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>> NFS:SA Booster <<



  • Registration Date: 11-01-2017
  • Last Visit: Yesterday, 18:39
  • Offline

Remolit's Forum Info

  • Group: Registered
  • Total Posts: 49
  • Time online: 16 Hours, 20 Minutes, 31 Seconds
  • Title: No slacking off.
  • Date of Birth:: Hidden (15 years old)
  • Members Referred: 0
  • Reputation: 10 [Details]
  • Warning Level:

Remolit's Contact Details

Additional Info About Remolit

  • Sex: Undisclosed
  • Location: Ukraine

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Lista przyjaciół

W temacie: Installing/Creating vehicle sound packs

Odpowiedzi: 7

Yesterday, 18:39

Then just create one...

W temacie: Quality of life improvements

Odpowiedzi: 38

18-05-2019, 18:31

(18-05-2019, 16:29)MTX Wrote:
(03-05-2019, 23:43)Remolit Wrote: Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
Oh come on, so now Im not allowed to compare a community run project with a community run project? Your logic doesnt even make any sense, unless EA or some other AAA company runs this server?

Besides, youre not even right about the slots in the EA version of NFS:W. What you say only applied until August 22nd 2012. After that you could get free slots one way or another. More importantly, the more the game grew, the more slots players got. They werent fixed forever like here.

If you dont believe me, heres something I found: https://nfsworld.fandom.com/wiki/Car_Slots

But again this is comparing apples to pears. If we compare apples to apples (community run SBRW vs community run NFSSA), the result is much worse for NFSSA.

NFS:SA isn't a community recreation of itself with everything converted to "non p2w", so that point still stands.

Aug 22nd point is fair enough...
...until you count up the slots to 8 and compare the car selection of NFS:W (which is at least 2.5 times bigger) to ours.

Here's why you can't compare SBR:W to NFS:SA.
1. SBR:W is based on an already finished product - NFS: World. NFS:SA is based on NFS:SA, it didn't have any AAA company games to base off of. It's completely custom from the ground up.
2. The developer amount. SBR:W has WAY more than 7 or 8.
  There are many more obvious differences, but I won't waste time writing them. Not hard to guess what they are.

W temacie: Cartel Cruiser reseting bug.

Odpowiedzi: 6

18-05-2019, 17:42

If a car spends long enough underwater, the engine locks up, and if you reset before hitting the water, it won't ever do that;
The repair system doesn't check whether your engine is on or off;
This bug applies to all vehicles;
If this happens to you in freeroam, Shift+K is enough. But if it happens in any other mode... oh well

W temacie: way to get rid of lamps

Odpowiedzi: 14

05-05-2019, 09:38

(02-05-2019, 19:36)Aroszparo Wrote:
(02-05-2019, 09:00)Remolit Wrote: I'll make you a map completely devoid of lamps, and you still won't get true toptimes.
Breakable objects aren't that big of a deal if you learn to break/avoid them properly.

you know nothing about racing so be quiet please
If I knew nothing about maps, I wouldn't be making them.

W temacie: Quality of life improvements

Odpowiedzi: 38

03-05-2019, 23:43

You're just going in circles.
And MTX, your viewpoint is E X T R E M E L Y overexaggerated. By the time you get "inf" cars, MTA:SA will reach 3.0. Let's go by your view then...
1 - By the time you get enough money to buy "inf" cars, you'll get a free premium either way, just by logging on during specific dates. It's not hard.
2 - By the time a new player would NEED to go over 5 car slot limit, they'd probably have D class already unlocked... twice.
3 - Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
4 - I had an idea to introduce a choice between 1 slot and some other reward for completing Level 3 Race tasks. Would be enough for newer players. It would also provide them with more... motivation to play races.
It's not as horrible as you make it sound. If you can't settle for 10 or 8 slots, you don't deserve anything. Giving unlimited slots to everyone is a horrible idea and would completely kill premium purchase popularity.

Temat: (Minor) individual rim paint not updating

Odpowiedzi: 2

14-07-2018, 00:55

Front left rim (painted first)[Image: mta-screen_2018-07-14_01-52-56.png]
Rear left rim (painting currently)[Image: mta-screen_2018-07-14_01-53-03.png]

Temat: Default nitro bug with Shift+K

Odpowiedzi: 1

14-07-2018, 00:33

So apparently if you use nitro while pressing Shift + K, the regular SA nitro activates and it doesn't waste the scripted nitro[Image: mta-screen_2018-07-14_01-30-49.png]
(Boosting for three seconds already)

Temat: Long S Haul

Odpowiedzi: 7

12-05-2018, 23:00

It is long indeed

Name: Long S Haul
Author: Remolit
Type: Circuit
Location: Countryside

Temat: Venture

Odpowiedzi: 13

07-03-2018, 16:44

Name: Venture
Author: Remolit
Type: Circuit
Location: Las Venturas