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Tekk

Tekk

  • Registration Date: 04-03-2018
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Tekk's Forum Info

  • Group: Registered
  • Total Posts: 106
  • Time online: (Hidden)
  • Title: Dead Event Manager
  • Date of Birth:: Not Specified
  • Members Referred: 2
  • Reputation: 15 [Details]
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  • Sex: Male

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W temacie: Either something happens or this server is going to die.

Odpowiedzi: 4

22-02-2020, 03:01

Appreciate the effort. It's really cool to see there's still people who cares about this project, the original idea of it, and with that don't want it to die. However, I can safely say that some of the things you specified are impossible to implement. I'll go through the list and try to explain why certain things are just not gonna work or simply would be impractical or too hard to make. Feel free to disagree.

(21-02-2020, 18:18)Szejdi Wrote: 1. Increasing rewards from 10 up to 20%
2. No money penalties from being busted in PP
3. Gaining heat lever quicker, losing it more slowly(50% to 50%)
4. An ability to practice every map outside of races(including URL maps)
5. Better rewards for doing freerun duels(2x)
6. More money for collecting freerun money(2x)
7. Quick travel from one safe house to another
8. Being able to connect a dyno for a specific performance setup, and choose it along with changing the performance in real time. For exmaple, driving a 499 infernus, and changing it to 450 infernus in real time whilst standing near the starting URL. (This feature may cost some money, for example 100$ everytime, and have a time delay)

1. There's already a +10% boost to RP and money coming from premium when it's activated. Making it +20% won't magically help the playerbase to grow. It would rather help players to build more cash with less effort. Building money on this server isn't even a hard thing to do, unless you're re-buying cars over and over, or switching visual parts multiple times a day. Just the freeroam activites alone can bring you about $4K (magazine, regular DH reward, freeroam cash) and I'm not even mentioning milestones and duels right now. QR rewards were boosted up to +70% last year, just ask people on Global to join.

2. This one would be possible to implement if the Pursuit mode wouldn't be so complicated to change. It was made by a person who works on another project now. It's the main reason why no one have touched pursuits in a long time. However, maybe the rewards alone can be changed. Worth to ask Quindo or Orbacle.

3. Gaining heat level is not hard, too. Just use the pursuit breakers to destroy cop waves. IIRC it's possible to reach level 4 or even 5 within 10 minutes. Losing it more slowly can hardly be considered beneficial in my opinion. Either way this change is not gonna bring the old players back, nor it's a feature that's important for the beginners.

4. An ability to practice outside races won't be implemented, ever. Multiple people asked for this, me included. Quindo told me it's not gonna help the current situation with races, and is going to kill the activity (races) even more. However, something that is possible to do for sure.

5. Better rewards for duels is a good idea. But it will also increase the amount of beggars. Though, I guess beggars not gonna buy premiums anyways so this change won't affect them. I think it should be good.

6. More money for picking up freeroam cash? Not needed. I already explained why just above. It's not something the absolute majority cares about. Some are just lazy to look around for it, even. And again, this ain't gonna change anything about the player activity. Old players won't go back because of this. They got most (if not all of the stuff) already unlocked, and there's nothing to spend these money on. Right now you can collect 15 pickups in total: 3 in each city and 2 in each countryside. The max amount of money in the end is $2550. That's a lot of cash per day for just driving in freeroam. The average time for collecting is 35~45 minutes. My personal best time was 23 min using A class.

7. This can be a good thing, but fairly recently Orby implemented a feature that allows people to use fast travel between airports. Again, not something that will make people stay for long. Let alone bring them back.

8. Simply not possible, probably due to the amount of time and effort that must be put into it, just to make it work correctly. Otherwise it would be already done. Sounds like a very useful feature, but there's only 2 people on the team who could possibly work on this, and there's already a whole lot of work to do. Highly unlikely you'll ever see this feature working here.

The problem with online is not related to money or RP. It's related to the lack of advertisement. If you wanna see more people playing here, it would be good if you'd spread the information among your friends, that this server even exist. MTA in general drops online every year and it's unlikely it will start growing, as there's new powerful PCs, new games and people getting burnt out.

W temacie: Complains About Bunny

Odpowiedzi: 29

18-01-2020, 09:21

There's lots of top times that looks suspicious af and there was also that other ex-mod guy who exploited the tops before. Which means you can never be sure if the specific guy is legit. I'm not directly accusing anyone, but this topic is never gonna change, as everyone just looks fucking shady by now. Some have magically improved their skills within months after that ex-mod guy got banned, and it was quite interesting to watch certain names appearing on the lists out of the sudden. There's also this Aroszparo/Blank vs Anod war going on, which is some sort of beef that lasts for months now. Overall, it's always the same group of people that keeps competing against each other and neither of them cares anymore if their times looks plain absurd. Not every exploit in this game is related to FPS count too. I've seen some tt videos where the car controls seemed very different from what it actually is in the game. I can't explain it in details as I'm not that experienced with the engine and stuff, but it certainly wasn't the gamepad, as I have one and I know how it works.

ps. Stop threatening each other with shit like "don't blame me next time without proof or that will hurt you", cause that crap looks ridiculous. This game is full of bugs and it's totally fair not to trust anyone.

W temacie: Let's discuss about balance

Odpowiedzi: 16

01-01-2020, 20:05

(01-01-2020, 16:39)MatthewChow Wrote: Okay, now that's your memory problems kicking in...
Tekk, lets not do this again, okay?

It's already started and it wasn't me who started it. If I'd knew how the script works, I'd already try and make my attempt on creating a proper handling line. Say what you want about my memory problem, but it has nothing to do with you accusing me in "giving up on things midway" without actually providing any examples. I'm still waiting for some. By the way, you already accused me in things I never did before. At least once, which I'm aware of. The "fury talk" case, with the "fury" part actually never been there. All I did was asking you to not waste my time, because I was annoyed by waiting for you at 3AM for over a hour, but you took it as offense. Are you that touchy or something? Later you made up a story and got away with that crap, since I didn't have a chance to reply (I wasn't in the admin channel by that moment anymore and quit the NFS:SA discord). Now you're saying that my memory is to blame and that I knew everything about the script, without having the access to it up to this day. Amazing.

(01-01-2020, 16:39)MatthewChow Wrote: The Uranus situation was bad in your view, sure, but you had the support of the whole dev team trying to fit your event in in the best way we could. Instead of working with us and trying to find a solution that could benefit us both you just ran and blamed everyone else around you, as if your friends were all out to get you all of a sudden. You killed your own event, not anyone else. Shit happens everyday, you just gotta deal with it and make it the best you can. Sure I take responsibility for once again being oblivious a game update could come in the way of an event, it could have been avoided if I knew your reasons beforehand, but you blew that way out of its true proportions.

Of course, here comes the event talk. You just couldn't hold on without it. You say that I had the support of the whole team trying to "fit my event in"? Right.. Well first of all, I didn't ask anyone for that in first place. I didn't even know the Uranus was about to get released. It was sitting on the test server for at least 2 to 3 weeks by that moment and no one was giving a shit about it. Last testing was done at the end of May. I moved the event date only once (from June 29th to July 6th) because Orbacle couldn't join me due to his final exams. I also announced that publicly, even mentioned it on this forum, without spoiling the event theme. No one minded it, not a single developer. So yeah, everyone was aware of our plans by that moment and no one had to "fit my event in", as if it was something that suddenly popped out of nowhere. Honestly, if that saturday was so freaking important to you or anyone else on the team, you guys could just tell me. I would probably move the event to the next week. But nope, I was told the update is gonna happen 3 days before the event starts, when the event theme was already spoiled and the post with the rules and stuff was already created.

Speaking of the actual support from the dev team - the only people who actually helped me with creating the thing were Quindo and Orbacle. I explained to you in details why doing the event and releasing the Uranus in the same day would not work. I did it twice. You ignored all that and just said "it's not up to me and it's gonna happen anyways". I had to move the thing again (for an unknown period of time, wasn't sure about the date by that moment anymore), because I didn't want the update to throw off people's attention from the event. I explained to you in details why the event wouldn't be the priority for people. Multiple people even confirmed that to me later. Scoob mentioned that on discord. So yeah, probably it's you who should learn to accept other people's ideas or at least listen to what others have to say. Also, if you wouldn't be making up bullshit and blaming me for "directly damaging your business" and by that provoking me even further, none of this would have even happened. Just keep telling yourself that I killed my own event because I really wanted that. Whatever, dude. I was already through this, and I didn't even want to mention it here, but you just had to do it, cause it's the way you are. By the way, I even asked Quindo to release the maps twice, first I did back in November and the second time was fairly recently. He confirmed he's gonna do it.

If any mod wants to close this thread since it's heavily derailed, it's the right time. Matt will be able to post here anyways since he has the rights, and I just can't stop replying when I see such bullshit.

W temacie: Let's discuss about balance

Odpowiedzi: 16

01-01-2020, 12:23

(01-01-2020, 01:38)MatthewChow Wrote: I explained the best I could why NFS:SA's system didn't work with the normal handling lines at the time and you know it applies equations over loose values. You can't convert a normal line into that, you know that. It's a dynamic system. Stop acting like you don't know this. I don't know the math that goes in the code to be able to translate a vanilla line into NFS:SA, I had to go by feeling alone.

And what makes you think I knew all this, again? Seriously. No one explained that to me before, in details. All I was told by the devs is that the script is completely different from hedit with the way it works. You included. We only had this talk once with you, during December 1-2, when we were testing the parts on your private server. Later I asked Quindo if it's hard to understand if you're not experienced with the code and he said "yes". That's all I know about this system.

(01-01-2020, 01:38)MatthewChow Wrote: You told me that you wanted to help this project and be useful many times before. Now that I'm giving you the chance to leave one of the biggest impacts in the game that could potentially lead way to fix many of the broken parts of it you're running away again? Why do you always give up shit midway? You don't need to go, give it at last a try. You couldn't be more useful by doing this. You may be fighting windmills, but at least have the balls to leave a proper dent on this one while you got the chance to.

But I believe I did at least something to help the place as well, and wasn't just talking "many times"? I mean yeah, I'm not not a scripter, nor a modeller. I won't be able to magically learn all this stuff in a few days. Saying things like "always give up shit midway" is big words, but you forgot to mention when and what did I give up on. Because everything that I wanted to work on was pretty much finished from my side in the end. The decision for me to quit was made months ago, and I specified the reason why I had to return in October in my previous post. So talking about "balls".. n-word, please. After the confrontation we had before, when I was trying to prove my point, and was kindly asked to shut the fuck up with the "we know better" talk. Really? I mean, my point stands still. It's just "Fighting the windmills" is a waste of time. The server requires much bigger changes than just one or two handling lines, and even if I could do something like that, it's very doubtful I'd be able to do it quickly.

W temacie: Let's discuss about balance

Odpowiedzi: 16

31-12-2019, 17:34

(31-12-2019, 03:20)MatthewChow Wrote: The favoritism didn't come from me wanting the car to be OP, the favoritism comes from my certainty that any changes to that handling coming 1-2 days before the update launching would give a bad result, specially when seeing that the first thing that kept being brought up was either "make the car understeer" or " delete this handling and just copy the handling from Bravura with some alterations here and there". That is simply not the way I work and I worked on this car for way too long to see it get a random kick to the side like that. This kind of change is to be made way sooner than that in development and I made sure there were plenty of opportunities to do it. I made every alteration and experiment I was asked to from my testers, and many were made. If you think the van is good now, you should have seen then. I tried to get you in right at the first test, but you had me blocked. At the time it did have class B performance for real, if not better.

The things you just mentioned aren't the things I originally suggested to you. After you said that the handling I made can not be used due to script working in some weird way, and showed me the new/current one, I suggested you to try and make another one from scratch. Because this one wasn't properly balanced. Gonna mention that all of this was back in November, not 1 or 2 days before the update. So I guess there was plenty of time. And I didn't have you blocked too, you should know that. On July 4th I just removed the majority of people (related to NFS:SA) from my discord and quit the server. That was made so people would stop asking me about what's going on and what was the reason behind cancelling the offroad event. You could contact me later at any moment, if you wanted to. But I doubt any of us were interested in that. More to that, I thought that I did all I could with the handling. Because I asked you I should change something about it like 4 to 5 times during the tests, but you said that it was cool and approved it. That was back in June.

(31-12-2019, 03:20)MatthewChow Wrote: And you know damn well I'm oblivious to the competitive aspect of the game as I personally don't give a crap. I don't play races. My one and only criteria from the start was simply "to make it fun to go around", and because I'm this oblivious to the competitive side and already knew from warning that you could skip performance parts with Moonbeam, I played it safe and made Moonbeam's score higher than every other class E car, equivalent to having an extra part always on, so you could not fit as many parts in Moonbeam as you could with other cars within score limits, but even then, I went to race Moonbeam against other cars after the update coming and I didn't feel like I had any advantage. The other cars kept beating me like it always happens, so... I don't know, I haven't seen anything game breaking yet. I went to check the Race Stats and I didn't see any Moonbeam stealing a top time yet, so... I'm fine for now.
I'm not knowledgeable about the topic of this thread and I don't even understand it clearly, so, I cannot add good input to it. I wouldn't be capable to even if I wanted. My job is not to make handlings, that's why I asked for your help at the time, but, you can keep doing that job, since you're by far the most knowledgeable on it I know and with the strongest most sure opinions. I can make you our handling maker and the next car we add to the game, which comes sooner than you may think, will have the handling made from start to finish by you. You are by far the most capable of doing this job and I need someone to do it for me. We'll talk in February about it. I will teach you how the handling system works.

Well, I guess you're right and your words is some sort of an explanation of why a modeler shouldn't be doing the balance related things. I mean, I do get what you're trying to say, but this car is not a "freeroam mode-only" car. None of the changes that you've made did anything significant in the final release. It's still a car that can whoop a maxed Primo by just using a "300" score build. Your example with not being able to win the race against other players isn't a valid argument too, because as you stated yourself, you don't do these very often. I would assume that it's just a lack of practice. Our skill with Orby matches quite good and during the test races I managed to get a solid time difference, and we did like 10 or 15 attempts with like only 2-3 being me losing to him cause my car spun out or I hit some random prop. I highly doubt that I can be considered a good driver on this server, so I'm sure that players like Anod, Berkayy, Aroszparo would show even better results. Speaking of the handling maker role, I appreciate that and it's surprising for me, after what was said and done during the last 7 months. But honestly, I'm not really interested in such big promotions, not anymore at least. I didn't plan to stay around and came back only to start working on the christmas/new year event. It was one of the ideas that I wanted to finish cause was asked by my teammates, I guess I did. For that role, you should probably ask Scaftz and give him a chance. I often see him giving decent suggestions and it gets ignored. Really, he's the person who even created this thread. Anyways, I'm just sorta tired of everything, "fighting the windmills" and stuff like that, and it's time for me to move further. It's been 2 great years and this community was one of the best I know. I don't regret anything and enjoyed playing here. So yeah, I apologize if I said something harsh in this post or in general. Wish you all to have a nice 2020. See you.

Temat: [Event] Grip Sessions - Vol. 1

Odpowiedzi: 34

22-12-2019, 03:05

[Image: sa7MXZ5.png]

Hello!

It's been a while since the
Touge Spring Sessions, the last thing that me and Orbacle attempted to host together. The second part of it was quite fun and people gave us some positive feedback and suggestions in the end (thank you guys), and because of that I even had a plan of hosting another big event shortly after. Sadly, it didn't happen, and after about 7 months of doing absolutely nothing being busy with other stuff, I thought that the time has come and I should return to this
. I have to apologize cause it's likely going to be the shortest event description ever, but there's just not enough circuit maps being made recently, so.. since it's winter holidays and also cause the mysterious update is about to come out soon, I decided to add something to it as well and make it a little bit bigger. It's not much, but I hope you will enjoy playing these and have some fun participating in (likely) the last event of 2019.

So yeah, Ladies and Gentlemen, start your engines! Let's make it loud for the sake of Christmas spirit!



Main Objective:
The main part of the event will consist of two stages: The first one being the qualification, and the second one being 1v1 competition.

It's quite simple: The participants will go through each new track, aiming for their personal best time. The 4/4 player scheme will be used during the qualification part, in order to speed things up. (Just so no one would get bored before they get to their turn.) Spectating will be allowed as well, so grab some food and get comfy!

After
the
qualification part is done, Top-16 fastest players (according to the sum of the best laps on each map) are going to advance to the second stage, where they are going to be seeded into a tournament bracket for the 1v1 races. In these races, you'll have to win against your opponent to be able to advance further and get to the final run!


The screenshot of the document with the track times will be posted later in this thread, after the event is over.


Side Objective:

Just as with every other event that me and Orbacle hosted together, there's gonna be a livery contest. Try your best, avoid going "rice" and complete barebones.

The judges for the contest are going to be picked from outside of the participants list.



Limitations:
Classes: E, D, C, Muscle, Vintage.
Max score = 300.


Blacklisted Cars:
E Class: Manana, Moonbeam.
D Class: Kuruma, Vincent.

C Class: Deluxo.
Muscle: Dukes, Phoenix.
Vintage: A-Type.



Date:
Saturday, December 28th.


Registration Deadline:
December 28th, 18:00, GMT+1.


Schedule: (GMT+1).
19:00 - Start of the meet @
19:15 - Competitor presence checking. All participants must arrive before this time.
19:25 - Start of the livery contest.
~19:55 - First competitors start to race.


Rewards:
1st place - 25 days premium code.
2nd place - 15 days premium code.
3rd place - 10 days premium code.
Best Livery -
7 days premium code.**


** If that person also gets to the Top-3 by the end, then the livery premium is given to the next high-rated player who hasn't got there.


Hosts:
Tekk, Orbacle, yokou, Broski.


Meet Location:
[Image: RfK5yaY.png]
"Area 69", Bone County, San Andreas.


For the sign-up, leave your in-game name in this thread. Be sure you don't have it changed by the time the event is about to start.

If you have any questions regarding the event, contact me @ Discord.

Shoutout to Orbacle (co-host, post-editing for the banner), Quindo (premium codes, server-side scripting, testing), Mechanic (original picture for the banner), Regtive (second driver on the picture), Kajapan (suggested me a thing and with that motivated me to work on this event), Evolution (pointed out the mistakes we made during previous events and shared some tips on how we could improve the competitive side of the future events). Also the Toishizoku, ADVAN and CultuЯe crews for being a great support through almost 2 years and many other people I know who's been good friends or simply fine dudes to hang out with.

Temat: [2019] Touge Spring Sessions

Odpowiedzi: 21

30-04-2019, 14:17

[Image: wJtHUzx.png]


Greetings, ladies and gents.


So, you probably already know what Touge is. If not, check this wikipedia link.


Basically, the first event that me and Kaja hosted back in October didn't go as smooth as we originally planned. Partly because neither of us have tried to host such a thing before, and we had pretty bad comms in the end. However, this time it's going to be different, as I took some notes from it and now going to deliver you a better system.

The event is actually going to have rooms. We're gonna be doing things legit way, instead of going with the freeroam stuff. This was requested by multiple people before, and it fits the event quite fine.

The main benefits of using rooms are:

1. An empty track with no random people on the way, so you can focus on your run.
2. Less lag and more FPS, because you won't need to load other people cars, vinyls, etc.


Now that we're done with the introduction part, let's get straight to the details:


The MAX amount of participants for this event = 16.



Main Objective:

Win the race against your opponent to get to the next stage.
Your opponent will be picked with the help of a random sequence generator.


Side Objective:

Make a suitable livery for your car.
There will be a small livery contest right before we start the main thing. The judges are gonna be picked from the side.
The most important thing is to stay original. Avoid going rice and complete barebones. Player with the best livery will be rewarded after the event is over.


Rules & Limitations:

No limitations regarding the car score. Use whatever upgrades you feel like going with. Setup changes between stages are also allowed.

However, the only car that is allowed to use this time is Super GT.


I should explain my reasons for doing this: This particular car is pretty tricky to finetune, has great controls, but at the same time requires a lot of precision from you to drive it effectively. Those who will spend a fair amount of time on their setups and practice should benefit in the end.

Another reason is that Matthew recently dropped some insanely good visual parts for it and also fixed the UVs. Gotta show some love for that.


Date:

Sunday, May 5th, 2019.


Schedule: (Polish time)
20:00 - Start of the meet @ LV, The Emerald Isle Casino parking lot.
20:15 - Competitor presence checking. All participants must arrive before this time.
20:25 - Start of the livery contest.
~20:40 - First competitors start to race.


Rewards:
1st place - 10 days premium code.
2nd place - 6 days premium code.
Best Livery - 3 days premium code. **

** If that person also gets to the final run, then the livery premium is given to the next high-rated player who hasn't got there.


Stages Info:

Stage #1: Powerline
Stage #2: Powerline [R]


Meet Spot:
[Image: latest?cb=20170102121038&path-prefix=ru]
Las Venturas, The Emerald Isle Casino parking lot.

It is right next to the Performance Shop, so you can quickly switch dynos if needed.



That's pretty much it.

Leave your in-game name in this thread for the sign up. Be sure you don't have it changed by the time the event is about to start. Also, be sure that you will be able to come. If something will suddenly change your plans, please tell us about it here in this thread, so other people also had a chance to participate. Thanks in advance.

I hope you all will enjoy this one. See you there!


Special thanks goes to Orbacle for making this awesome banner, and Quindo for greatly supporting the event!

Temat: Update the ingame rules.

Odpowiedzi: 46

26-07-2018, 20:56

Hi. I'll make this quick.

Bunny is hosting a premium event (drift) today, and he got muted for 2 hours for using a single "lenny face".

Before that, a random dude that I've never seen before was saying nationalistic stuff in Global (non-English) and he just got kicked, nothing more.

I understand the consequences for the second one, but what about the first example? This isn't even specified in the rules list. I had to contact Helo on discord so he explained to me that it's considered as a flood/spam.

[Image: BGvgAcZ.png]

Anyways, how the guy was supposed to know that? Please, either fix this or unmute him, otherwise it looks like a mod abuse to me.

Thanks for your time, peace.

Temat: [S. Mod] Nhung

Odpowiedzi: 13

26-06-2018, 03:30

Good day.

There's been lack of activity from the s.mod's side lately, (especially in Ru part of the community). If there's a massive flame or flood, or people being complete dickheads to each other or everyone, start ramming et.c, sometimes I need to ask a foreign mod for help (thanks to Yokou and Rukito for being there). Can't say it works everytime though, cause some of the other mods just don't want to bother. But no, I'm not trying to say that these mods are bad. It's completely understandable that every mod has a language chat to keep an eye on, and that not every single person on this server knows English to be able to talk to them. So, here's the reason why I created this thread: Hex is not as active during daytime (IRL stuff), and Nhung just doesn't have the same mod abilities, even though he's been a lot more active and overall being a great help. I don't know if having two s. mods is too much, but the point is, that sometimes having an ability to give a 1~3 day ban is simply a necessity. The amount of braindead idiots who just can't be stopped from doing dumb shit is somewhat impressive. I've been a mod on a custom TF2 server for about 3 years, can tell I guess. Anyways, just felt like sharing this with the rest of the community. I'll leave a poll here to see what other people think.

Thanks for your time. Peace.

Temat: DC9; DC16

Odpowiedzi: 10

22-06-2018, 16:52

Hi. Can someone please explain to me how do I fix this fucking shit? Sorry for the language, but I'm simply tired of losing my time trials over and over again.

Worth to mention: It ONLY happens to me when I'm on THIS server. I don't lose my connection according to Discord and it always happens out of the sudden. Literally when it's the least expected thing.

Since May 10 I've been also playing on another big server*, and I've never seen it happening there. No pop-ups or DCs whatsoever. I once had a straight 6 hours long session, still completely fine.

Orbacle kindly provided me these two pictures, showing me the description, but I don't understand if the problem is actually on my end and/or what can be the possible cause:

[attachment=424]


[attachment=425]

Side note: My router is like only 2 months old and I'm fairly sure it doesn't overheat.

Edits: *