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KitsuneAmy

KitsuneAmy

  • Registration Date: 07-03-2018
  • Last Visit: 08-06-2018, 02:27
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W temacie: My suggestions based on experience and observation

Odpowiedzi: 7

14-05-2018, 03:10

This list will be periodically updated with new ideas and clarifications for existing ones. Stay tuned and please leave feedback.

W temacie: My suggestions based on experience and observation

Odpowiedzi: 7

11-05-2018, 10:08

Added a couple more things and clarified some of the existing ones, added a new picture of something I'd desperately like to see, especially so we don't have to drive back to tuning shop if we go to URL planning to enter 300 but everyone wants to go 350, 450, etc.

W temacie: My suggestions based on experience and observation

Odpowiedzi: 7

09-05-2018, 12:25

Let's just say I've been taking notes on things during my time here thus far. This list will be periodically updated to add new suggestions.

Ideas for potential improvements for NFS:SA


1) add option to enable/disable cops
2) add minimap icons for dh diamonds and unique car parts (also make this toggleable)
3) change car reputation system to max out at 5 stars (Mag run requires 3 star car, I like the user below me's idea of greater rewards for 4 and 5 stars respectively)
4) change custom race UI to fill screen, add track map and possibly best times
5) remove dyno from game or tone it down so cars don't constantly need buffs/nerfs and score system actually works (limit it to gear ratios and other minor changes)
6) add revlimit noise when top speed is reached
7) change race UI to more closely resemble nfsu2/carbon (or add customizable race UI, i.e. I'd love to see Gran Turismo 2 UI)
8) add scheduled races/events to drive to on map, similar to URL but smaller scale (single race/drag/street-x,etc.)
9) change url scoring to make it so you are rewarded 1 point for DNF/change scoring to be based on distance travelled or laps completed (this was also a suggestion in another thread, added here since I agree)
10) add customizable soundtrack feature (I would personally change the playlist to just nfsu/u2 songs)
11) add tabby speedometer from nfsu2 (The only one from there not ported I believe)
12) add tutorial level/pop-up boxes with information, especially about dyno
13) force beginners to complete at least 3 quick races before going into custom race lobby (I know this was in another thread, I saw it beforehand and have added it here since I agree)
14) add user-created tuning database to forums/game, akin to gran turismo forums
15) force beginners to read rules after selecting their first car (which involves making them scroll to the bottom before they can proceed)
16) change UI windows to be less plain, see first picture
17) add option to not save magazine run photos (this gets annoying after you play 20 in a row, get to run and it tells you you can't do it until you delete some. why do they even save in the first place??
18) add option to exchange vinyl points for money or body points (preferably 2 VP for $500 or 1 BP)
19) add user-created vinyl design database you can import/download from (?)
20) A screen to change dyno tunes and equipped parts on the fly (SEE 3rd PICTURE)
21) A quick menu like the Motorola interface from NFSU2 that would make a noise and quick-press icon for duels and entering shops and dealerships, gives the ability to check PMs recieved, check/delete magazine run photos, do the functions of the function keys, etc.
22) Remove ambient shooting noises in LS (just a minor annoyance)
23) Add colorable calipers to brake discs
24) Have max speed testing done in the dyno garage, like NFSU2, with possible hp/torque, hp/rpm graphs (vehicle will accelerate until speed stops increasing, and spit out top speed value)
25) Add cruise control hotkey for travelling repetitive trips to DH/Mag Run (obviously enable this option for freerun only, disable for Pursuit, DH, Mag Run, Duel)
26) Remove/minimize destructible objects and indestructible wooden poles (NFS does not have these disruptive objects, the world should be friendly for a driving-only game)
27) add option to choose which safehouse to warp to when you press F6

These are just my thoughts I've been putting together over time. Don't know about the plausibility or thoughts on these ideas from the community, please submit your thoughts below.
Also included are some pictures I made.


[Image: mUtoIW4.png]

[Image: iMkWi3Y.png]

[Image: TVywEHx.png]


W temacie: Longest mute in nfssa history

Odpowiedzi: 10

26-04-2018, 12:13

(24-04-2018, 22:18)ZephyrHD Wrote: Originally it was 720 days

R.I.P. i got muted by yokou

What did you even do?

W temacie: New mods/super mods promotion

Odpowiedzi: 22

21-04-2018, 22:53

(21-04-2018, 09:38)Orbacle Wrote:
(21-04-2018, 06:38)KitsuneAmy Wrote: At least chat can be active when mods aren't policing and breathing down your neck. People can't be themselves when they're online. I'd rather chat be like this on any given day instead of silent like a ghost town.

It feels like you are going against years of measures of keeping society safe and comfortable for everyone (or most of people). "Virtual" rules sorta mimic real world with social norms, if you are just calmly eating in a restaurant and some drunk guy comes and starts yelling and annoying everyone, you wouldn't say "I am ok with that, he is just being himself". Or if 10 drunk guys come and start destroying everything, "at least it is not boring". If people feel that there is a breach in security and no one can stop them, chaos starts: for IRL - Riots and for virtual - mass chat spam, ramming etc. Mods are there to keep it civil, prevent chaos and ensure order.

Why do you have to bring real life situations into this and always assume the worst? Mods are in the server to mute and ban without warning (They NEVER, EVER give out warnings.) perhaps because even something as small as 'something you said wasn't to their taste'. These are not professionals. They are not paid to do a good job. They just play the game and when whiny people complain about someone ramming or someone accidentally types something foreign in global chat that's instant ban/mute because "fuck you I'm a mod and I've been playing NFSSA way longer than you". There is no comparison to be made between the game and RL. At least real life law enforcement doesn't take me in for speaking my mind and/or being myself.

Temat: My suggestions based on experience and observation

Odpowiedzi: 7

09-05-2018, 12:25

Let's just say I've been taking notes on things during my time here thus far. This list will be periodically updated to add new suggestions.

Ideas for potential improvements for NFS:SA


1) add option to enable/disable cops
2) add minimap icons for dh diamonds and unique car parts (also make this toggleable)
3) change car reputation system to max out at 5 stars (Mag run requires 3 star car, I like the user below me's idea of greater rewards for 4 and 5 stars respectively)
4) change custom race UI to fill screen, add track map and possibly best times
5) remove dyno from game or tone it down so cars don't constantly need buffs/nerfs and score system actually works (limit it to gear ratios and other minor changes)
6) add revlimit noise when top speed is reached
7) change race UI to more closely resemble nfsu2/carbon (or add customizable race UI, i.e. I'd love to see Gran Turismo 2 UI)
8) add scheduled races/events to drive to on map, similar to URL but smaller scale (single race/drag/street-x,etc.)
9) change url scoring to make it so you are rewarded 1 point for DNF/change scoring to be based on distance travelled or laps completed (this was also a suggestion in another thread, added here since I agree)
10) add customizable soundtrack feature (I would personally change the playlist to just nfsu/u2 songs)
11) add tabby speedometer from nfsu2 (The only one from there not ported I believe)
12) add tutorial level/pop-up boxes with information, especially about dyno
13) force beginners to complete at least 3 quick races before going into custom race lobby (I know this was in another thread, I saw it beforehand and have added it here since I agree)
14) add user-created tuning database to forums/game, akin to gran turismo forums
15) force beginners to read rules after selecting their first car (which involves making them scroll to the bottom before they can proceed)
16) change UI windows to be less plain, see first picture
17) add option to not save magazine run photos (this gets annoying after you play 20 in a row, get to run and it tells you you can't do it until you delete some. why do they even save in the first place??
18) add option to exchange vinyl points for money or body points (preferably 2 VP for $500 or 1 BP)
19) add user-created vinyl design database you can import/download from (?)
20) A screen to change dyno tunes and equipped parts on the fly (SEE 3rd PICTURE)
21) A quick menu like the Motorola interface from NFSU2 that would make a noise and quick-press icon for duels and entering shops and dealerships, gives the ability to check PMs recieved, check/delete magazine run photos, do the functions of the function keys, etc.
22) Remove ambient shooting noises in LS (just a minor annoyance)
23) Add colorable calipers to brake discs
24) Have max speed testing done in the dyno garage, like NFSU2, with possible hp/torque, hp/rpm graphs (vehicle will accelerate until speed stops increasing, and spit out top speed value)
25) Add cruise control hotkey for travelling repetitive trips to DH/Mag Run (obviously enable this option for freerun only, disable for Pursuit, DH, Mag Run, Duel)
26) Remove/minimize destructible objects and indestructible wooden poles (NFS does not have these disruptive objects, the world should be friendly for a driving-only game)
27) add option to choose which safehouse to warp to when you press F6

These are just my thoughts I've been putting together over time. Don't know about the plausibility or thoughts on these ideas from the community, please submit your thoughts below.
Also included are some pictures I made.


[Image: mUtoIW4.png]

[Image: iMkWi3Y.png]

[Image: TVywEHx.png]