facebook

Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
The Most Wanted: Powrót do Rockport
>> NFS:SA Booster <<

Akamataa

Akamataa

  • Registration Date: 09-10-2016
  • Last Visit: Yesterday, 18:42
  • Offline



Akamataa's Forum Info

  • Group: Registered
  • Total Posts: 123
  • Time online: 2 Days, 4 Hours, 36 Minutes, 51 Seconds
  • Title: Project D
  • Date of Birth:: Hidden (22 years old)
  • Members Referred: 1
  • Reputation: 8 [Details]
  • Warning Level:

Akamataa's Contact Details

Additional Info About Akamataa

  • Sex: Male

Akamataa's Signature

  • [Image: giphy.gif]

Znajomi

Brak

Friends

Lista przyjaciół

W temacie: Crew system Idea

Odpowiedzi: 10

07-12-2017, 22:24

About crew wars, in my opinion, it will not work here because we have lot of small crews, with 4-10 players, add to this actually we have ~250 max players, so it will take years to start any crew battle.
If u want be better, then just beat some top of all times, u don't even need to be 1st, it's enough if 3 players from your crew the 4-6 place.

About stunters points, it's just additional way to get crew points, I suggest this option because of Roofies and similar stunt focused crews.

W temacie: Cunttrash

Odpowiedzi: 10

05-12-2017, 20:57

Yeah, if u want, make this fixes by your self and send to bartek

W temacie: Crew system Idea

Odpowiedzi: 10

05-12-2017, 19:50

@update

And additionaly u have stunt points, only one crew can have one stunt point in same time, so if new crew will get this point, they will jump into higher position, and actual owner will go down rapidly

W temacie: Crew system Idea

Odpowiedzi: 10

05-12-2017, 19:40

Hmm, u need just to beat top of all on tracks assigned to teritory, simple, and why new crew should have get "FREE" territory?

when 1 crew get more points on terriory/ranking, i will reduce points for other crew, beating top of all will not add const point, for eg:

1 teritory have 3 assigned tracks [ i will use only 3 position ranging and only 1 class now], top of all and point in teritory:

Before beating top time.
Abmasador:
1st player form crew1 +10 point
2nd player form crew2 +9points
3rd player form crew3 +8 points

drift dt1:
1st player form crew2 +10 point
2nd player form crew5 +9points
3rd player form crew4 +8 points

drag higway:
1st player form crew6 +10 point
2nd player form crew1 +9points
3rd player form crew3 +8 points

Crew points : crew1 = 19, crew2 = 19 [XD same whatever, in this situation crew with higher avg rp will have territory], crew3 =16, crew4 =8, crew5=9, crew6=10.

Ok now new crew will beat top of all on 2 tracks [any REALY GOOD player can do this c'mon even new one]

Abmasador:
1st player form crewnew +10 point
2nd player form crew1 +9points
3rd player form crew2 +8 points

drift dt1:
1st player form crewnew +10 point
2nd player form crew2 +9points
3rd player form crew5 +8 points

drag higway:
1st player form crew6 +10 point
2nd player form crew1 +9points
3rd player form crew3 +8 points

Crew points : crew1 = 18, crew2 = 17, crew3 =8, crew4 =0, crew5=8, crew6=10. and NEWcrew=20.

so as u see any new crew can get territory

W temacie: Crew system Idea

Odpowiedzi: 10

05-12-2017, 18:38

Hello everyone, there it is my last suggestion, Hurrah!!!

I. Lets start form New ranking system:
It will be point based, More points = better place, but if crew have same point, crew with better average will be higher in ranking. So now how to get points:
1. We will use actual ranking to give points for 100 crews with best avg RP
  • 1st 200 points
  • 2nd 180 p
  • 3rd 170 p
  • 4th 160 p
  • 10th 100 p
  • 11th 99 p
  • 12th 98 p 
  • 13th 97 p...
  • 100th 10 p
  • 101-200 -> 9 p
  • 201->300-> 8 p...
  • 900->INF ->1 p
2. 10 best top of all times will give u points [all drivers in crew, all tracks, all classes + additional rankings like win ratio, bounty etc.]
  • 1st 10
  • 2nd 9
  • 3rd 8...
  • 10th 1..
  • 11->INF -> 0
3. And somethink for stunters-> Stunt capture points, on map u will find some points to capture [on buldings etc], harder stunt to get there = more points, additionaly u need min 3 players from same crew stay on this point for 20s in same time to capture. Max points = 10 form the hardest  jumps, and min 1 form easy one.

II. Crew territories: So map will be cuted for territiories, owner of teritory will be crew with highest points on this teritory, u will get points in same way as in ranking system[excluding rp], but territories will have assigned track and stunt points [race based on start point/finish point, and additionaly + one drift track]. Each territory will give u 100-1000/week to crew bank.


III. Small change: All crew members will use same Dyno Test Track dimensional [for training]

IV. Money menagement/new features[only crew members with permision can menage crew money]:
  • Crew Vinyls, 1 slot will cost ~100k it will use same creator as crew use to make crew logo, any crew member car instal this vinyls [it will be in same category as crew logo in paint shop], U need pay 1k for any changes in crew vinyl, no limit in vinyl slots.
  • Crew training session: Crew members could setup training session on any track with no lap limitation and with time counter like on s-x dyno track, 1 training session cost 1k-10k, only one training session in same time, any crew member can join, training session will automatically close if all players will leave session, u can't set top times in treining session, its only for training.
  • Additional crew vechicle: Dyno car[Pony with stock hanling, can't be tunned, it will have always same color and crew logo, pony color change cost ~1k], to unlock u need pay 100k-500k, u can use this car only on training session/freerun, it will have ability to teleport near players FROM SAME CREW to simplified dyno[without test tracks], if u press enter near dyno car, u will teleport to dyno, and now u can change/assign setups [u cant buy/sell upgrades or go to test tracks] when u leave u will teleport to same place where u was before, even if dyno car move.
  • about crew cars -> i think we dont need this, buy we can give share abillity between crew members, only on freerun/treining session, share cost ~100-1k [it can be used to test someones setup/car etc.


Its probably all for now, maybe i will update this post in future.

Temat: Crew system Idea

Odpowiedzi: 10

05-12-2017, 18:38

Hello everyone, there it is my last suggestion, Hurrah!!!

I. Lets start form New ranking system:
It will be point based, More points = better place, but if crew have same point, crew with better average will be higher in ranking. So now how to get points:
1. We will use actual ranking to give points for 100 crews with best avg RP
  • 1st 200 points
  • 2nd 180 p
  • 3rd 170 p
  • 4th 160 p
  • 10th 100 p
  • 11th 99 p
  • 12th 98 p 
  • 13th 97 p...
  • 100th 10 p
  • 101-200 -> 9 p
  • 201->300-> 8 p...
  • 900->INF ->1 p
2. 10 best top of all times will give u points [all drivers in crew, all tracks, all classes + additional rankings like win ratio, bounty etc.]
  • 1st 10
  • 2nd 9
  • 3rd 8...
  • 10th 1..
  • 11->INF -> 0
3. And somethink for stunters-> Stunt capture points, on map u will find some points to capture [on buldings etc], harder stunt to get there = more points, additionaly u need min 3 players from same crew stay on this point for 20s in same time to capture. Max points = 10 form the hardest  jumps, and min 1 form easy one.

II. Crew territories: So map will be cuted for territiories, owner of teritory will be crew with highest points on this teritory, u will get points in same way as in ranking system[excluding rp], but territories will have assigned track and stunt points [race based on start point/finish point, and additionaly + one drift track]. Each territory will give u 100-1000/week to crew bank.


III. Small change: All crew members will use same Dyno Test Track dimensional [for training]

IV. Money menagement/new features[only crew members with permision can menage crew money]:
  • Crew Vinyls, 1 slot will cost ~100k it will use same creator as crew use to make crew logo, any crew member car instal this vinyls [it will be in same category as crew logo in paint shop], U need pay 1k for any changes in crew vinyl, no limit in vinyl slots.
  • Crew training session: Crew members could setup training session on any track with no lap limitation and with time counter like on s-x dyno track, 1 training session cost 1k-10k, only one training session in same time, any crew member can join, training session will automatically close if all players will leave session, u can't set top times in treining session, its only for training.
  • Additional crew vechicle: Dyno car[Pony with stock hanling, can't be tunned, it will have always same color and crew logo, pony color change cost ~1k], to unlock u need pay 100k-500k, u can use this car only on training session/freerun, it will have ability to teleport near players FROM SAME CREW to simplified dyno[without test tracks], if u press enter near dyno car, u will teleport to dyno, and now u can change/assign setups [u cant buy/sell upgrades or go to test tracks] when u leave u will teleport to same place where u was before, even if dyno car move.
  • about crew cars -> i think we dont need this, buy we can give share abillity between crew members, only on freerun/treining session, share cost ~100-1k [it can be used to test someones setup/car etc.


Its probably all for now, maybe i will update this post in future.

Temat: Change Stock Car Windows Color

Odpowiedzi: 1

26-11-2017, 11:00

Is there posibility to change this ugly white stock Windows like most car have:

[Image: nCoMBtp.png][Image: MqCrcwV.png]

To this one like Manana, Kuruma and all Suvs have [Kuruma have litle darker, it can be as additional Windows color in acesories shop]:
[Image: DTVcqPX.png][Image: 5qOXGoR.png]

I know we have Black windows, but personaly i hate any dark tinted windows, but most of cars have this ugly white windows ;/ pls change this. In my opinion Kuruma have best Windows color <3

Temat: Car leaving bug

Odpowiedzi: 0

24-11-2017, 13:55

I saw that some russian players use this bug:




Temat: Akamataa

Odpowiedzi: 13

22-11-2017, 17:03

Nickname: Akamataa

Age: 21 [22 in december]

English skill (1-10): 6

Your stats and experience with NFS:SA: Actualy i have ~2,4kk rp and 51d+ play time

How much free time do you have to moderate server? from 2h, to 6h normaly, and even 12h on weekend

What do you do when someone starts spamming messages on chat?: Mute him for 1 min first, if he don't stop, i will mute him for 10min +

What do you when someone starts insulting other players?: I will write to him, that he will get muted, if he apologize properly, he will get only 10min mute, if not he will be muted for min 30 min.

Do you have any experience (if yes, describe): I have no experiance in moderation.

Which language channels can you moderate?: Polish and Global.

Why do you want to join moderators team?

I realy love this server, and want to make it better, i spend almost all free time on this server, but sometimes i see lot of insults/spams etc. on chat, it is really annoying. I want to clean up this mess. Additionally I and my crew want to organise some special events, but we need moderator help, but actualy i don't see any really active mod ;( I will still help players as I do all time. Second reason is that sometimes i just get bored becouse theres no races, it will be great if in that time i could race ban someone <3 [Oh yes i hate race leavers] or just help someone with something that normal player can't help. 

Temat: Race reward changes suggestion

Odpowiedzi: 10

21-11-2017, 19:57

Hello everyone, its my 1 of 2 last suggestion on this server. So... let's start. [Sorry for my bad english ;P ]  

I will repeat my suggestion to increase reward for lower places in normal race:
1st place 100% [its % of reward for winner in full race.]
2nd place: 80%
3rd place 65%
4th place 50%

Why? Its simple, weak players are leaving this server becouse they get realy low amount of RP and $ when they leave. Actualy u get ~25% when u lose.

And now main course:
I think that rewards based on time[top of all] will be better than rewards based on distance, with my idea it will have autobalance abiliti, how it will works then:

Main formula:  

Reward= (Top of all on this track and class u drive)/(average of all top of all times [fuck change this name finaly])*x*(actual lap and player number system)

How to get x: x can be static or can be calculated form Top of all on one of Time Trials [this time trial and only this one, and only for one class will have always same reward, ofc time trials have multiplier-Y]:

It just simple math:
x=(static reward)*(avarge of all top of all times [...])/( (top of all on this track and class) * Y )

Ok now why i think this system will be better:
-Ambasador will give same reward as another track with 1min top time = no more multiple rooms of ambasador [its annoying]
-If u have stock car/slow one it will be better to drive short track with lot of corners, than drive v-max based track like ambasador and litle loop, becouse u will finish it faster if u compare it to top off all time = more RP per time. = no more ONLY ambasador races.
-Good driver will get same RP per time at ANY existing track.
-As u see i write "track and class" becouse lower class cars need more time to finish same race, so when u drive A class u get lower reward BUT u finish faster so: Higher class = more race u need to complete to max it out, but still u will spend same time on track, becouse u will finish this races faster. I think that A class should be hardest one to max out not easiest one like now its is.
-No more grinding on ONLY one track becouse it is OP.

Now let's talk about other races:
-Speedtrap will use sprint top of all time to calculate reward w/o multipier
-Drift will use sprint and s-x top of all time with 1,2 becouse u need more time to finish Drift race, but no more to avoid manana grinding mode [no drifting on drift]
-URL ofc will use actualy existing system.

What happens when someone find race with really easy time to beat:
-He will get BIG reward if u compare it to time [it can be called find reward], but then he will make his top of all, so next time he will get much lower reward [normal now], if he will go slow to not beat this time, he will get normal RP per Time.

What happens when someone beat Top of all [autobalance system]:
-It will decrease a bit reward on this track, but also i it will increase reward on all other track, but it will be almost invisible change.

What happens when someone beat top of all on X-claculation track:
-It will increase reward on all of tracks, but it will be rebalanced if u beat some top times on other tracks

All of this changes will be realy almost invisible becouse there is probably over 1000 track [all class separately], but it should keep same reward per time on all tracks.

I think i don't forgot about something...


Additional suggestions:
-Show in lap changer how many RP u can get if u finish this race with  x laps [min-max]
-Show in same place how many MIN time u need to finish this race
-Ofc u can also show min - max rp/time

So this should be all

or not, i forgoted, average and X should be calculated every day / every hour or every new top of all [your choice]

Ambasador grinders gonna hate!