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GuiLTheGr8

GuiLTheGr8

  • Registration Date: 27-10-2023
  • Last Visit: 03-04-2024, 00:47
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GuiLTheGr8's Forum Info

  • Group: Registered
  • Total Posts: 13
  • Time online: 8 Hours, 25 Minutes, 37 Seconds
  • Title: Professional Ricer
  • Date of Birth:: 09-09-1997 (26 years old)
  • Members Referred: 0
  • Reputation: 1 [Details]
  • Warning Level:

GuiLTheGr8's Contact Details

Additional Info About GuiLTheGr8

  • Sex: Male
  • Location: Rio de Janeiro, Brazil

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W temacie: - Devotion ✝ (V2)

Odpowiedzi: 3

27-11-2023, 20:51

V2 of the map just uploaded. Links were updated. Based on feedback by Remo and Scaftz.

-Way less white mesh fences (fenceshit1, 2 and 3) used. Some were replaced with vegetation and invisible walls, and the whole baseball park area now has black iron fences around it instead. Things should be way more visually varied now and nicer to look at. Also some downright unnecessary fences were removed.

-Fixed one arrow wall that was facing the opposite direction.

-Improved some other arrow walls.

-Closed off some minor alleyways that were still left open.

-Decreased angle and height of the church parking lot ramp.

-Other minor scenery changes.

(Also, turned off that horrid motion blur in the videos. Thank you Scaftz for the resource)

W temacie: - Devotion ✝ (V2)

Odpowiedzi: 3

24-11-2023, 20:13

(24-11-2023, 18:31)scaftz Wrote: You can try to use this next time https://drive.google.com/file/d/1FpqlIoG...p=drivesdk

Route looks interesting and one of a kind take with the tunnel part, its just the cutting to grass path that kinda feel off. There is also a bit too much of this white fence thing.

0:01 - Starting off its too much construction wall, leaving the area open shouldn't be a problem because people don't just drive there for no reason and just arrow the intersection ahead. The arrows right ahead should be curving forming too. And that arrows on the left side is simply pointing backwards lol.
0:09 - You can extend the arrows until it reach the building just fine, shouldn't look too spammy. These white fences are a bit getting overused in the rest of the map.
0:30 - Add closed gate to this parking garage because people might accidentally drive into it.
0:36 - Incomplete fence found.
0:46 - Rather than Y rotating the fence and make it look goofy, maybe just keep it as it is and have the whole fence level to each other.
1:07 - Same problem, maybe use a different object because this one is not made for it. Iron fences work and look good with Y rotations.

Thank you for the review scaftz, very cool. Cool

As for each of your points:

0:01 - Yeah, the backwards arrows were a total oversight lol. I'll fix it. I'll experiment with curving the other arrow wall too.
About leaving the construction area open though, not sure if I agree. The construction walls match the area and make the direction more clear.

0:09 - Alright, I'll try it.

0:30 - Not sure if gates are needed, there's already road barriers blocking the entrances to the parking lots. And there's invisible barriers around their whole perimeter too. Maybe raising their walls somehow or adding fences to them would make it more clear that they're not drivable?

0:36 - That fence was left purposely "incomplete" there since there's a pedestrian path that would've been blocked. There's a bollard to help signalize in a more realistic manner, and an invisible barrier there too.

0:46 - Yeah, I think that'd be a good idea.

1:07 - Yeah, I'll try using iron fences around the Baseball Park like you said, should help with the general excessiveness of mesh fences too and making things more varied.

W temacie: - Devotion ✝ (V2)

Odpowiedzi: 3

24-11-2023, 14:49

My second circuit. This one's longer and with a more intricate layout, and it's situated in San Fierro.

My biggest objective with this was to make a San Fierro circuit that (hopefully) doesn't suck ass Tongue
Tried avoiding too much steep hills and turns right after jumps which is a sin SF maps tend to commit.

Also tried to put some care into the scenery, which includes a whole new passage on the Baseball Park.

The circuit starts at the Doherty train station and passes through areas like the hotels, Garcia Baseball Park, Queens Tunnel and the Ocean Flats Cathedral.

[attachment=691]

As usual, videos of me driving the circuit in forward and reverse.

Forward
https://youtu.be/_UcNSZGoasM

Reverse
https://youtu.be/yKqJGS62r-k

I actually did two laps on each video now, one showing the "regular" line and the other more focused on shortcuts.

Map download: 
[attachment=693]

Let me know what you think.

W temacie: - Plunderin' The Castle 🏴‍☠️⚔ (V4)

Odpowiedzi: 7

15-11-2023, 22:06

V4.

- All mesh fences (haitifence) replaced with fenceshit1, 2 and 3 (better model despite the name)

- Better scenery, specially on the pirate hotel
---- Fences have wooden poles to give them a more "rustic" look
---- Better fence placement
---- More trees and plants

- The turn after the hotel section is no longer a giant arrow wall
---- Now has only one arrow height, and there's a fallen billboard and road barriers to help signalize the turn on the reverse layout (since the arrows kinda sink into the ground due to elevation of the terrain)

-No more overlapping arrows on turns and straights (pretty sure)

W temacie: - Plunderin' The Castle 🏴‍☠️⚔ (V4)

Odpowiedzi: 7

11-11-2023, 22:43

V3 is done! Lots of changes now based on feedback by Nide, Remo and Scaftz.

- Layout is now slightly changed and shorter, to avoid too much long straights and "unrealistic" paths:
      The track doesn't cut through the highway anymore, turning sharply after exiting the pirate hotel (which now has a cool gate on the exit).
      The path after the castle bridge/stairs is not straight anymore, instead having a 90 degree turn that naturally follows the LV Strip road. Should help with less clutter and also for drivers to have less speed on the stairs in reverse layout.
      The final Cassino long turn was cut since it I found it to be not very fun and didn't fit into the "theme" of the track.

[attachment=685]

- Better scenery.
- Less clutter.
- Bollards now make sense.
- Better turns.
- No cars blocking roads (the track is now halal).
- Invisible walls now done with scale 0 instead of alpha 0 (correctly).
- First turn less wallridable.
- Jetdoors that smoothen out the stairs section are now invisible, and at the main entrance a fallen gate is used to smoothen out the steps and decrease their angle in a natural way.

Will post pictures of the changes soon.

Temat: - Devotion ✝ (V2)

Odpowiedzi: 3

24-11-2023, 14:49

My second circuit. This one's longer and with a more intricate layout, and it's situated in San Fierro.

My biggest objective with this was to make a San Fierro circuit that (hopefully) doesn't suck ass Tongue
Tried avoiding too much steep hills and turns right after jumps which is a sin SF maps tend to commit.

Also tried to put some care into the scenery, which includes a whole new passage on the Baseball Park.

The circuit starts at the Doherty train station and passes through areas like the hotels, Garcia Baseball Park, Queens Tunnel and the Ocean Flats Cathedral.

[attachment=691]

As usual, videos of me driving the circuit in forward and reverse.

Forward
https://youtu.be/_UcNSZGoasM

Reverse
https://youtu.be/yKqJGS62r-k

I actually did two laps on each video now, one showing the "regular" line and the other more focused on shortcuts.

Map download: 
[attachment=693]

Let me know what you think.

Temat: - Plunderin' The Castle 🏴‍☠️⚔ (V4)

Odpowiedzi: 7

04-11-2023, 18:41

Sup everyone, this is the first map I'm trying to make for this server. Considering I haven't touched the MTA editor for like 10 years before making this, I'd say I'm pretty happy with it lol.

This map revolves mostly around the pirate ship in LV, also using some of the highway and nearby cassinos.
The highlight of the map is when you "invade" the Come-a-lot castle, exiting or entering through the "main gate" depending on if you play it forward or reverse  Smile

Videos of me driving the map in forward and reverse layouts, as well as a picture of the layout of the track drawn on the minimap and the download for the file are below.

Hope yall like it and that it can be accepted in the future Big Grin   If you have any tips or suggestions or critiques also let me know.

Forward:
https://youtu.be/acPxN9IsUfg

Reverse:
https://youtu.be/Wv58BvaqIPE

(couldn't embed videos for some reason)

Minimap:
[attachment=683]

Download:
[attachment=687]

Temat: GuiLTheGr8 here. Hello all!

Odpowiedzi: 4

03-11-2023, 22:05

Sup everyone, I'm Guilherme. I joined the server about 3 weeks ago and been absolutely hooked ever since. It's the perfect union of two of my favorite games from my childhood. Smile

I'm a 26 years old guy from Brazil and I've always loved everything related to car culture (except actually driving irl since I suck at it and can't stand traffic lol). I'm graduated in IT and I'm a musician and amateur voice actor in my spare time.

I hope to share some good moments with you all and have lots of fun racing, and generally just be chill and positive. I also plan to be creative and contribute to the server by making my own tracks (coming soon Wink ) which I hope yall will enjoy.