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A question I need answered by a nfssa team developer

Napisany przez RaceFreak, 13-11-2018, 18:05
A question I need answered by a nfssa team developer

Offline RaceFreak

#3
(13-11-2018, 18:22)YoWorstNightmare Wrote: (Im no Developer but I can still kinda answer your question)

The more players in a race, the higher the reward at the End.
If we would stop racebanning and if the reward would stay the same no matter how many players have left, then players could easily grind Money and RP in a short amount of time.
Just imagine, 4 people start a race, 1 stays and the other 3 leave it. The 1 guy can easily win the race (the race will count as won then) and get max amount of Money and RP.
In that time the other 3 guys were able to start their own race in a matter of seconds.

Has there been a time, when this racebanning wasnt introduced, and this exploit was so widespread, that you were forced to implement racebanning and lower rewards after players leave? Or has the lower rewards always been after players leave, just for the simple possibility of such behavior? Was racebaning reactive measure or was it preventative?

The theory is, that players would use this exploit if they could. But if we removed racebanning and lower rewards now, would we actually see this problem pop up? 

You see, racebanning does a lot of harm when it comes to discouraging new players from staying on server because they get raceban. So the question now is, is this potential exploit (that we are not even sure would occur widespread enough to be a problem) doing more harm than scaring away new players? 


Which of these two things are worse? less players or faster farming that doesnt harm anyone?
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RE: A question I need answered by a nfssa team developer - by RaceFreak - 13-11-2018, 18:51

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