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>> Get know with new in-game rules! <<



  • Registration Date: 13-02-2017
  • Last Visit: 21-04-2019, 21:42
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Rooboty's Forum Info

  • Group: Registered
  • Total Posts: 11
  • Time online: 13 Hours, 12 Minutes, 46 Seconds
  • Title: Junior Member
  • Date of Birth:: Not Specified
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Lista przyjaciół

W temacie: Server Update - 13/04/19

Odpowiedzi: 30

13-04-2019, 19:08


W temacie: Formula Locust Championship

Odpowiedzi: 19

25-03-2019, 12:49

Can you participate without a teammate and just try for driver's champion?

W temacie: Drift sessions 3.0; Spring Edition [Premium event]

Odpowiedzi: 33

14-03-2019, 17:19

Count me in. Smile

W temacie: Third Server Anniversary 04.03.2019

Odpowiedzi: 17

05-03-2019, 00:15

Yay, anniversary! Smile

Hope you all did well on the URLs.

W temacie: [Circuit] - Monty

Odpowiedzi: 4

27-02-2019, 00:21

Nice little countryside map, I personally like my maps a tad bit longer, but that's just my taste. The only gripe I have with the map is the amount of trees at the end, and how close they are to the road, a few of them even going on the concrete. Other than that it's pretty cool.  Wink

Temat: Question regarding track making

Odpowiedzi: 7

15-02-2019, 22:01

Hi guys, I want to make a circuit race for nfssa, and I have a 2 questions I couldn't find an answer to in other threads:

One of the things I wondered was if tracks need to be fully closed by invisible walls and arrow barriers or not, because I have a particular part of the circuit, where two parts of the track are right next to eachother and can't think of an elegant solution to stop people from just jumping from one road to another and gaining a big advantage. I don't want to put a fully opaque wall there and most of the other flat objects are only transparent on one side. Here's a picture of what that part of the track looks like:
The other thing is putting arrow walls on roads, that are either decending or acending. I thought of just using a 2x high flat arrow wall or maybe using a barrier with an invisible wall behind it, but I just wanted to know what techniques people with experience use.