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  • Registration Date: 11-01-2017
  • Last Visit: 11-09-2019, 16:01
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Remolit's Forum Info

  • Group: Registered
  • Total Posts: 51
  • Time online: 16 Hours, 31 Minutes, 18 Seconds
  • Title: No slacking off.
  • Date of Birth:: Hidden (15 years old)
  • Members Referred: 0
  • Reputation: 10 [Details]
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Additional Info About Remolit

  • Sex: Undisclosed
  • Location: Ukraine

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Lista przyjaciół

W temacie: [General Thread] Race maps bugs

Odpowiedzi: 34

15-08-2019, 11:19

Fix for that reset is pending.
Don't make it look like a big deal because it isn't, you're not gonna be going any faster with that cut. Find a different line.

W temacie: Some Suggestions

Odpowiedzi: 4

28-07-2019, 22:15

4 - You are able to remove turbo & backfire sounds manually by following Quindo's tutorial on Installing Engine sounds: https://www.nfssa.com/thread-11313.html, no need to completely de-tune your engine.

W temacie: Installing/Creating vehicle sound packs

Odpowiedzi: 7

19-06-2019, 18:39

Then just create one...

W temacie: Quality of life improvements

Odpowiedzi: 38

18-05-2019, 18:31

(18-05-2019, 16:29)MTX Wrote:
(03-05-2019, 23:43)Remolit Wrote: Don't compare this to SBRW. Don't you have standards? Atleast compare this to EA NFS:W... and you did have to pay SpeedBoost to get more slots. It was a lot more money consuming than 2E for "inf" slots.
Oh come on, so now Im not allowed to compare a community run project with a community run project? Your logic doesnt even make any sense, unless EA or some other AAA company runs this server?

Besides, youre not even right about the slots in the EA version of NFS:W. What you say only applied until August 22nd 2012. After that you could get free slots one way or another. More importantly, the more the game grew, the more slots players got. They werent fixed forever like here.

If you dont believe me, heres something I found: https://nfsworld.fandom.com/wiki/Car_Slots

But again this is comparing apples to pears. If we compare apples to apples (community run SBRW vs community run NFSSA), the result is much worse for NFSSA.

NFS:SA isn't a community recreation of itself with everything converted to "non p2w", so that point still stands.

Aug 22nd point is fair enough...
...until you count up the slots to 8 and compare the car selection of NFS:W (which is at least 2.5 times bigger) to ours.

Here's why you can't compare SBR:W to NFS:SA.
1. SBR:W is based on an already finished product - NFS: World. NFS:SA is based on NFS:SA, it didn't have any AAA company games to base off of. It's completely custom from the ground up.
2. The developer amount. SBR:W has WAY more than 7 or 8.
  There are many more obvious differences, but I won't waste time writing them. Not hard to guess what they are.

W temacie: Cartel Cruiser reseting bug.

Odpowiedzi: 6

18-05-2019, 17:42

If a car spends long enough underwater, the engine locks up, and if you reset before hitting the water, it won't ever do that;
The repair system doesn't check whether your engine is on or off;
This bug applies to all vehicles;
If this happens to you in freeroam, Shift+K is enough. But if it happens in any other mode... oh well

Temat: (Minor) individual rim paint not updating

Odpowiedzi: 2

14-07-2018, 00:55

Front left rim (painted first)[Image: mta-screen_2018-07-14_01-52-56.png]
Rear left rim (painting currently)[Image: mta-screen_2018-07-14_01-53-03.png]

Temat: Default nitro bug with Shift+K

Odpowiedzi: 1

14-07-2018, 00:33

So apparently if you use nitro while pressing Shift + K, the regular SA nitro activates and it doesn't waste the scripted nitro[Image: mta-screen_2018-07-14_01-30-49.png]
(Boosting for three seconds already)

Temat: Long S Haul

Odpowiedzi: 7

12-05-2018, 23:00

It is long indeed

Name: Long S Haul
Author: Remolit
Type: Circuit
Location: Countryside

Temat: Venture

Odpowiedzi: 13

07-03-2018, 16:44

Name: Venture
Author: Remolit
Type: Circuit
Location: Las Venturas