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The Most Wanted: Powrót do Rockport
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  • Registration Date: 24-01-2017
  • Last Visit: 9 hours ago
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scaftz's Forum Info

  • Group: Registered
  • Total Posts: 148
  • Time online: 6 Days, 4 Hours, 19 Minutes, 42 Seconds
  • Title: Not Your Senpai
  • Date of Birth:: Hidden (19 years old)
  • Members Referred: 1
  • Reputation: 17 [Details]
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scaftz's Contact Details

Additional Info About scaftz

  • Sex: Undisclosed




Lista przyjaciół

W temacie: Loading Bay

Odpowiedzi: 3

Yesterday, 18:55

Name : Loading Bay
Type : Circuit
Author : Scaftz
Location : Las Venturas

[Image: jA96cRb.jpg]

W temacie: Friend list in-game. (list crew similar in TAB)

Odpowiedzi: 5

Yesterday, 18:54

I like this idea, I would also add what i thought about this:
Make their map marker color different with crew member's.
Chat notification when they entered or left the server, just like crew's, and an option to enable or disable it as well.
Adding a friend can be done one sided only, not having the other accept our request. It can be done similiar with adding crew members, via right click menu or a chat command [/addfriend].
Removing one from the friendlist will have a same method with un-ignoring command, with [/unfriend <friendID>] or possibly make it simpler with [/unfriend <Nickname>] but this would cause an issue if the person you wish to remove changed his nick. Friend IDs can be seen on [/friendlist].

W temacie: My suggestion.

Odpowiedzi: 3

23-02-2018, 19:56

Talking about different RPM ranges per cars, https://www.nfssa.com/thread-1392-post-7887.html

(13-10-2016, 23:11)bartekPL Wrote: This would need to edit all speedometers graphics including drag speedometer which is not as quick and simple as you think.

I like your idea, but I personally find this as unnecessary work as well tbh. Least enjoyment provided for a lot of time being spent working on them.

W temacie: GTA SA CARS GENERAL DISCUSSION(suggestions and opinions)

Odpowiedzi: 30

21-02-2018, 00:31

Bullion might fit as C class more tbh. MF1 looks very cool and fits, V8 Ghost too.

W temacie: Hi, I'm M o z a r t

Odpowiedzi: 5

18-02-2018, 22:28

Nice introduction. Welcome aboard and see ya on the start line somewhere.

Temat: Loading Bay

Odpowiedzi: 3

Yesterday, 18:55

Name : Loading Bay
Type : Circuit
Author : Scaftz
Location : Las Venturas

[Image: jA96cRb.jpg]

Temat: Breakthrough

Odpowiedzi: 11

04-02-2018, 18:32

Name : Breakthrough
Type : Circuit 
Author : Scaftz
Location : Los Santos

[Image: q2OHA6i.jpg]

Temat: Quickrace Suggestions

Odpowiedzi: 6

10-01-2018, 19:14

I have some suggestion for our Quickrace system since it got some flaws here and there from what i can see. Here it is:

1. New Matching System.
Our current Quickrace Matching system does pretty okay in my opinion, but only on early game scores. After you reach a certain car score (let's say 350< score), it's hard to almost impossible to find a match with that score. My suggestion is to change the current matching system to something similiar with URL matching system.
I will explain a little bit. so everyone who get into the quickrace matching will be put into a single lobby. Similiar like URL's matching system, the system will match maximum of 4 (minimum would be 2) racers on closest car score and probably some calculations of Win Ratio as well, like slower pro cars can be matched with faster newbies.
This way, Higher scored cars can get some opponents to race as well since there are more racers eligible to be matched with. The cons would be there will be some rare chances (or most likely happen if there are not many people are on quickrace lobbies) of very high gap of car score being matched with each other, eg: maxed A class matched with some 400 scored C. But it's better than not having your fast cars anything to race with, thus encouraging people who got faster car to play with their fast cars instead of bullying newbies in their Mananas with their super efficiently tuned low score car.

2. Separated Lobby for Drifts.
Another Thing that is making people not doing Quickrace is that sometimes they got drift races with a car that definitely not suitable for drift, like full handling tuned FWDs. A separated Lobby should do the trick. So there will be 2 options after you clicked on Quickrace on Race menu, it's Regular Race, and Drift Race (feel free to rename it).
Also on drift race, the matching should be different from Regular Race. Score won't be a factor for the matching system, but Drift Win Ratio or RP instead, whichever works better. Why? Drift events are not really score dependant. a Futo beating Elegies are not really something, also that none of A class cars are even capable of being decent on drifts.

3. Anonymous Matching.
There are some people who deliberately cancels from matching just to avoid certain people he don't want to race with or trying so hard to get easy races. Only show how many players connected instead of naming them all and it should be okay i think. It would also be nice to be implemented on URL matching as well in my opinion.

Temat: Waterfront Plaza

Odpowiedzi: 4

22-12-2017, 21:17

Name : Waterfront Plaza
Author : Scaftz
Type : Circuit
Location : San Fierro

[Image: rGjRcGq.jpg]

Temat: Language chat.

Odpowiedzi: 12

29-10-2017, 09:51

I would like to suggest some changes to the current Language chats.

1. Remove English channel
Everyone who chose the English game language will understand this struggle. So whenever you logged in to the game, you will get to this "English" channel, which is not English at all. It's just a channel with like 5 different languages blend in one channel, which causes chaos at some point. I don't see any reason of having Global and English language channel both together since they both have a same functionality and one will just kill the other's purpose and leave the other one useless. Sure only 5K RP above players are only be able to talk in Global channel, but they can also use Local or talk on their own language channel and ask for something they don't understand, or alternatively they can read the tutorial just in case they skipped it.
This is also inconvenience for us because there's a chance of the players being separated by the language channels. Example: Polish players who use English game language got separated with the others who chose Polish game language, and then these players can only talk to fellow Polish players who is in the English channel simply because he have no idea how to set their language channel. This often happen with Spanish, Portuguese and some other languages as well.
So whenever user chose English as their game language, on the welcome messages it will says "You are not in a Language channel, use type /clang to see options". If you send a message to the empty channel, it will simply say that message as well. This way people will less likely getting separated by multiple language channels.

2. Save/Remember channels
Please make it or give us an option to save or remember Language channels. It can be automatically put you in the last language channel you were in last session, or a command to set user's default channel (like /clang setdefault [LangID]) for the server to put you on the corresponding channel everytime you come online. 

3. Language only server notices (optional)
This is not really important but i will put it here as well. We can have some server notice to be specific to only some channel. Example i don't have any idea with "[User] have been muted by [Moderator] for 10 mins (przysięga)" and i am sure i have nothing to do with it. I am aware it would need some additional command for this to be done and it will complicate our moderators on their jobs. Therefore it's not really a priority and optional.

Give me your thoughts about it.