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KitsuneAmy

KitsuneAmy

  • Registration Date: 07-03-2018
  • Last Visit: 18-01-2024, 12:52
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KitsuneAmy's Forum Info

  • Group: Registered
  • Total Posts: 52
  • Time online: 1 Day, 18 Hours, 8 Minutes, 50 Seconds
  • Title: ThiccMommy
  • Date of Birth:: 05-01-1997 (27 years old)
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Additional Info About KitsuneAmy

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  • Location: murrka

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W temacie: Theoretical NFSSA 3.0

Odpowiedzi: 11

04-04-2022, 01:32

(29-03-2022, 14:33)Kubik25 Wrote: It makes no sense to do NFS SA 3.0 because people have already eaten it and everyone does not give a shit what the administration is doing and the game is up to 20 players, i.e. on an ordinary pseudo-game on the Polish mta scene.

The game can be revived with some TLC and advertisements/shoutouts by content creators after the update has been made. I have been playing since March 2018 and have always believed the game had potential. It has just stagnated right now and needs help to get back on track.

W temacie: Dock To Dock

Odpowiedzi: 4

30-01-2022, 22:44

(30-01-2022, 09:34)kayra999 Wrote: 2.28 those barriers are clipping through ground and doesnt look good.You can put barrier only on entraces with a more smaller barrier

I put some different barriers.

[Image: 5VOQirp.png]

W temacie: South San Fierro

Odpowiedzi: 4

30-01-2022, 22:42

(30-01-2022, 09:39)kayra999 Wrote: Decorations are good enough but cant say the same for arrow walls.I think you need to understand what how arrow walls are supposed to do.They need to start from some place to another end and it should close the other ways possible.
1.36 like this that left wall is literally half made
1.18 left is done now right wall is not finished
like these

1.36 like this that left wall is literally half made: Arrow wall goes along the entire side now.

[Image: pLUKM8p.png]


1.18 left is done now right wall is not finished: I fixed it.

[Image: qVLcgcf.png]

Other fixes I made based on what you said:

[Image: oHWh9w6.png]

[Image: kRtRjPs.png]

[Image: Xl07zcW.png]

And some extra:

[Image: IO3WcuI.png]

[Image: 8W7Ux4B.png]

W temacie: South San Fierro

Odpowiedzi: 4

30-01-2022, 03:48

(27-01-2022, 11:26)kayra999 Wrote: 0.37 I am pretty sure you can find a more suitable barrier than this & the arrows on left are pretty much useless you can put another kind of barrier here to make it look normal

0.41 - 0.44 you dont need to arrows for this place as well put a normal and low barrier so you dont need to arrow the other side as well

1.18 finish that arrow

1.36 a arrow wall to show people turn to left would be great

1.45 same thing a arrow wall to show people where to go

1.57 left side needs an either road block or an arrow wall

2.03 right side needs some filling

2.21 a arrow wall to show the way

2.37 right side needs and arrow wall to show road is not there

facts to facts you probably didnt wanted to work on this too much you could do better with decoration and overall maping anyway good route could be better with some more mapping keep it goin

0.37 I am pretty sure you can find a more suitable barrier than this & the arrows on left are pretty much useless you can put another kind of barrier here to make it look normal: I put an armco barrier all the way down the middle of the road until the fork.


[Image: mbgdXB3.png]

0.41 - 0.44 you dont need to arrows for this place as well put a normal and low barrier so you dont need to arrow the other side as well

[Image: tuIuMtO.png]

1.18 finish that arrow

[Image: LMxwxCi.png]

1.36 a arrow wall to show people turn to left would be great

[Image: oWnqlGE.png]

1.45 same thing a arrow wall to show people where to go

[Image: 0jrmPab.png]

1.57 left side needs an either road block or an arrow wall

[Image: NW55l4o.png]

2.03 right side needs some filling

[Image: uq6pedB.png]

2.21 a arrow wall to show the way

[Image: qHcOe7W.png]

2.37 right side needs and arrow wall to show road is not there

[Image: C5EdIXR.png]

Plus some extra:

[Image: CZHoe8W.png]

W temacie: Dock To Dock

Odpowiedzi: 4

30-01-2022, 00:24

(27-01-2022, 11:32)kayra999 Wrote: 0.23 finish the left arrow wall

0.26 same thing this time both sides

0.30 same deal left side

0.32 same

0.57 a arrow wall or an barrier to show the way

2.28 a better version for roadblock is makeable

Cool concept sprint needs a little more attention on arrows keep trying

0.23 finish the left arrow wall

[Image: IV1mXgo.png]

0.26 same thing this time both sides

[Image: fqSXzDf.png]

0.30 same deal left side

[Image: 8SFON87.png]

0.32 same

[Image: KDNaBlu.png]

0.57 a arrow wall or an barrier to show the way

[Image: UJjQxli.png]

2.28 a better version for roadblock is makeable: Can you elaborate on this? For now I have just raised the current ones by 1 unit.

And one more fix here, added some arrows:

[Image: TdFyVXD.png]

Temat: Shopping List

Odpowiedzi: 4

27-01-2022, 00:43

This is Shopping List, a sprint that starts at the car lot, makes a stop at the accessories shop, the paint shop, a safehouse, the tuning shop, and finally the parts shop.



[Image: ek1qMq4.png]

Temat: Dock To Dock

Odpowiedzi: 4

27-01-2022, 00:38

This is Dock to Dock; a sprint that starts at a small dock in northwest San Fierro and ends at a large dock in southeast San Fierro.



[Image: DoSQXEG.png]

Temat: South San Fierro

Odpowiedzi: 4

27-01-2022, 00:27

Working title of South San Fierro; former title Around The Block, but that name has been taken between the time this track was originally made and now.



[Image: pt3CedA.png]

Temat: Theoretical NFSSA 3.0

Odpowiedzi: 11

18-01-2022, 17:15

I'm putting together suggestions for a theoretical next major version update for the game:

NFSSA 3.0 Design Document

Tutorial
- Explain to player the basics of the game through text boxes instead of F9 FAQs
- Explain how to join and host custom races, explain how speedtrap and drag work
- Give brief explanation on dyno and suggestions to start the player off

UI
- png or gif image of nfsu/u2 stylized window, with text overlaid instead of current format (Lorimer No. 2 Semibold)

1. General UI, freerun or race
- Save selected language upon login
- Display message upon reaching RP for class unlock

2. Garage Menu UI
- Add the ability of swapping purchased parts
- Add the ability to change drivers from the garage

3. Race Menu (Shift + K) UI
- Display lobby average score before entering
- Add ability to see what players are in the race before entering

Race Types


Quick Race Features
- Add the ability to designate specific cars for specific race types or allow to opt out of specific race types for quick race hopper

Race Features
- Party system: start a party as host and start races after inviting enough players
- Series race system: add up to 10 races to run in series, one after the other
- Add endurance races or increase max race laps to 20-25
- Increase max players per race to 6, excluding drag
- Enable light flicking in race

URL Features
- 120-180 second waiting time to force start with a minimum four players
- Increase max players to 10
- Add custom race car select menu to choose what car to enter URL with
- Remove URL lobby hop limit

Pursuit Features
- Add the option to disable the pursuit mode in its entirety
- Delete the special pursuit map and use the standard one instead
- Mark police spawns on the map like how you can see them in NFS: Carbon

Paint Shop Features
- Add the ability to flip and skew vinyls
- Add the ability to choose what side side vinyls project to; left, right, or both

Car Lot Features
-  Test drive any car before you buy it at Bayview Speedway, just like you can in the Performance Shop to test dynos

Body Shop Features
- Implement Shopping Cart featured in thread here ( https://www.nfssa.com/thread-11291.html? ) to see the appearance of your completed customization before you purchase it

Performance Shop Features
- Add the ability to assign specific parts to a dyno, making it possible to have 400, 450, and unlimited all on the same car for example

Gameplay Features
- Allow to jump to any garage instead of, or in addition to current airport fast travel system
- Add RP milestone achievements and reward player with cash and/or points
- Add Diamond Hunt toptimes
- Change drift toptimes to score based instead of combo based
- Add more exchange options in point exchange menu (i.e. click the desired currency, points or cash, and have fair conversion rates for all)
- Move police spawn near SF Paint Shop somewhere else

Music/Sound Features
- Add tabs of NFS game soundtracks; Underground, Underground 2, MW 2005 and Carbon selectable, plus a mix of all music or a custom jukebox
- example image: WIP
- Add GPS noises from NFSU2 when GPS loses and regains signal

This list is a work in progress as I am still throwing ideas around.

Temat: Real life/makeable car list

Odpowiedzi: 3

29-01-2020, 18:38

This list is a work-in-progress. Feel free to contribute or correct me.

Infernus
1991 Acura/Honda NSX (Pop-up Lights optional)
2004 Acura/Honda NSX-R (Facelift headlights)
McLaren P15 Senna

Cheetah
1992 Ferrari 512 TR/Testarossa

Bullet
1966 Ford GT40

Counthash
1988 Lamborghini Countach (Stock)
1990-1998 Lamborghini Diablo (5000 Quattrovalvole)
1998-2001 Lamborghini Diablo SV/GT (5000 Quattrovalvole 2)
Lamborghini Aventador LP-700 (Super Veloce)

Banshee
1992 Dodge Viper RT/10 (Stock)
1999 Dodge Viper GTS-R Concept (Concept)
2013 Dodge Viper GTS (Custom Series)
1998 TVR Cerbera Speed 12 (Speed 12)
Mercedes SLR McLaren

Jester
1996 Toyota Supra RZ/SZ-R

Elegy
1991 Nissan Skyline R32

Turismo
1991 Ferrari F40

Kuruma
Mitsubishi Lancer Evolution
2014 BMW M4 Coupe

Deluxo
1985 DMC DeLorean

Monroe
1967 Lamborghini Miura

Club
1986 Volkswagen Golf II

Primo
1987 Toyota Corrola

Sentinel
1991 BMW 525i

Sultan
1992 Subaru Impreza WRX
1992 Subaru Impreza Wagon (Wagon roof)
1998 Subaru Impreza 22B (22B)

Mamba
1967 Shelby Cobra 427 S/C or AC Cars 427 S/C

Manana
1988 Dodge Aries

Washington
1989 Lincoln Mark 7

Futo
1985 Toyota Sprinter Trueno/Toyota Corrola Levin

Vincent
1992 Mercedes E120
BMW M3 E36

Uranus
1989 Mitsubishi Eclipse (Stock)
Nissan Skyline R34 (Notchback roof)
Chevrolet Corvette C5 (Special Hardtop roof)
1985 Toyota Sprinter Trueno (Trueno roof)

Euros
1989 Nissan 300ZX 2by2

Flash
1990 Honda Civic Hatchback
1990 Nissan Pulsar GTI-R

ZR-130
Mazda RX-7
Mazda MX-5/Miata/Eunos Roadster

Huntley
1987 Land-Rover Range Rover

Moonbeam
1992 Chevrolet Astrovan
1997 Suzuki Alto Works (Alto headlights type)
1998 Suzuki Wagon R RR (RR Scoop hood)

Cadrona
1989 Chevrolet Cavalier

Blista Compact
1991 Honda CR-X

Super GT
1991 Mitsubishi 3000GT
1993 Toyota MR2 SW20 (SW20 Taillights type, SW20 Roof type)

Dukes
1970 Dodge Super Bee
1970 Plymouth Superbird (Superbird front bumper, Slingshot spoiler)

Fortune
1992 Ford Thunderbird

Previon
1987 Nissan Pulsar

Buffalo
1990 Chevrolet Camaro

Comet
1981 Porsche 911 Turbo (930)
1996 Porsche 911 (993)
1997 RUF CTR2

Cartel Cruiser
1991 Chevrolet Suburban

A-Type
1931 Bugatti Type 51

Kalahari
1968 Citroen Mahari

Beamer
1995 BMW M5
2005 BMW M3 E46 ALMS