the best songs from NFS Pro Street as a suggestion. Add them, and give a more immersive experience to everyone.

Peaches - Boys Wanna be Her (Tommie Sunshine's Brooklyn Fire Retouch)

Avenged Sevenfold - Almost Easy

Airbourne - Blackjack

Year Long Disaster - Leda Atomica

TV on Radio - Wolf like me

CSS - Odio Odio Odio Sorry C

We are wolves - Fight and Kiss

Klaxonx - Atlatis to Interzone

DUNE - A Blast Beat

Yeah Yeah Yeahs - Kiss Kiss

The Faint Dropkick the Punks

smallwhitelight - Spite

Junkie XL - Brake Pipe and Hose

Junkie XL - More

Temat: [Forum Suggestion]Language Forums

Odpowiedzi: 1

07-10-2017, 18:13

Well...this is a simple and plain suggestion, it is...add a language section with a forum for each language (except english and polish that already have a proper location)

This will improve a lot the communication between people from foreign countries, not to mention that it will bring a lot more activity to the forum.