There's also another thing I'm just realising that is wrong...
When you play any NFS games, the first thing the game gets you to do is to drive a fully tuned car (NFSU Integra, NFSU2 350Z, anyone?). That happens exactly as a strategy to hook the player into the game, telling him or her right away that "this" is what they're working for. A beautiful high performance car! That is what shows what the game is about!
With NFSSA, your first experience is very boring by comparision, and so is your first car. Slow and ugly, and in most cases not even tuning it will help...
I think the real NFS games have a way more exciting introduction to them, with NFSSA, I can almost say there's literally no introduction.
If we made the start a little more exciting, fun, intuitive and specially more informative, it would help retention a lot, because the player wouldn't just be there looking around trying to get a clue, it would know exactly what he was getting into, what his end goals are, and thinking to himself "Holy fuck, this is cool!".
We seriously need to work on a flashy entrance and good advertisement.
- Registration Date: 12-03-2017
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MatthewChow's Contact Details
Additional Info About MatthewChow
- Sex: Male
- Location: Portugal
Hi, I'm a webcomic and car artist and a photographer as hobbies and an aircraft painter as a profession. That's a lot of "and"s.
Anyway, came from the now deceased Need For Speed World looking for something alike, and this is just the perfect replacement.
I'm also the newest addition to the development team, as a 3D modeler. I model okay, but I still got a lot to learn, so, I'll use and abuse my newly acquired position to pursuit that goal.
So far, I brought you visual parts for Fortune, Cadrona, Blista C., Jester, Hermes, Uranus, Stallion, Clover, Sultan and Comet.
- Skype: "Boo! (...)#5788" in Discord.
The living proof you can drive like a madman within the speed limit.
... Although that sounds kinda lame.