DON'T GIVE ME BAN PLZ
Only informative thing. Don't worry.
Only my thoughts on early tests of server from 2012-2014.
1. 6th gear
Can be noticed here. Probably got cut by fact that GTA SA's handling can't handle 6 gears (it can handle maximum 5).
Probably nothing much than test car, maybe it was never planned for server. 6th gear too. Plus this thing was pretty darn fast.
3. Beta Elegy
Probably first version of metallic paint. Notice default GTA SA rims.
4. Beta Doherty garage
5. Another shop icon idea
Explains for itself. Bartek made a poll long time before server started which icon players would prefer. As I am concerned B was never used.
6. Beta Tuning Menu
Probably color selecting section. Prices were way higher, but profits were also bigger.
7. Reward Cards
That system was initially meant to replace achievements. Both got replaced by taskpoints and car levelling.
Most likely cut vehicle from NFS SA. Notice paintjob and default rims.
9. Beta loading screen
Looked exactly like one from NFS Underground 1.
10. Beta Elegy (tuned)
Notice default NFS SA tuning.
Looked more like from UG1.
12. Achievements system
There are two pics showing achievements system before it was cut; one by Mef and one by Bartek. Mef's pic shows that achievements had their rewards and reward for this specific achievement was unlocking Clover.
13. Beta colour palette
Looked like UG1, not Carbon.
14. Beta cars (Clovers and Sunrise?) and different player name above the car
Notice default tuning and different name showing system. Character's system was also not present by then.
15. Accessories menu with beta GUI
16. Early beta shop's marker
First pic on NFS SA's fanpage from 2012.
17. Old school
Cut track in San Fierro. Not present in current edition of server.
18. Beta drag HUD concept
Looked like it's borrowed from MW2005.
This is what I've found by digging through NFS SA's facebook page to it's roots. I thought it would be interesting to sum it up and share here.