Welcome guest! You are not logged in on forum, so you may not have access to some features!
To solve this problem
log in or register new account.
>> NFS:SA Booster <<



  • Registration Date: 26-05-2017
  • Last Visit: 4 hours ago
  • Offline

Orbacle's Forum Info

  • Group: Super Moderators
  • Total Posts: 115
  • Time online: 1 Month, 1 Week, 4 Days, 16 Hours, 25 Minutes, 32 Seconds
  • Title: NFS:SA Team
  • Date of Birth:: Not Specified
  • Members Referred: 3
  • Reputation: 25 [Details]
  • Warning Level:

Orbacle's Contact Details

Additional Info About Orbacle

  • Sex: Undisclosed
  • Location: Latvia, Riga


Lista przyjaciół

W temacie: [Suggestion]TollBooth Time Trial Race

Odpowiedzi: 3

19-10-2019, 09:15

It is a viable idea, but the problem is that there are lots of checkpoints on current Sprint tracks and they don’t fit well with the concept of tollbooths (tollbooths are usually on highways), either would need to place actual mapped spots to pass through (which would take hours and hours of placing these) or just make specific checkpoints on current sprints as checkpoints for this race type, but then that wouldn’t be “Tollbooth” mode, because there would be no tollbooths, just some sort of arcade mode for sprints.
Alternatively, maybe we could make a special Tollbooth mode which would be on special [Tollbooth] tracks and that mode could exist alongside Time Trial mode, because replacing current time trials for mostly highway tracks is a bit lame.

W temacie: NFS:SA Book of Records

Odpowiedzi: 19

07-10-2019, 23:40

Updated car mileage record - bk_player got 100k km on his Bullet!

W temacie: Balance multiplayer race rewards (hotfix included)

Odpowiedzi: 58

04-10-2019, 11:29

(04-10-2019, 10:55)MTX Wrote: So, Ive come back and checked the news on the forums. Does this: https://www.nfssa.com/thread-11378.html mean that the devs have actually taken up my idea and implemented it into the game? Seems so to me, and if it is true, it makes me very happy.

Id be very grateful for an explanation what this change actually did. Whether it narrowed the gap between winners' and losers' rewards (like I requested) or not. Gonna install MTA soon to test it out myself anyway, but any info beforehand will be appreciated.

The base rewards have been buffed considerably for 4th place, lower buff for 3rd, even lower for 2nd and very small for 1st place, which makes it so that instead of 1st place getting 4x the reward of 4th place (as it was before), 1st place gets about 2.4x the reward of 4th place (obviously can be tested in-game), because if we went with the same 4:1 ratio, 1st place would be getting insane rewards with 4th place getting the same rewards as now. However, higher place also gets a much higher bodypoint chance, which now also depends on total race distance, race type and track "difficulty". And on top of that, you get small buffs for race mode (quick/custom) and race types (especially sprints and speedtraps), all of which make the reward difference between old rewards and new rewards on a track with same settings higher than base reward buff says. Which also should be fair because sprints used to give almost nothing, not even talking about finishing last in them.

W temacie: Crew Wars Event

Odpowiedzi: 21

29-09-2019, 19:07

Some pics from the event

Thanks for the event, well-organized. Was fun to watch!

W temacie: A Trip 'Round Calton

Odpowiedzi: 7

22-09-2019, 02:33

seems good

Temat: Server update - 22/07/19

Odpowiedzi: 11

22-07-2019, 19:32

Server update 22/07/2019

Server will be closed at 20:00 server time to apply the update

Airport fast travel

After several years of being a suggestion, airport fast travel has been added to the freerun mode.
To use it, go to one of plane icons marked on the map and select your desired destination:
  • Los Santos Airport
  • San Fierro Airport
  • Las Venturas Airport
  • Verdant Meadows Abandoned Airstrip
  • Mount Chiliad (one way)
  • Bayview Speedway
A single fast travel trip has a fixed price of 50$ and is unusable during magazine runs, police pursuits and duels.

[Image: unknown.png]

Bayview Speedway

With almost 2 years since the URL update, Bayview Speedway is now available for access in freerun mode via new airport fast travel feature!

[Image: bayv.png]

Map fixes
  • Some changes to Terminal Airport to reduce lags
  • Bugged fence on Seamen has been removed

Upcoming feature updates will include quality of life and race improvements.

See you on the server!

Temat: [Circuit] Pts.of.Dhrty

Odpowiedzi: 9

08-02-2019, 13:14

[Circuit] Pts.of.Dhrty
by Orbacle
Location: San Fierro
Only forwards (no reverse version)

[Image: mta-map-ptsofdhrty.png]

(starts at 0:24)

NFSU- and NFSU2-inspired circuit with a lengthy multi-route part and imo a good track flow. Tried to tighten up object count while keeping the atmosphere but still can reduce object count if needed.

Temat: Rally Event #2

Odpowiedzi: 40

27-12-2018, 02:58

[Image: 03P2b5W.png]
RALLY EVENT #2: 2018-19
Me and Tekk are hosting the second edition of Rally Event.
Please read all the rules below carefully.
All rules and times are subject to change before the event starts.
If you have any questions, feel free to ask by directly messaging me in forum PM or in discord Orbacle#4161
Every competitor has to register for the event by replying to this thread and writing their in-game name.
Please register only if you are sure that you can come.
If you want to participate just for fun and not for premium reward, we will be able to take your time during training session and you don't have to register here.
Registration deadline: Saturday, 18:59 polish time.

Achieve the fastest time which is the sum of 3 stages.

1st place gets 14 days premium code
2nd place gets 10 days premium code
3rd place gets 7 days premium code

Player with the best rally livery gets a 3 day premium code.
If that person also won a place on actual races, then livery premium is given to the next highest-rated player who has not got into top 3 of races.

Date: Saturday, December 29

Schedule (polish time, might change):
15:00 - Stage list announcement/Beginning of the training session
18:45 - Start of the meet/Parc Exposé in LV
19:00 - Event start, competitor presence checking (all participants must arrive before this time)
~19:05 - Transit to Stage 1
~19:15 - First competitor starts

There is a max limit of 32 players for the event. After all players go through Stage 1 (one by one), top 16 players are chosen and then qualified players transit to Stage 2.
Then same for Stage 3, but only top 8 players (sum of 1 and 2) are chosen.
After Stage 3, an awards ceremony will be held.

Approximate length of the event is 3-5 hours (all 3 stages), so evaluate whether you will be able to stay that long

Limitations and requirements:
  • A, B and SUV classes are banned
  • Deluxo is banned
  • Max 300 score
  • Nitrous use banned
  • All stages must be completed using the same car (dyno can be changed between the tracks)

    Car penalties:
  • Manana: +3 seconds penalty
  • Previon and Vincent: +2 seconds
  • All muscle cars: +2 seconds (attn: might change)
  1. Keep it civil, do not ram
  2. Broken prop (cone/fence): +1 second penalty
  3. Driving outside track (minor): +3 seconds penalty
  4. Major cut outside track: +5 seconds or disqualification
  5. Respawning: 3 seconds
  6. Extra rules TBA
Stage list:

Stage 1
[Image: c30hymx.png]

Stage 2
[Image: uWAvyVX.png]

Stage 3
[Image: nsSnAOn.png]

Good luck, have fun!

Disclaimer: don't blame me if you wasted money and time for this event. Play for fun and on your own risk.

Temat: Christmas 2018 Event

Odpowiedzi: 6

19-12-2018, 23:06

ADVAN crew with the help of Culture crew is hosting a Christmas livery [paintjob] event.
Rules and time are subject to change before the start.

Upd21-22: Using unique christmas vinyls acquired from 2016 christmas gives -5 score penalty.
Using crew logos for vinyls is not allowed 

Create a Christmas-themed car.

Top 3 players with the most score get a premium account reward (duration to be announced).

Saturday, December 22.

To be announced.

19:00 - start the meet and main showoff
~21:00 - end of ratings

(polish time, exact time might change)

Note that you don't have to arrive at the start [19:00]. You can arrive before the event ends and get rated.

Alternative participation:
If you are not able to attend the live meet, you can send your screens via forum PM [not in this thread] or to my discord Orbacle#4161
Sending screens instead of attending subtracts 3 points from your overall score.

Rules for screens:
- At least two screens
- ENB and other shaders have to be disabled (details allowed)
extra points are deducted if requirements are not met.

Each participant will be given a score by judges (scale of 10 with 1 decimal digit).
The player with the highest score sum wins.

The objective is to create an artistic Christmas-themed car and it is exactly what is rated.
Whole car paintjobs are now rated a bit higher than on Halloween event
(like on the door
Body styling details that compliment the paintjob are an advantage as well.
Artistry, theme relation to Christmas, details, coverage and quality of the car are the main criteria

TBA: weather choice/restriction

Disclaimer: don't blame me if you wasted time and money on this event. Play for fun and on your own risk. This event is meant to get server into Christmas mood by increasing the number of thematic cars.

Temat: [Circuit] Dead Meadows

Odpowiedzi: 2

11-12-2018, 20:54

[Circuit] Dead Meadows 
by Orbacle & Tempesta
Location: Countryside

[Image: v90MrPN.png]

You might recognize this from some past race events. Meant to be simple, without much mapping, no major shortcuts. Fences pretty much mark the allowed drive area.