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The Big NFSSA Vent/Rant (for a brighter future)

Napisany przez takigosciu, 04-10-2020, 14:42
The Big NFSSA Vent/Rant (for a brighter future)

Offline Tekk

#11
I understand you completely fine, actually. Some of your questions are the reasons why I don't feel like playing anymore. I'll try to answer what I can.

(04-10-2020, 14:42)takigosciu Wrote: - rare and small updates, maybe without the latest one, as it did a fair bit of changes
- question of handling has not been majorly revisited since the first Dyno update
- Discord's update channel pins are a joke.

1. The updates are rarely getting released because barely anyone wants to work on them. If you're asking for the new gameplay elements - that can be very time-demanding and Quindo/Orbacle are the only people right now who does the scripting. Also, there are some people from the community who wants/wanted to do stuff, I guess me and Broski would be a good example, but alone we can't really do anything - we gotta ask Quindo to do server-side work to apply our changes. Overall, if the dev team doesn't care or doesn't feel like working, then stuff such as maps, new vinyls etc are either gonna be denied or will stay on hold for an unknown period of time.

2. Handling changes is a large topic, and everyone knows there are problems with these. But "no one is yet considered to be skilled enough to work on them" if I can put it that way. There are solid reasons, though: NFS:SA handlings are quite different from the vanilla ones. However, it's still possible to make at least small fixes if you know how those multipliers work. Some of us do. The ZR (or was it Banshee? I forgot cause both had shit susp) received a HSD fix last time. Thank fuck, Jesus. I mean, it was such a minor thing to fix, but some of us were almost begging for it to happen. Hopefully there will be more, but IDK. Like, I made one for the Previon months ago but I doubt it was accepted. The thing deserves a whole new line anyway.

3. Discord server in general became a joke since long ago and it's why I quit it at some point. You actually mentioned a few aspects about it in your post, so I'm gonna answer this all at once. There's one exact dev who wants it that way, you can try and guess. Me and Bunny actually argued with him about it. My DC account is long gone, otherwise I'd probably provide the pics, but you may ask Bunny about this if you care. Both of us just said we're not gonna be the ones responsible if there's a possible shit storm, since we were not allowed to moderate the channels properly. IDK if this situation was resolved later, but I could guess the channels are still full of autism.

(04-10-2020, 14:42)takigosciu Wrote: I don't want to call out exact people, but the staff ranks are filled with people that are not even related to the server anymore for years.

There are indeed people who quit in 2016/2017/2018 years, but as Quindo once told me when I asked for a demote (cause I was leaving), he said that there's no really a point. If a person did their job fine, but decided to leave at some point, there's a possible chance they will later return again and maybe consider doing this job further. Tl;DR - no point in taking the rank away if they did their job alright. Speaking of new moderators, there's like 50 players average right now, you said it yourself. Only the people who are trusted are getting promoted, AFAIK. Last year there were a few who could do that job I think. But I'm not sure if there's anyone now. Maybe Broski is still around if PL chat needs another mod.

(04-10-2020, 14:42)takigosciu Wrote: c) A state of Exploit and Performance

Another large topic. Will answer all of the questions at once - FPS exploit is pretty much unfixable as it's a problem that lies within the old renderware engine versions. There always gonna be at least one dude who will decide to "trick everyone" and abuse something that's broken. Even if you'll force players to drive just one car, not much is gonna change regarding the exploits part. Plus, there were and still are so many bugs that it's just easier to accept all this crap and admit it: The game was never meant to be played competitively. Personally, I enjoyed the racing part of this server despite was having the shittiest FPS and input lag. But if you really care about taking the tops and love the skill-demanding aspects, it's just easier to move on to some other games for that. Sorry, I know it's quite sad to hear as there's no other game that's close to NFS:SA but it's true.

(04-10-2020, 14:42)takigosciu Wrote: - Manana's 3-speed/4-speed gearbox

This is another bug of the renderware engine. This is possible to fix and the dev team knows how to do it, it's just not that simple. A lot of parameters are tied to each other when it comes to NFS:SA handlings, so before every car will get a handling fix, there's gotta be a lot of testing. Let's just hope this server will see another rebalance one day. (I know I just said that competitive-wise it's irrelevant, but just for the sake of having fun. People would love to have something new.)

(04-10-2020, 14:42)takigosciu Wrote: - bartek[PL]'s absence
- Crews [ALPHA] forever
- Bullshit of Timeline

1. Bartek quit working on this project which explains why he's gone from the dev list. He's still in touch with the rest of the team, but he's just doing other stuff. Everyone's gotta move on at some point in their life. Bartek's no exception, so there's no real point to bash him. Quindo is leading the NFS:SA project since 2019.

2. Well, Bartek wrote the biggest part of the code and Crews is probably included in that. There's certain stuff that Quindo and Orbacle don't even wanna touch, and the answer for that is simple - It's just so damn complicated it became hard to fix one thing about it without breaking another. So yeah, can't say much regardings "Crews" part, but stuff like Pursuits is likely never gonna be changed in a serious way. Way too much of their personal time to invest into it.

3. Don't even bother discussing the timeline problem with the devs. It's just gonna remain a conversation with no success. I spent some time thinking how lots of stuff could actually be done in a different way, but what's done is done, that's what I was told at some point. No change is gonna be made. With the amount of problems this place has now, this is the least important one.

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I wonder if anyone's actually gonna check the full thing, but anyways, thanks for reading my essay. Tried my best with the answers.
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RE: The Big NFSSA Vent/Rant (for a brighter future) - by Tekk - 05-10-2020, 17:43

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