What is it?
It would be a feature used to determine a driver's skill degree and experience, also would work as an achievement status.
Why and where would it be useful?
When players joins a racing room, the thing they see, is the player's name, RP, car and car score...the driver level would replace the RP, giving people a better idea of the kind of driver that they're racing with...
Also, the driver level would work as an achievement to be reached, encouraging players to improve their skills to improve their stats and drive even better.
Which Driver Levels would exist?
I've been thinking about the following levels:
Begginer, Rookie, Amateur, Advanced, Pro, Master and Legend
also, a "Dishonored" prefix would be added if they player have been racebanned by an admin recently
How to Achieve these Levels?
There would be a set of requirements to progress from each level to another:
Have less than 20.000 RP
Have more than 20.000 RP,
Have more than 50.000$ Bounty
Have more than 60 finished races
Have more than 15% of win ratio
Have completed more than 5 tasks
Had maxxed out atleast 2 cars ( maxxed ou = all performance parts unlocked)
>200 finished races
Win Ratio > 25%
>10 tasks completed
>6 cars maxxed out
Have won an URL atleast once
>2 week records accounted
>25 sprint wins
>20 circuit wins
+650 Finished races
Win Ratio > 40%
+20 Tasks completed
+12 cars maxxed out
+5 URL Wins
+10 week records accounted
+50 Sprints wins
+40 Circuits wins
+1250 Finished races
Win Ratio > 55%
+25 tasks completed
+20 cars maxxed
+12 URL Wins
+25 week records accounted
+10 all time records accounted
+100 Sprint wins
+80 Circuit wins
+2500 Finished races
Win Ratio > 65%
+35 tasks completed
+30 cars maxxed out
All Unique car parts found
+20 URL wins
+40 week records accounted
+20 all time records accounted
+250 Sprint wins
+200 Circuit wins
+4000 Races finished
Win Ratio > 75%
+40 tasks completed
+35 URL Wins
+75 week records accounted
+35 all time records accounted
+500 Sprint Wins
+400 Sprint Wins
"I don't agree with these requirements"...
well, as reader you're in the perfect condition to agree or disagree, though, once you're stating your disagreement in a repply, you should come up with a VALID and reasonable argument, so, I ask you to read the importance of each of these requirements to determine precisely a driver's level and if you disagree with something or has something to add, feel free to discuss..
About the RP: Well..sincerely, RP shouldn't even be a requirement it's more like an aftermath, after becoming a better driver in this game, you'll earn a lot of RP, want it, or not. the RP is just a number which determines HOW ACTIVE you are here, and sincerely, playing 1000 hours of casual racing won't make you a helluvah driving, serious practice, driveability researching, repracticing, discovering, trying new things and innovating is what makes you stand out on the crowd, so, RP isn't as much important as you think..
About Bounty: Well...the requirements of bounty are pretty low aswell...though driving level isn't about smashing police cars, raming livewire towers to smash more police cars nor hiding after doing all that...though one might slightly sharpen his adaptation capacity by playing on porsuits, dodging a deadly K-9 upcoming on your front is quite a feat that not everyone can brag about..
About Races Finished: Well...there's a proverb that says that a master had failed more times than a begginer tryed, that's why the requirement of "Races Finished" increases at higher rates that the Win Ratio, experience is certainly a path to improvement
About Win Ratio: In my opinion, this is the most important thing to a driver, from that races he joined...how many did he won? a good driver tends to win races often
About tasks completed: Being acquainted with the server features is somehow counted as experience, it means you dominates the mean you're playing, and that can help you a lot when you're trying to improve your driving in that server, tasks quite represents part of it
URL wins: Well...URL is a quite competitive event and only those who knows their car and knows how to prepare it's dyno to adapt to his own driving style, is able to win URLs frequently, so, URL wins is a good parameter to be measured aswell
Week Records accounted: A good driver doesn't competes only with others, but also competes with himself, pushing himself to his limits in order to find out what's the car's limitation, and when doing that at some high degree of skill, they end up beating records, though...Week records, are only the records counted on the end of the week, this "week records" count would be cumulative, if every week you get 3 week records, you get 30 week records accounted after 10 weeks
All time records accounted: it works at the same principle than "week records accounted" though, at a higher degree, the diference is that all time records are harder to beat. You don't have to KEEP the all time record, but, each time you beat an all time record, a +1 would be accounted to this one
Sprint Wins and Circuit Wins: Personally, Sprints and Circuits are the essence of racing (specially the ones different from ambassor ridge), the set of diferent angled and declivation corners and straights are what makes racing something interesting and if you don't give proper attention to this kind of racing, you're not really getting the fun part of racing...
About Find all car parts: This is another of those server-experienced thing, also, Map acquaintance, if you know well the map, you can find these parts easily, knowing well the map you're driving on is an important step to give 100% of yourself on a track
About Maxxing out cars: It's very important to a driver to be familiar with as most cars as he can, being familiar with many cars will allow the driver to spot the handling differences between the cars, and knowing these diferences and observing their impact while racing, is important to determine what kind of DYNO tuning your car is going to need to work at it's best
About Drifting: I'd like to add drifting to these requirements, though, the drifting style which scores the most in this server isn't the beautiful eye-blazing drifting that we would like to do and to see, it's a slow and steady drifting nearby the walls, so...I bellieve it's not worth adding it to the requirements..