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>> NFS:SA Booster <<

Other [DRIFT] LV-Parking-Lot (WIP)

Napisany przez Ice, 18-03-2017, 21:15
Other [DRIFT] LV-Parking-Lot (WIP)

Offline Ice

#4
(18-03-2017, 22:16)deadboy Wrote: ...add some small things, that the people of the tuning scene could have brought with them (like small traffic cones or wooden blockades), or just put cars to block the road and add some light objects to mark the way.

That was the initial idea, however I had to change it to something like what you have at the moment, since players might get a bit confused as for where to turn. Should I really place them in specific shape of a turn or something? Anyhow, a lot of cars as an object for a turn isn't really a solution since static cars cause map to lag. So I guess it's only up to barricades or smth :s
Need more ideas as for objects that can be placed instead of the barricades...
Also, all these cars and majority of barriers are "covered" with invisible walls, which means you can't break anything. Doesn't really mean to be an answer to you, but rather something I forgot to mention in initial thread.
[Image: tumblr_md5r2jw4dn1rkewzlo1_500.gif]
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Messages In This Thread
[DRIFT] LV-Parking-Lot (WIP) - by Ice - 18-03-2017, 21:15
RE: [DRIFT] LV-Parking-Lot (WIP) - by deadboy - 18-03-2017, 22:16
RE: [DRIFT] LV-Parking-Lot (WIP) - by Ice - 18-03-2017, 22:30
RE: [DRIFT] LV-Parking-Lot (WIP) - by deadboy - 18-03-2017, 22:54
RE: [DRIFT] LV-Parking-Lot (WIP) - by Pajro - 19-03-2017, 11:43

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