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>> NFS:SA Booster <<

Theoretical NFSSA 3.0

Napisany przez KitsuneAmy, 18-01-2022, 17:15
Theoretical NFSSA 3.0

Offline KitsuneAmy

#1
I'm putting together suggestions for a theoretical next major version update for the game:

NFSSA 3.0 Design Document

Tutorial
- Explain to player the basics of the game through text boxes instead of F9 FAQs
- Explain how to join and host custom races, explain how speedtrap and drag work
- Give brief explanation on dyno and suggestions to start the player off

UI
- png or gif image of nfsu/u2 stylized window, with text overlaid instead of current format (Lorimer No. 2 Semibold)

1. General UI, freerun or race
- Save selected language upon login
- Display message upon reaching RP for class unlock

2. Garage Menu UI
- Add the ability of swapping purchased parts
- Add the ability to change drivers from the garage

3. Race Menu (Shift + K) UI
- Display lobby average score before entering
- Add ability to see what players are in the race before entering

Race Types


Quick Race Features
- Add the ability to designate specific cars for specific race types or allow to opt out of specific race types for quick race hopper

Race Features
- Party system: start a party as host and start races after inviting enough players
- Series race system: add up to 10 races to run in series, one after the other
- Add endurance races or increase max race laps to 20-25
- Increase max players per race to 6, excluding drag
- Enable light flicking in race

URL Features
- 120-180 second waiting time to force start with a minimum four players
- Increase max players to 10
- Add custom race car select menu to choose what car to enter URL with
- Remove URL lobby hop limit

Pursuit Features
- Add the option to disable the pursuit mode in its entirety
- Delete the special pursuit map and use the standard one instead
- Mark police spawns on the map like how you can see them in NFS: Carbon

Paint Shop Features
- Add the ability to flip and skew vinyls
- Add the ability to choose what side side vinyls project to; left, right, or both

Car Lot Features
-  Test drive any car before you buy it at Bayview Speedway, just like you can in the Performance Shop to test dynos

Body Shop Features
- Implement Shopping Cart featured in thread here ( https://www.nfssa.com/thread-11291.html? ) to see the appearance of your completed customization before you purchase it

Performance Shop Features
- Add the ability to assign specific parts to a dyno, making it possible to have 400, 450, and unlimited all on the same car for example

Gameplay Features
- Allow to jump to any garage instead of, or in addition to current airport fast travel system
- Add RP milestone achievements and reward player with cash and/or points
- Add Diamond Hunt toptimes
- Change drift toptimes to score based instead of combo based
- Add more exchange options in point exchange menu (i.e. click the desired currency, points or cash, and have fair conversion rates for all)
- Move police spawn near SF Paint Shop somewhere else

Music/Sound Features
- Add tabs of NFS game soundtracks; Underground, Underground 2, MW 2005 and Carbon selectable, plus a mix of all music or a custom jukebox
- example image: WIP
- Add GPS noises from NFSU2 when GPS loses and regains signal

This list is a work in progress as I am still throwing ideas around.
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Messages In This Thread
Theoretical NFSSA 3.0 - by KitsuneAmy - 18-01-2022, 17:15
RE: Theoretical NFSSA 4.0 - by Raven. - 18-01-2022, 17:35
RE: Theoretical NFSSA 4.0 - by MatthewChow - 19-01-2022, 00:19
RE: Theoretical NFSSA 4.0 - by Iris Heart - 19-01-2022, 22:21
RE: Theoretical NFSSA 4.0 - by KitsuneAmy - 19-01-2022, 22:31
RE: Theoretical NFSSA 4.0 - by KitsuneAmy - 23-01-2022, 19:53
RE: Theoretical NFSSA 4.0 - by edo1337 - 25-01-2022, 20:35
RE: Theoretical NFSSA 3.0 - by KitsuneAmy - 26-01-2022, 21:05
RE: Theoretical NFSSA 3.0 - by Kubik25 - 29-03-2022, 14:33
RE: Theoretical NFSSA 3.0 - by KitsuneAmy - 04-04-2022, 01:32

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