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  • Registration Date: 11-01-2017
  • Last Visit: (Hidden)

Remolit's Forum Info

  • Group: Registered
  • Total Posts: 61
  • Time online: (Hidden)
  • Title: No slacking off.
  • Date of Birth:: Hidden (16 years old)
  • Members Referred: 0
  • Reputation: 10 [Details]
  • Warning Level:

Remolit's Contact Details

Additional Info About Remolit

  • Sex: Undisclosed
  • Location: Ukraine

Remolit's Signature

  • [Image: d.png]



Lista przyjaciół

W temacie: [16.01.2020 UPDATE] NFSSA Evolution Sound Pack

Odpowiedzi: 5

18-01-2020, 11:31

You don't just decide on using someone else's work without asking for permission.
But whatever, I don't care all that much. My pack is horribly outdated.

W temacie: Complains About Bunny

Odpowiedzi: 29

16-01-2020, 11:04

Everyone makes mistakes, there are no exceptions. That's how we learn to stop making them.
There are, however, people who don't learn from their mistakes. Guess to which group bunny and which group the thread's author belong to.

Also, yamato is really just a thing on his own. You are just as much of an empty talker for stating Bunny and Yamato are homies as you claim Bunny to be when talking about tops.

W temacie: [Circuit] High-Speed Loop

Odpowiedzi: 1

14-01-2020, 12:28

hold w

W temacie: Circuit Pedal to Medal

Odpowiedzi: 2

12-01-2020, 18:50

Like bleach to my eyes.
Don't use cars, put other indications.
Fix this:
all curved walls - they either clip into the ground, start out of thin air randomly, or simply look pathetic. fix that
0:16 - that wall serves no purpose
0:29 - rework the arrow wall: make it start from the building on the right, end at truck-stop wall angle
0:34 - NO. Put PROPER indication like barriers or a fallen tree with a short arrow wall above it
0:35 - add a curved wall on the left to show the direction
0:44 - what? why are there barrel stacks in the middle of the road?
0:45 - make the arrow wall start closer to the wall
0:51 - add a tree to the end of that wall
0:57 - please fix that arrow placement. make it start at the FENCE, not the garage building
0:59 - bruh
1:06 - use a curved wall to properly show where to turn
everything else - put trees or some other decoration to properly show the bounds of the track and intended corner cuts.
After that's done it will be "ok"

W temacie: Sprint for NFS SA: Around East Coast by DaX

Odpowiedzi: 4

12-01-2020, 18:32

Really poor quality. I don't need to point out specific locations of the map - it's all of poor quality.
There are also too many cars.

Temat: (Minor) individual rim paint not updating

Odpowiedzi: 2

14-07-2018, 00:55

Front left rim (painted first)[Image: mta-screen_2018-07-14_01-52-56.png]
Rear left rim (painting currently)[Image: mta-screen_2018-07-14_01-53-03.png]

Temat: Default nitro bug with Shift+K

Odpowiedzi: 1

14-07-2018, 00:33

So apparently if you use nitro while pressing Shift + K, the regular SA nitro activates and it doesn't waste the scripted nitro[Image: mta-screen_2018-07-14_01-30-49.png]
(Boosting for three seconds already)

Temat: Long S Haul

Odpowiedzi: 7

12-05-2018, 23:00

It is long indeed

Name: Long S Haul
Author: Remolit
Type: Circuit
Location: Countryside

Temat: Venture

Odpowiedzi: 13

07-03-2018, 16:44

Name: Venture
Author: Remolit
Type: Circuit
Location: Las Venturas