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The Most Wanted: Powrót do Rockport
>> NFS:SA Booster <<
New developers wanted!
We are recruiting scripter and 3D modeler!

More info here: https://www.nfssa.com/thread-10798.html

scaftz

scaftz

  • Registration Date: 24-01-2017
  • Last Visit: 9 hours ago
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scaftz's Forum Info

  • Group: Registered
  • Total Posts: 304
  • Time online: 1 Week, 2 Days, 8 Hours, 25 Minutes, 50 Seconds
  • Title: Advanced Retard
  • Date of Birth:: 01-10-1998 (19 years old)
  • Members Referred: 1
  • Reputation: 31 [Details]
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W temacie: How do i make a map?

Odpowiedzi: 2

16-09-2018, 04:39

I remember seeing a very good detailed mapping tutorial post made by user named Ice somewhere, could be on this thread. It's not accessible anymore somehow.

Anyway, you can start with what bamers already said. As for the track idea, it's your task truly. Don't worry about your map going to be awfully mapped or something, there will be always a productive criticsm on the map showroom.

W temacie: NFS:SA Circuit Hit And Run

Odpowiedzi: 7

14-09-2018, 11:58

Looks just right, although i prefer arrows than police roadblocks. Nice work on those blank spaces.

W temacie: NFS:SA Circuit Hit And Run

Odpowiedzi: 7

13-09-2018, 03:34

Yeah those arrow spam at early part is ridiculous. People are not that dumb to know that they shouldn't go there. And instead of putting invisible walls, which will make that part hollow, you can put shabbyhouse (or idk what is it called) like that one on 0:41 and fill it through that straight line until the road end. You should also consider what to do with the empty plots on the other side of the street.
Also, that 2 houses on 0:36 is quite unpleasing to look at, put something more fitting for such big empty space.

W temacie: Kicked every time in LS Highway

Odpowiedzi: 4

08-09-2018, 13:37

Not only on this track, this bug occurs on every new map that got added within this past 2 weeks. Hopefully we can have it fixed as soon as possible.

W temacie: New Kit

Odpowiedzi: 16

06-09-2018, 07:45

I just thought about something. As for the pop up lights, guess there's some chance of it going to be included with the kit as well. But, the light will be absent, it will only have the headlight textures.

Temat: Additions for Custom Cameras

Odpowiedzi: 2

03-09-2018, 01:14

Not so recently we got new Custom Camera feature, and i have to admit it's really helpful and made my playing experience a lot better, howerver it's still lacks minor things. Here's some idea i would like to have for the Custom cams.

1. 3 Chase cameras
We got only 2 Chase cameras, far and near, while the Original got 3. Would be nice to have more if possible since i got some problem with using various cars. i got my near camera works perfectly nice and fitting to drive with cars like Infernus, Super GT etc, but it's not really usable for other taller cars like Manana, Uranus, Intruder and so on. And using far cameras don't help much either since i got this camera set for driving SUVs.
2. More precise camera settings value
3 chase cams wouldn't work well without this. Latest update gave us possibility to move vinyl more precisely using a manual input and adding commas down to 0.001 digit. Would be neat to have for cameras as well since moving camera tilt/height by 1 move your camera too far away from the desired location.
3. Dynamic FOV
On original cameras we got FOV constantly changing depends on how fast we are moving, although it sucks since they don't grow any further after reaching around 170 kmh because that's how fast GTA SA cars supposed to travel. Varying FOV is nice, they can give you feel of speed so that you don't have to always check your Speedometer upon approaching a turn.
4. Joystick or Mouse movement.
As already discussed a bit on the other thread i don't remember which. They are nice to use on peeking cars or scanning Diamonds when doing Diamond Hunt.

Add more down here if you feel like having something to add.

Temat: Crew Leader role bug

Odpowiedzi: 9

14-05-2018, 07:46

I don't have any idea what i was doing but, it's happen. So, recently i am messing around with crew's roles system. I made a rank named [ Leader ] with spaces in the front and the back, then i assigned everyone to that role. It was doing fine at first, not until i invited a new guy in and trying to assign him to that role. For some reason, i can't assign him to that role, then i tried this, that and none of them works, until i tried to delete the [ Leader ] role. And, shit happens

[Image: fMQb02j.png]

We don't have a crew leader. I can't change roles and so does everyone.
Basically i destroyed the crew again, any possible way to fix it?

Yes Nightmare pls come back i am too retarded to run a crew
and yes, having a yokou in your crew is a mistake

Temat: [Sprint/Drift] Desert Rose

Odpowiedzi: 7

07-05-2018, 21:29

Not so NFSSA-like map style but well, trying won't hurt lol

Name : Desert Rose
Type : Sprint/Drift
Author : Scaftz, Remolit
Location : Countryside




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Temat: Forum Race Records

Odpowiedzi: 11

14-04-2018, 21:06

Do anyone ever read these?
[Image: COqWWun.png]

I doubt so. why? Because it shows latest WEEKLY Race Records, which most of us don't really care about. With that being said, i have came up with a suggestion.
Make it to show latest Top Of All Time Records instead of the Weekly ones. I would love to get notified when someone breaks a new record on some specific maps rather than seeing new meh records being set like once in every minutes. I am sure most of us want it like that, but of course there will be some players who don't. So an alternative solution is to split this section into 2 categories, both Top Of All Time and Weekly, with 5 lines each instead of 10.
Write your opinions about this below.

Temat: Foster Valley

Odpowiedzi: 2

17-03-2018, 06:37

Name : Foster Valley
Type : Circuit
Author : Scaftz
Location : San Fierro





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