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>> NFS:SA Booster <<

18 simple, yet impactful changes

Napisany przez Nicos21, 04-12-2022, 12:43
18 simple, yet impactful changes

Offline Nicos21

#1
Star 
Hello!

While we all want new cars, tuning parts, or activities, let's be realistic: such updates are pretty hard to make. What I prepared today is a list of relatively small and simple to implement changes, quality of life improvements, and bug fixes, which, however, will have a huge impact on the gameplay nonetheless. Adding some of these suggestions to every upcoming big update will be great!

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Suggestion #1

Solve the "Your magazine gallery is full" situation.

I shouldn't really explain this one. Most of you know well how frustrating it is to get this message, especially when you drive a slow vehicle. You have to go back to the garage, delete covers, and then travel all the way back. This process is painful. 

I offer two reasonable solutions; both are relatively easy to implement!

1. After you make a cover photo you will have a simple option just not to save it. I prefer this one. 

[Image: EoLwT52.png]

2. Alternatively, when attempting to start the magazine run with a full gallery, the game will offer to open the gallery menu directly from the freerun, so that you can get rid of some unnecessary covers. This might be easier one to integrate.

[Image: pDjXAdi.png]

[Image: CVAJnIr.png]

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Suggestion #2
On entering the magazine run, warn the player if the chosen car has below 3 stars of visual rating, so he doesn't accidentally screw the vinyl run streak.

[Image: 0scZcUR.png]

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Suggestion #3
Add an ability to bind multiple buttons to one action in F11 -> Keybinds.

This is a very welcome addition, especially for gamepad users, as right now you cannot bind one action (e.g. reset car) to both devices.


[Image: 2U0N1IR.png]

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Suggestion #4
Add the ability to browse bumpers with widebody kit being installed.

While browsing, the body kit gets disabled (hidden). If you attempt to purchase a bumper, the game should warn that this action will also remove the widebody.

[Image: hv9iWbl.png]


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Suggestion #5
Notify the player whenever he unlocks new upgrades for his car.

Many will agree that this is a pretty useful feature that makes progress feel more natural and simply saves time. There are different ways to implement this, and the simplest ones are to reuse the existing systems. For example:
 
1. Use the on screen text notification system commonly used all around the server (diamond hunt results, successful challenge series completion, etc.) This is probably the easiest way, but I find it too disturbing.

[Image: zaR7ksO.png]

2. Alternatively, reuse the Daily Task / TaskPoint popup message. The way I'd prefer, personally.

[Image: bB78aD6.png]

3. One more option is to utilize the popup message that is currently used for standart/drift mode switch in freerun. I like this way as well.

[Image: JZ2J7ep.png]

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Suggestion #6
Add search bar to the body & accessories shops (and dyno probably)

Are you tired of scrolling through a thousand items just to get the one you need? I am. The search bar can save you massive amounts of time if you just know the name of an item you need. A little, but very impactful change.

[Image: lrU7foC.png]

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Suggestion #7
Allow to rotate the vehicle in body & accessories shops

Sometimes it's quite hard to see a tuning part due to poor lighting and/or dark color of the car. Just like the paint shop or garage, we should be able to rotate our car with LMB+RMB (or MMB)

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Suggestion #8
In accessories shop, split neons, window tints, and lights colors into sub-categories

For example, window tints will be split into light, dark, pearlescent and unique sub-categories. It's a great time saver.

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Suggestion #9
Disable drift game mode from quick races

The reason why we should do that is obvious - it never works. Drift is the mode that requires specific cars, which people have a few or don't have at all. The chance of all players in the lobby randomly getting a competitive drift vehicle is mathematically close to 0%. Should I even remind that only a small percentage of players can drift somewhat properly? That makes all quick drifts unfair and awkward. I genuinely think that quick races are way more fun than personal ones, but many players refuse to play them just because of the bad random drift experience they had.

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Suggestion #10
Permanently increase rewards for drift races

I'm not the biggest fan of this game mode, but drifts are up to 5 times worse at reward/time ratio than sprints or circuits, therefore they are unreasonable to play unless you do it for fun or 500,000 points daily.

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Suggestion #11
Add real time scores to drift races

Right now the counter updates only when a player finishes drifting, and before that stays completely static. Real time scores would give a clearer understanding of rivals performance. Drift races will feel much more alive and competitive. Earlier I thought that it's too hard to implement, but now we have live scores in speed drift challenges, and that gives me hope!

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Suggestion #12
In the paint shop, allow to manually type in values out of the slider limit.

Have you experienced a situation like that: you want to put a sponsor to the rear bumper, but it doesn't go far enough, as the slider is already at the limit (300)? Well, to counter that we can allow to manually type negative numbers or numbers greater than 300. This, in some sense will be revolutionary. To avoid any possible abuse, we can limit numbers (for example, -5000 and 5000)

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Suggestion #13
Add more decals, and maybe redraw old ones in HQ. Why not?

Update: some new decals were added after the creation of this post, nice! Take it further!

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Suggestion #14
Fix broken sticker preview.

For a long time some categories of stickers are broken. It is a very unfortunate bug, especially for the shapes (as they don't have unique names to search for effectively, and it's one of the most used categories)

[Image: 1VypgiP.png]

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Suggestion #15
Remove this cop in San-Fierro

This suggestion might sound silly, but I have an objective reason. You see, this policeman blocks the most convenient ways to 3 shops at once: the paint shop, accessories shop and the car lot. 

[Image: LVX63ZL.png]

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Suggestion #16
Fix not entering "hidden" (in cover) state when entering the cooldown mode while standing on the marker

[Image: LdozeVX.png]

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Suggestion #17
If cops spot you while you're hidden, the pursuit will continue anyway - fix that

In NFS: Most Wanted, the "hidden" state is a guarantee of a getaway, even if cops spot you. In NFS:SA, however, cops can get in almost every cover (especially on higher heats where they have more time to do that) and continue the pursuit, which makes covers unsafe. Making cops blind may not be realistic, but it will make intended covers much more useful.

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Suggestion #18
The free camera mode

I know that this was suggested a million times and is not particularly easy to implement. However, I want to give a few arguments of my own to show that it isn't so impossible. 

I found a free open-source cam hack MTA script, which I will attach to this thread. It is very light and simple (really), and at the same time it has all the necessary functions like smooth camera movement, zoom and tilt. I don't encourage to use it as is, but it is a valuable example that may help to create our own, even better system.

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Thanks for reading! I would love to discuss this thread with you! Share your thoughts on these suggestions, and, of course, send yours! I may edit this thread from time to time to add mine and your suggestions fitting for this topic.

Cheers!


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Reply

Away GuiDoritinhu

#2
based, wont happen
[Image: Fx75lbIXsAE-FnJ.jpg]
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Offline scaftz

#3
Literally copy pasting this from discord cuz lazy.

For the last time drift and speedtrap is not a terrible mode because its just is. those modes are fucked because the mechanism is not fine tuned enough. a good scoring system for drift and a fair penalty for late finish in speedtrap will make it more preferable to play.

Quickrace getting more checkbox and toggles and all shits so you will spend time configuring things (especially since those configuration resets everytime you reconnect) is just the opposite of that the mode supposed to be for being "quick"race. i agree that getting drift car on races and getting blista for drift is aids but there's a probably better approach to fix that

In underground you could literally use any car you wish for drift and be competent enough with it and nfssa should follow that. Making an FWD and AWD (AWD is sort of good enough as it is) having a good drift handling is possible from my own experiments, slight problem with NFSSA is that some parameters are tied to have same values as its race handling counterpart but there was discussion about bypassing it already so no biggie. Another problem is that the current drift scoring system favors more to a very stupid way to earn score so until a better scoring system is here (just literally add a speed bonus ffs NFSU also have this shit) the newer drift handlings will be as not competent as current RWD cars that is not tuned autistically by having least grip as possible.
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Offline RockstaRRRRR

#4
good  Angel
Reply

Away qrur

#5
(04-12-2022, 12:46)GuiDoritinhu Wrote: based, wont happen


Reply

Offline Sztefan

#6
(09-12-2022, 19:55)qrur Wrote:
(04-12-2022, 12:46)GuiDoritinhu Wrote: based, wont happen



retar
Reply

Offline prostovlad27

#7
good ideas bro
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